Inventory last scanned: 4/29/2026, 6:03:29 PM
Enchantment — Aura
Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura. Sacrifice this Aura: Target creature gains protection from the chosen color until end of turn.
Creature — Elemental
This creature enters with six +1/+1 counters on it. This creature can't attack unless defending player controls an Island. {U}, Remove a +1/+1 counter from this creature: Target land becomes an Island until end of turn.
Creature — Elemental Dog
{3}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Sorcery
Return up to two target creatures to their owners' hands. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Wolf Spirit
When this creature enters, you gain life equal to the greatest toughness among other creatures you control.
Sorcery
Draw a card for each Island you control.
Sorcery // Sorcery
Creature — Hellion Beast
Haste {0}: This creature gets +1/-1 until end of turn.
Instant
Target creature gets +2/-2 until end of turn.
Creature — Kavu
Menace (This creature can't be blocked except by two or more creatures.) {R}: This creature gets +1/-1 until end of turn.
Sorcery
All creatures get +X/-X until end of turn.
Creature — Cyclops
Reach Whenever two or more creatures your opponents control attack, this creature can't block this combat.
Instant
Target creature gets -X/-X until end of turn, where X is 7 minus the number of cards in that creature's controller's hand.
Sorcery
Create two 2/3 red Minotaur creature tokens with haste.
Creature — Fox
As long as you control an artifact or enchantment, this creature has flying.
Creature — Antelope Lizard
This creature enters with your choice of a vigilance counter or a reach counter on it.
Artifact
{2}, {T}: Target creature gains flying until end of turn.
Creature — Whale Fish
Flying (This creature can't be blocked except by creatures with flying or reach.)
Kindred Sorcery — Goblin
As an additional cost to cast this spell, sacrifice a Goblin. Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.
Instant
Prevent all combat damage that would be dealt this turn.
Creature — Wall
Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.
Instant
Cast this spell only during the declare blockers step. Attacking creatures become blocked. (This spell works on creatures that can't be blocked.)
Creature — Insect
Flying {B}: Regenerate this creature.
Creature — Human Ranger Ally
As long as you've drawn two or more cards this turn, this creature has lifelink and menace. (It can't be blocked except by two or more creatures.)
Creature — Spirit
Skulk (This creature can't be blocked by creatures with greater power.) When this creature enters, target creature an opponent controls doesn't untap during its controller's next untap step.
Instant
Counter target spell. If that spell is countered this way, its controller may put a creature card from their hand onto the battlefield.
Creature — Dryad
{1}{G}: This creature gets +1/+0 until end of turn.
Enchantment
{1}{U}, Sacrifice this enchantment: Draw two cards.
Enchantment
{3}{B}, Sacrifice this enchantment: Return up to three target creature cards from your graveyard to your hand.
Enchantment — Aura
Enchant creature When enchanted creature dies, return that card to the battlefield under your control. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Instant
Put any number of target creature cards from your graveyard on top of your library. Draw a card.
Creature — Devil
When this creature dies, it deals 1 damage to any target.
Sorcery — Arcane
Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.
Artifact Creature — Scarecrow
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {1}: Add one mana of any color. This creature becomes that color until end of turn. Activate only once each turn.
Creature — Atog
{G}, Sacrifice a Forest: This creature gets +2/+2 until end of turn.
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Land
{T}: Add one mana of any color. Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
Creature — Spirit Cleric
When this creature enters, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays {2} for each of those creatures.
Land
This land enters tapped. {T}: Add {W}. {1}{W}: This land becomes a 1/5 white Soldier creature until end of turn. It's still a land.
Instant
Return target creature to its owner's hand. Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.
Instant
Counter target spell unless its controller pays {1}. Draw a card at the beginning of the next turn's upkeep.
Instant
If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost. Destroy all creatures that entered this turn.
Enchantment
If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost. Flash Creatures you control get +1/+1.
Enchantment — Aura
Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
Instant
Put target creature with flying on the bottom of its owner's library.
Creature — Human Advisor Ally
When this creature enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature — Eldrazi Drone
Devoid (This card has no color.) {1}: Target colorless creature gains haste until end of turn.
Sorcery
Scry 4, then draw two cards.
Instant
Prevent all damage that would be dealt to creatures this turn.
Creature — Human Warrior
Whenever you sacrifice one or more other creatures, this creature deals 2 damage to each opponent. This ability triggers only once each turn.
Creature — Devil
When this creature enters, it deals 1 damage to target creature and 1 damage to you.
Enchantment Creature — Nymph
Constellation — Whenever this creature or another enchantment you control enters, this creature deals 1 damage to any target.
Creature — Phyrexian Warrior
Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on this creature. Whenever this creature attacks, you may remove two oil counters from it. When you do, target creature can't block this turn.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a Treasure token. III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.