1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8919
In Stock
8919
Rating
β
Inventory last scanned: 9/9/2026, 6:09:42 PM
Land
{T}: Add {C}. {U}{B}, {T}: Target player mills a card.
Creature β Human Rogue
This creature can't be blocked by creatures with power 4 or greater.
Creature β Wolf
This creature can't be blocked by tokens. When this creature enters, put a +1/+1 counter on target creature.
Creature β Elf Berserker
Boast β {1}: Target opponent loses 1 life and you gain 1 life. (Activate only if this creature attacked this turn and only once each turn.)
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.
Creature β Human Warrior
When this creature dies, return another target creature card from your graveyard to your hand.
Creature β Griffin
Flying {2}{W}, Sacrifice two enchantments: Return this card from your graveyard to your hand.
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Creature β Thrull
{B}: Regenerate this creature.
Creature β Skeleton
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {3}{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature β Dwarf Soldier
When this creature dies, create a 1/1 colorless Hero creature token.
Creature β Dwarf
{T}: Destroy target Wall.
Artifact β Equipment
When this Equipment enters, you may pay {2}. If you do, create a 2/1 red Dwarf Berserker creature token, then attach this Equipment to it. Equipped creature gets +3/+0 and has trample. Equip {3}
Artifact β Equipment
When this Equipment enters, attach it to target Dwarf you control. Equipped creature gets +2/+2 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Dwarf Warrior
Equip abilities you activate that target this creature cost {2} less to activate.
Creature β Dwarf Nomad
{T}: Target creature with power 2 or less can't be blocked this turn.
Creature β Dwarf
This creature doesn't untap during your untap step. Whenever you cast a nonred spell, untap this creature.
Creature β Dwarf Cleric
When this creature enters, you gain 1 life for each creature you control.
Sorcery
Create two 2/1 red Dwarf Berserker creature tokens. Foretell {1}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature β Dwarf Warrior
{T}: Target creature with power 2 or less can't be blocked this turn.
Enchantment β Aura
Enchant creature Enchanted creature gets -6/-0. When enchanted creature blocks, destroy it. (The attacking creature remains blocked.)
Creature β Elf Warrior
When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.
Instant
Target creature you control gets +2/+0 until end of turn. Overload {2}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Host Creature β Beaver
When this creature enters, you may untap target permanent.
Artifact Creature β Construct
When this creature enters, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Creature β Human Wizard
Magecraft β Whenever you cast or copy an instant or sorcery spell, this creature gets +1/+0 until end of turn.
Creature β Cat Cleric
When this creature enters, create a 1/1 white and black Inkling creature token with flying.
Creature β Bird Soldier
Flying Whenever this creature attacks, it gets +1/+1 until end of turn for each other creature you control.
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2 and has flying. {2}{W/U}{W/U}: Return this card from your graveyard to the battlefield attached to target creature you control with power 1 or less. Activate only as a sorcery.
Instant
Tap up to three target lands.
Instant
Target creature gets +3/+3 until end of turn. Reinforce 1β{1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.)
Creature β Elemental
Sorcery
Put two +1/+1 counters on target permanent. Awaken 4β{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Creature β Human Warrior Performer
Reach This creature gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.
Creature β Jackal Warrior
Haste When this creature enters, target creature with power less than or equal to this creature's power can't block this turn. Eternalize {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Warrior with no mana cost. Eternalize only as a sorcery.)
Creature β Human Soldier Rogue
When this creature dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creature β Bird Spirit Avatar
Flying, vigilance Alliance β Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
Instant
Destroy target creature with mana value 2 or less. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Demon
Flying {B}, Sacrifice another creature: Regenerate this creature. {2}{B}, Sacrifice two other creatures: Destroy target creature.
Instant
Choose one β β’ Target opponent loses 1 life and you gain 1 life. β’ Exile up to three target cards from a single graveyard. β’ Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Creature β Human Peasant
When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Artifact β Equipment
Equipped creature can block an additional creature each combat. Equip {1}
Enchantment
{2}{W}: Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.
Instant
Destroy target enchantment and all other enchantments with the same name as that enchantment.
Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legendary Creature β Human Hero
Vigilance {1}, {T}: Copy target activated or triggered ability you control from a creature source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Creature β Human Wizard
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, return target creature to its owner's hand.
Creature β Bird
Flying When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn.
Legendary Creature β Vampire Knight
Eminence β Whenever you cast another Vampire spell, if Edgar is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar attacks, put a +1/+1 counter on each Vampire you control.
Creature β Dog
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, create a 1/1 black Rat creature token with "This token can't block."
Artifact
{1}, {T}: Target creature can't attack this turn. Put a brick counter on this artifact. {1}, {T}: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate only if there are three or more brick counters on this artifact.
Enchantment β Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Artifact
When this artifact enters, draw a card. {1}{B}, Sacrifice this artifact: Mill four cards. You may put a creature card from among them into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Creature β Spirit Cleric
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) {4}{B}, Exile this card from your graveyard: Return another target creature card from your graveyard to your hand.
Sorcery
Return any number of permanent cards with different names from your graveyard to the battlefield.
Instant
Put two +1/+1 counters on target creature. Infusion β If you gained life this turn, that creature also gains trample and indestructible until end of turn.