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Cards Tracked
8919
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8919
Rating
β
Inventory last scanned: 9/9/2026, 6:09:42 PM
Artifact Creature β Sphinx
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Instant
Draw two cards. You may put a land card from your hand onto the battlefield.
Legendary Creature β Human Wizard
Constellation β Whenever an enchantment you control enters, put a +1/+1 counter on target creature. That creature gains flying until end of turn.
Creature β Human Cleric
When this creature enters, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Creature β Treefolk Shaman
{T}, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
Instant
Draw a card. Splice onto instant or sorcery {2}{U} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Enchantment Creature β Spirit
Bestow {2}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) {R}: This creature gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead. Enchanted creature gets +1/+1.
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on this artifact.
Instant β Arcane
(Nonexistent mana costs can't be paid.) Draw a card. Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Creature β Shade
{B}: This creature gets +1/+1 until end of turn. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+0 and has flying. {1}{W}, Blight 2: Return this card from your graveyard to your hand. Activate only as a sorcery. (To blight 2, put two -1/-1 counters on a creature you control.)
Enchantment
Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.
Instant
All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
Artifact β Food
When this artifact enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {2}{W}{U}{B}{R}{G}, {T}, Sacrifice this artifact: Target player gains 3 life and draws a card. Each of your opponents discards a card. This artifact deals 3 damage to any target. Put three +1/+1 counters on up to one target creature.
Creature β Merfolk Detective
At the beginning of combat on your turn, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature β Eye
Non-Eye creatures you control can't attack. Whenever this creature becomes blocked by a creature, destroy that creature.
Enchantment β Aura
Enchant land Enchanted land is a Swamp.
Sorcery
Destroy target creature.
Instant
Choose one β β’ Search your library for a basic land card, reveal it, put it into your hand, then shuffle. β’ Return target creature card from your graveyard to your hand. β’ Target creature gains flying until end of turn.
Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature β Angel
Flying Whenever this creature deals damage, you gain that much life. Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Creature β Angel Wizard
Flying, lifelink If one or more tokens would be created under your control, twice that many of those tokens are created instead. Warp {1}{W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature β Angel Wizard
Flying, lifelink If one or more tokens would be created under your control, twice that many of those tokens are created instead. Warp {1}{W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature β Frog Beast
When this creature enters, you may sacrifice a land. If you do, draw a card. Threshold β As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has vigilance.
Creature β Elephant
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) When this creature enters, if it was kicked, return target artifact card from your graveyard to your hand.
Creature β Mole
Trample When this creature enters, mill three cards.
Instant
Exile target attacking creature unless its controller pays {X}.
Instant
Counter target creature spell. Draw a card.
Enchantment
Imprint β When this enchantment enters, exile target nonland permanent. Players can't cast spells with the same name as the exiled card.
Artifact
{1}{B}, {T}, Sacrifice this artifact: Destroy target nonblack creature.
Artifact β Equipment
Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Human Warrior
When this creature enters, put three -1/-1 counters on target creature you control. Whenever this creature attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.
Sorcery
Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn.
Sorcery
Target player sacrifices a creature of their choice with mana value 3 or less. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return this card from your graveyard to your hand.
Creature β Human Detective
This creature can't be blocked by creatures with power 3 or greater. Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, return another target creature to its owner's hand.
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
Creature β Human Warrior
This creature gets +2/+0 as long as you control another Warrior.
Creature β Merfolk Wizard
Flying As long as you control another Wizard, this creature has "When this creature dies, draw a card."
Creature β Kor Cleric
Vigilance This creature has lifelink as long as you control another Cleric.
Creature β Vampire Rogue
This creature has deathtouch as long as you control another Rogue. (Any amount of damage it deals to a creature is enough to destroy it.)
Creature β Human Citizen
{1}{U}, Exile this card from your graveyard: Create a 1/1 blue Fish creature token with "This token can't be blocked." Activate only as a sorcery.
Creature β Human Ooze
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Artifact
{3}, {T}, Sacrifice this artifact: It deals 2 damage to any target.
Sorcery
Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature.
Instant
Explosive Welcome deals 5 damage to any target and 3 damage to any other target. Add {R}{R}{R}.
Sorcery
Until end of turn, double target creature's power X times.
Instant
Tap up to two target creatures. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Instant
Choose one or both β β’ Turn target face-down creature face up. β’ Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)
Instant
Destroy target artifact or enchantment. Scry 1.
Creature β Human Sorcerer
Opus β Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, this creature also gains double strike until end of turn.
Sorcery
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Sorcery
Council's dilemma β Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Instant
Destroy target creature or planeswalker. If its mana value was 3 or less, you gain 3 life.
Sorcery
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Each opponent sacrifices a creature of their choice. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control.
Creature β Human Rogue
Lifelink When this creature enters, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control this creature.
Creature β Demon
Flying Whenever another creature leaves the battlefield, you may have target player mill two cards. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Artifact
Imprint β When this artifact enters, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
Artifact Creature β Juggernaut
Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice an artifact: Put a +1/+1 counter on target creature.
Creature β Human Druid Shaman
At the beginning of your end step, if you control a creature with power 5 or greater, you may have this creature deal 2 damage to target player or planeswalker. {T}: Add {C}.