Inventory last scanned: 4/28/2026, 6:03:41 PM
Enchantment — Aura Curse
Enchant player Whenever enchanted player draws a card, they lose 2 life and you gain 2 life. Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Enchantment — Aura Curse
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard.
Enchantment — Aura Curse
Enchant player Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
Enchantment — Aura Curse
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may create a tapped 2/2 black Zombie creature token.
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player mills two cards.
Enchantment — Aura Curse
Enchant player Whenever a creature attacks enchanted player, its controller gains 1 life.
Enchantment — Aura Curse
Enchant player Creatures enchanted player controls attack each combat if able.
Sorcery
Create a Monster Role token attached to target creature you control. When you do, that creature fights up to one target creature you don't control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample. Creatures that fight each deal damage equal to their power to the other.)
Instant
Destroy target enchantment. You gain 2 life.
Creature — Human Noble
Lifelink When this creature enters, create a Cursed Role token attached to it. (Enchanted creature is 1/1.)
Enchantment — Aura
Enchant land At the beginning of the upkeep of enchanted land's controller, this Aura deals 1 damage to that player.
Artifact
As this artifact enters, choose an opponent. The chosen player's maximum hand size is four.
Creature — Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {B}: This creature gets +1/+1 until end of turn.
Instant
Cast this spell only during combat after blockers are declared. Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.) Draw a card.
Creature — Human Cleric
Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card. {W}, {T}: Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peacekeeper.
Creature — Human Cleric
This creature enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. {2}{W}, Remove a +1/+1 counter from this creature: Create a 1/1 white Spirit creature token with flying.
Artifact Creature — Golem
Defender This creature enters tapped.
Sorcery
Cut In deals 4 damage to target creature. Create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
Instant — Arcane
Return target enchanted permanent to its owner's hand.
Artifact Creature — Phyrexian Warrior
Sacrifice another artifact or creature: This creature gets +2/+2 until end of turn. Activate only once each turn.
Creature — Vampire Warrior
Pay 1 life: This creature gets +1/+0 until end of turn. Activate only once each turn.
Instant
Up to two target creatures each get +1/+1 and gain lifelink until end of turn.
Creature — Zombie Giant
When this creature dies, target land becomes a Swamp. Exile this card.
Creature — Cyclops Wizard
When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
Enchantment Creature — Cyclops
Creatures you control have haste.
Creature — Cyclops
Instant
Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn.
Creature — Elemental Mutant
Graft 6 (This creature enters with six +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains trample until end of turn.
Creature — Human Archer
Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)
Artifact — Equipment
Equipped creature gets +2/+0 and has afflict 1. (Whenever it becomes blocked, defending player loses 1 life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Basilisk
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Imp
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Goblin
During your turn, this creature has flying.
Instant — Arcane
Target player mills four cards. Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Enchantment
Creatures your opponents control get -1/-0.
Instant
Create two 1/1 red Devil creature tokens. They have "When this token dies, it deals 1 damage to any target."
Legendary Creature — Human Soldier Advisor
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
Artifact — Vehicle
At end of combat, if this Vehicle attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Human Wizard
{T}, Sacrifice this creature: Counter target spell.
Creature — Human Artificer
When this creature enters, you may return target artifact card from your graveyard to your hand. Whenever you cast a historic spell, put a +1/+1 counter on this creature. (Artifacts, legendaries, and Sagas are historic.)
Creature — Human Pirate
As an additional cost to cast this spell, reveal a Pirate card from your hand or pay {2}.
Sorcery
Up to three target creatures can't block this turn. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Creature — Human Pirate
{2}{U}: This creature can't be blocked this turn. Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Instant
Destroy target nonblack creature. It can't be regenerated.
Instant
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
Instant
Destroy target black creature.
Creature — Human Wizard
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Instant
Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
Sorcery
Each player discards all the cards in their hand, then draws that many cards minus one.
Enchantment — Aura
Enchant creature When this Aura enters, you lose 1 life. Enchanted creature gets +3/+1.
Sorcery
Each opponent sacrifices a creature or planeswalker of their choice, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card. When you cast a Bolas planeswalker spell, exile this card from your graveyard. That planeswalker enters with an additional loyalty counter on it.
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +3/+0 and is a Knight in addition to its other types. Chaosbringer — Equip—Pay 3 life. Activate only once each turn.
Instant
Destroy target nonblack creature. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Goblin Shaman
{1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)
Creature — Human Assassin
As long as you've surveilled this turn, this creature has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."
Artifact — Equipment
Indestructible (Effects that say "destroy" don't destroy this Equipment.) Equipped creature gets +2/+0. Equip {2}