Inventory last scanned: 4/28/2026, 6:03:41 PM
Land — Desert
This land enters tapped. {T}: Add {W}. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
Land
{T}: Add {C}. {1}{U}{R}, {T}: Draw a card, then discard a card.
Creature — Eldrazi
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
Creature — Human Pirate
This creature can't attack unless you control an artifact.
Instant
Draw two cards, then discard a card at random. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Human Soldier
When this creature dies, create a 3/2 colorless Eldrazi Horror creature token. Delirium — This creature gets +3/+0 as long as there are four or more card types among cards in your graveyard.
Sorcery
Strive — This spell costs {R}{W} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.
Sorcery
Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
Instant // Sorcery
Sorcery
Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Creature — Goblin
{3}, {T}, Sacrifice an artifact or land: Draw a card.
Sorcery
Each player sacrifices five lands of their choice. Destructive Force deals 5 damage to each creature.
Instant
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
Sorcery
Choose one — • Destroy target artifact. • Creatures without flying can't block this turn.
Creature — Dragon
Flying When this creature dies, destroy target noncreature permanent.
Enchantment — Aura
Enchant creature Enchanted creature's activated abilities can't be activated. {1}{W}: Attach this Aura to target creature.
Enchantment — Aura
Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated. {3}: Destroy this Aura. Only your opponents may activate this ability and only as a sorcery.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 and has "{R}: This creature gains trample until end of turn."
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
Creature — Human Warrior
You may exert this creature as it attacks. When you do, return target creature card with mana value 2 or less from your graveyard to the battlefield. (An exerted creature won't untap during your next untap step.)
Creature — Orc Knight
Beacon of Hope — When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Creature — Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Instant
Target player sacrifices a creature of their choice, then gains life equal to that creature's toughness.
Instant
Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.
Creature — Nightmare
Whenever one or more cards are put into your graveyard from your library, this creature gets +1/+1 until end of turn and can't be blocked this turn. {1}{U}{B}: Mill a card.
Sorcery — Arcane
As an additional cost to cast this spell, you may sacrifice any number of Spirits. Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.
Creature — Hellion
As this creature enters, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Exile target attacking or blocking creature.
Instant — Arcane
As an additional cost to cast this spell, you may sacrifice any number of Spirits. Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.
Creature — Insect
Flying Sacrifice a creature: This creature gets +1/+1 until end of turn.
Creature — Human Cleric
{T}, Tap two untapped Humans you control: Exile target artifact or enchantment.
Creature — Kor Cleric
Protection from black When this creature enters, exile target black permanent.
Creature — Human Spellshaper
{1}{W}, {T}, Discard a card: Destroy target artifact or enchantment.
Creature — Faerie Rogue
Flash Flying When this creature enters, look at the top card of target player's library.
Instant
Target player sacrifices a creature of their choice.
Legendary Artifact Creature — Elemental
This spell costs {1} less to cast for each permanent card in your graveyard. Reach Immune — Prevent all combat damage that would be dealt to Diamond Weapon.
Sorcery
Choose target creature. You get {E}{E} (two energy counters), then you may pay any amount of {E}. The creature gets -1/-1 until end of turn for each {E} paid this way.
Artifact Creature — Gnome
Sacrifice this creature: Exile up to four target cards from a single graveyard. Activate only as a sorcery. When this creature dies, you may pay {4}. If you do, discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Creature — Human Artificer
Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.)
Instant
Target creature has base power and toughness 1/1 until end of turn.
Instant
Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
Land — Gate
This land enters tapped. {T}: Add {U} or {B}.
Creature — Human Wizard
({U/B} can be paid with either {U} or {B}.) {3}{U}: Target player draws a card. Activate only as a sorcery. {3}{B}: Target player discards a card. Activate only as a sorcery.
Creature — Human Rogue
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Artifact
{T}: Add {U} or {B}. {U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice this artifact: Draw two cards.
Creature — Insect
Flying Menace (This creature can't be blocked except by two or more creatures.) Whenever you surveil, put a +1/+1 counter on this creature.
Artifact
Whenever a land is put into a graveyard from the battlefield, this artifact deals 2 damage to that land's controller.
Creature — Human Pirate
Whenever this creature deals damage to a Dinosaur, destroy that creature.
Artifact Creature — Dinosaur Gnome
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, target creature you control gains menace until end of turn.
Creature — Horror
When this creature enters, return target permanent to its owner's hand, then that player discards a card.
Creature — Human Pirate
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")