Inventory last scanned: 4/28/2026, 6:03:41 PM
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Enchantment — Aura
Enchant creature Enchanted creature has protection from black and from red. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
Artifact
{4}, {T}: Attach target Aura attached to a creature to another creature.
Creature — Ogre Mercenary
When this creature enters, you become the monarch. This creature can't attack unless defending player is the monarch.
Creature — Rhino
Trample Each creature you control with a +1/+1 counter on it has trample.
Creature — Human Soldier
Raid — This creature enters with a +1/+1 counter on it if you attacked this turn. Whenever this creature attacks, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add {R}. This mana lasts until end of combat.)
Creature — Spirit
{1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, this creature gains "Whenever this creature deals damage to a creature, destroy that creature" until end of turn. Activate only once each turn.
Instant
Target creature gets -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
Creature — Human Assassin
{B}, {T}, Pay 1 life: Put a +1/+1 counter on this creature. {2}{B}, {T}, Remove X +1/+1 counters from this creature: It deals X damage to target creature.
Sorcery
Target opponent sacrifices a creature of their choice, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
Creature — Bird Horror
Flying Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the gift was promised, you may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
Sorcery
Devoid (This card has no color.) Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles.
Enchantment
At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
Creature — Human Soldier
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
Instant
Destroy target noncreature artifact.
Instant
Counter target spell unless its controller pays {2}. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Kindred Instant — Giant
Choose a Giant creature you control. It deals damage equal to its power to target creature.
Sorcery
Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Choose one — • Destroy target creature with flying. • Destroy target enchantment.
Instant — Arcane
Crushing Pain deals 6 damage to target creature that was dealt damage this turn.
Instant
Choose one — • Destroy target creature with flying. • Destroy target artifact.
Sorcery
Choose one — • Destroy all Dragon creatures. • Destroy all non-Dragon creatures.
Sorcery
Target player discards a card. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature this card haunts dies, target player discards a card.
Sorcery
All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.
Sorcery
Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.
Instant
Target creature you control gains protection from creatures your opponents control until end of turn. Untap it.
Creature — Horror
When this creature enters, you may sacrifice a creature or discard a creature card. If you do, draw a card.
Creature — Horror
Trample This creature enters with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.
Creature — Worm Beast
When this creature enters, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature — Crab
Flash (You may cast this spell any time you could cast an instant.)
Artifact
Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.
Artifact — Equipment
Equipped creature gets +1/+0 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. When enchanted creature becomes the target of a spell or ability, exile that creature.
Creature — Eldrazi Drone
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
Sorcery
Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.
Creature — Human Shaman
{3}{B}, {T}: Target player discards a card. Activate only as a sorcery. {R}, {T}: This creature deals 1 damage to target opponent or planeswalker.
Artifact — Equipment
Equipped creature gets +2/+2. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Plant Beast
Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Creature — Eldrazi Drone
Devoid (This card has no color.) {T}: Add {C}. Spend this mana only to cast a colorless spell, activate an ability of a colorless permanent, or pay a cost that contains {C}. ({C} represents colorless mana.)
Artifact
Creatures your opponents control get -1/-0.
Creature — Dragon
Flying Whenever you cast a noncreature spell, this creature gets +2/+2 until end of turn.
Creature — Human Wizard
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) When this creature enters, if it was kicked, return up to one other target creature to its owner's hand.
Creature — Human Wizard
At the beginning of your upkeep, each player discards a card.
Instant
Target creature gets +3/+1 until end of turn. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature — Human Warrior
Whenever you cycle or discard a card, this creature gets +1/+0 until end of turn and can't be blocked this turn.
Creature — Human Artificer
Whenever you discover, discover again for the same value. This ability triggers only once each turn.
Instant
Each player returns a creature they control to its owner's hand.
Creature — Boar Elk Bird Ox
When this creature dies, you gain 3 life. {2}, Sacrifice this creature: Destroy up to one target artifact or enchantment.
Enchantment — Aura Curse
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, they draw a card.