Inventory last scanned: 4/27/2026, 1:36:05 AM
Artifact
When this artifact enters, draw a card. {1}, {T}, Sacrifice this artifact: Target creature can't attack or block this turn.
Creature — Human Scout
Vigilance At the beginning of your end step, you gain 1 life for each creature you control with vigilance.
Legendary Artifact Creature — Golem
Other artifact creatures you control have haste. Whenever one or more artifact creatures you control attack, Alibou deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.
Artifact
When this artifact enters, exile all creatures with power 5 or greater until this artifact leaves the battlefield. (Those creatures return under their owners' control.)
Legendary Creature — Human
Alirios enters tapped. Alirios doesn't untap during your untap step if you control a Reflection. When Alirios enters, create a 3/2 blue Reflection creature token.
Sorcery // Sorcery
Instant
Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Sorcery
Create two 2/2 white Knight Ally creature tokens.
Sorcery
Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.
Creature — Siren
{T}: Target creature an opponent controls attacks you this turn if able.
Creature — Brushwagg
Trample {3}{G}: This creature gets +3/+3 until end of turn.
Creature — Beast
Creatures blocking or blocked by this creature have lifelink.
Legendary Creature — Halfling Rogue
Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step. Choose a Background (You can have a Background as a second commander.)
Sorcery
Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.
Creature — Dinosaur Beast
Snow Creature — Human Scout
When this creature enters, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle. This creature attacks each combat if able. When this creature leaves the battlefield, sacrifice a Mountain.
Snow Land — Mountain Plains
({T}: Add {R} or {W}.) This land enters tapped.
Enchantment
As this enchantment enters, choose a nonbasic land card name. Lands your opponents control with the chosen name lose all land types and abilities, and they gain "{T}: Add one mana of any color."
Artifact
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Kindred Artifact — Lhurgoyf
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of card types among cards in all graveyards. Lhurgoyf creatures you control have trample.
Artifact
This artifact enters tapped. {T}: Add two mana in any combination of colors. Spend this mana only to cast spells with flashback from a graveyard.
Instant
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
Sorcery
Draw three cards, then put a card from your hand on the bottom of your library.
Legendary Creature — Bird
Flash When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand. Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.
Artifact Creature — Phyrexian Construct
When this creature enters, you may pay 2 life. When you do, target creature gets -1/-1 until end of turn.
Creature — Orc Shaman
Whenever this creature or another creature you control enters, that creature gets +2/+2 until end of turn. Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature — Salamander Wizard
{2}{U}: Target creature can't be blocked this turn.
Creature — Elemental
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, this creature's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
Creature — Human Soldier
When this creature enters, creatures you control get +1/+1 until end of turn.
Artifact
Whenever a permanent you control enters tapped, untap it.
Instant
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature — Human Wizard
When this creature enters, you may return target sorcery card from your graveyard to your hand.
Instant
Target creature gets +2/+0 and gains first strike until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Artifact — Equipment
When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Draw three cards, then discard a card.
Sorcery
Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature — Dinosaur
Creature — Elemental
Reach (This creature can block creatures with flying.) You may play lands from your graveyard. If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature — Dragon
Flying {R}: This creature deals 1 damage to target creature defending player controls. Activate only if this creature is attacking.
Creature — Hydra
Fading 5 (This creature enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {1}, Remove a fade counter from this creature: It deals 1 damage to any target.
Creature — Ape
{G}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature — Angel
Flying At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
Creature — Angel
Flying When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Artifact
Whenever a player casts a white spell, you may gain 1 life.
Instant
You gain 7 life.
Artifact
Whenever a creature you control enters, you may have this artifact become a 3/3 white Angel artifact creature with flying until end of turn.
Creature — Human Cleric
When this creature enters, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may tap target creature.
Sorcery
Exile target creature or enchantment.