Inventory last scanned: 4/28/2026, 6:03:41 PM
Artifact
Indestructible (Damage and effects that say "destroy" don't destroy this artifact.) {3}: This artifact becomes a 2/2 Beast artifact creature until end of turn.
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.) {T}: Add one mana of any color.
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.) {1}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature — Wolf
{2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
Creature — Elf Citizen
Other Citizens you control get +1/+0. Whenever this creature attacks, create a 1/1 green and white Citizen creature token.
Land
{T}: Add {C}. {W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
Creature — Human Cleric
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
Creature — Bird Warrior
Flying Whenever this creature attacks, untap target creature you control.
Creature — Human Soldier
{1}{W}, Exile this card from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.
Creature — Human Soldier
This creature gets +1/+1 as long as you control an Island. {3}{U}: Tap target creature.
Creature — Human Warrior
When this creature enters, put a +1/+1 counter on target creature.
Instant
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.
Creature — Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}, {T}: Destroy target creature with shadow.
Creature — Dauthi Jackal
Shadow (This creature can block or be blocked by only creatures with shadow.) {B}{B}, Sacrifice this creature: Destroy target blocking creature.
Creature — Dauthi Minion
{T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Sorcery
Target player discards two cards and loses 2 life.
Enchantment Creature — Human Cleric
Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand.
Sorcery
Choose one or both — • Return target enchantment card from your graveyard to your hand. • Destroy target enchantment.
Creature — Elf Archer
Flash Reach
Creature — Human Soldier
Flying, lifelink Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Creature — Bird
Flying When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Creature — Kor Wizard
Flying {8}: Tap all creatures target player controls.
Sorcery
You gain X life if {G} was spent to cast this spell and X life if {W} was spent to cast this spell. (Do both if {G}{W} was spent.)
Creature — Human Warlock
Whenever another Human you control enters, this creature gets +1/+1 until end of turn.
Creature — Spirit Warlock
Whenever you cast an enchantment spell, you gain 2 life.
Creature — Human Warlock
When this creature enters, create a 1/1 white Human creature token. Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.
Creature — Human Warlock
When this creature enters, you gain 3 life. {T}: Add one mana of any color.
Creature — Human Warlock
Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
Creature — Angel
Flying When this creature enters, you gain 4 life.
Creature — Elk
{G}, Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature — Human Soldier
Daxos can't be blocked by creatures with power 3 or greater. Whenever Daxos deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Creature — Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Unicorn
When this creature enters, target creature gets +2/+0 until end of turn.
Creature — Chimera
This spell costs {X} less to cast, where X is your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Flying
Creature — Human Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.) When this creature enters, target creature gets +2/+0 until end of turn.
Creature — Human Soldier
When this creature enters, create a 1/1 white Human Soldier creature token.
Instant
Target creature gets -3/-0 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature — Wall
Defender {1}{W}, {T}: Tap target creature.
Instant
You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Target player sacrifices two creatures of their choice.
Sorcery
You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature.
Sorcery
Spectacle {1}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Return up to two target creature cards from your graveyard to your hand.
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-2.
Sorcery
All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control.
Enchantment
{R}, Sacrifice a Zombie: This enchantment deals 2 damage to any target.
Creature — Insect
Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Creature — Elf Shaman
When this creature dies, target opponent discards a card.
Creature — Human Pirate
Deathtouch Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever this creature deals combat damage to a player, if you have the city's blessing, draw a card.
Creature — Dwarf Warrior
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, destroy target tapped creature an opponent controls.
Creature — Human Pirate
Raid — When this creature enters, if you attacked this turn, you may return target creature to its owner's hand.
Creature — Human Pirate
Raid — When this creature enters, if you attacked this turn, target opponent discards a card.
Instant
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Destroy target creature or planeswalker.
Sorcery
Target creature gains deathtouch until end of turn and must be blocked this turn if able. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchantment
{2}: Put a plot counter on this enchantment. Any player may activate this ability. When there are five or more plot counters on this enchantment, sacrifice it. If you do, destroy up to two target creatures.
Creature — Insect
Shroud (This creature can't be the target of spells or abilities.)
Sorcery
As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature. Destroy target creature.