1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8919
In Stock
8919
Rating
β
Inventory last scanned: 9/9/2026, 6:09:42 PM
Creature β Fungus
Deathtouch When this creature enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Creature β Human Rogue
This creature can't be blocked except by Rogues.
Instant β Arcane
Return X target creature cards from your graveyard to your hand.
Sorcery
All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.
Creature β Cockatrice
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature β Lizard
Whenever this creature blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Enchantment
{B}{B}: Counter target green spell.
Creature β Phyrexian Snake
{1}{G}: This creature gains reach until end of turn. {1}{G}: This creature gains deathtouch until end of turn.
Instant
Exile target creature with mana value 3 or less.
Creature β Elf Berserker
When this creature dies, if its power was 3 or greater, create a 2/2 black Zombie Berserker creature token.
Creature β Vampire Knight
Flying Tap three untapped Vampires you control: Return this card from your graveyard to your hand.
Creature β Eldrazi
Vigilance Sacrifice two Eldrazi Scions: Return this card from your graveyard to your hand. Activate only as a sorcery.
Creature β Skeleton Knight
Haste When you gain life for the first time each turn, return this card from your graveyard to your hand.
Sorcery
Destroy target green or white creature.
Artifact Creature β Shapeshifter
Imprint β {1}: Exile target creature card from your graveyard. As long as a card exiled with this creature has flying, this creature has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.
Creature β Rat Shaman
As long as you have seven or more cards in hand, this creature gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Instant β Arcane
Target player loses 1 life and you gain 1 life. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return this card from your graveyard to your hand.
Enchantment
When this enchantment enters, sacrifice all creatures you control. Creatures you control get +2/+2.
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Destroy target nongreen creature. It can't be regenerated.
Creature β Elf Shaman
{T}: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.) {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. {G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
Enchantment β Aura
Enchant creature Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.
Creature β Human Cleric
Protection from black
Instant
Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Regenerate target creature.
Enchantment β Aura
Enchant creature When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.
Instant
Target creature gets -X/-X until end of turn.
Creature β Thrull
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Creature β Insect
When this creature enters, put a -1/-1 counter on target creature you control. Whenever this creature attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Artifact
Whenever a creature you control enters, you get {E} (an energy counter). {4}, {T}: Return target creature you control to its owner's hand.
Sorcery
Destroy target artifact. Add {G}{G}{G}.
Artifact β Equipment
Equipped creature gets +1/+1 and has "{3}, {T}, Sacrifice Deconstruction Hammer: Destroy target artifact or enchantment." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery β Lesson
Target player draws two cards and loses 2 life. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Instant
For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.
Sorcery
Create X 4/4 white Angel creature tokens with flying. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle this card, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle this card, all creatures get -2/-2 until end of turn.
Instant
Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Instant
Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Instant
Deem Worthy deals 7 damage to target creature. Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.) When you cycle this card, you may have it deal 2 damage to target creature.
Creature β Goblin Warrior
Menace At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. (You descended if a permanent card was put into your graveyard from anywhere.)
Creature β Merfolk Warrior
Whenever this creature becomes blocked, it gets +1/+1 until end of turn.
Enchantment
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Creature β Merfolk Rogue
{U}: This creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
Creature β Merfolk Wizard
Inspired β Whenever this creature becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.
Creature β Human Spellshaper
{G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn.
Enchantment β Aura
Enchant creature Prevent all damage that would be dealt by enchanted creature.
Creature β Human Spy
This creature can't be blocked. When this creature enters, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.
Creature β Human Knight
Flash Protection from red
Instant
Distribute three +1/+1 counters among one, two, or three target creatures you control.
Instant
Prevent all combat damage that would be dealt to players this turn.
Instant
Destroy target creature without flying.
Creature β Spirit
Flying Disguise {4}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Artifact
Each spell costs {3} more to cast except during its controller's turn.
Creature β Rebel Bird
Flying {4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Creature β Hippo
When this creature enters, put two -1/-1 counters on target creature you control. Whenever you put one or more -1/-1 counters on this creature, remove a -1/-1 counter from another target creature you control.
Creature β Jackal Warrior
Instant
Target creature gets +1/+0 until end of turn. Draw a card.
Creature β Human Rebel
When this creature blocks, at end of combat, destroy it and all creatures it blocked this turn. {5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
Sorcery
Return target creature card from your graveyard to the battlefield. That creature explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)
Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.