1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8901
In Stock
8901
Rating
β
Inventory last scanned: 9/10/2026, 6:08:07 PM
Sorcery
Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
Creature β Goblin Warrior
Trample This creature gets +2/+0 for each Equipment attached to it.
Creature β Goblin
Flying This creature can't block.
Creature β Goblin Warrior
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as this creature is renowned, it has menace. (It can't be blocked except by two or more creatures.)
Creature β Goblin Berserker
Whenever this creature attacks, target creature can't block this turn. Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature β Goblin Warrior
Haste Whenever this creature becomes blocked, it deals 1 damage to target creature blocking it.
Sorcery
Draw four cards, then discard three cards at random.
Creature β Goblin Citizen
Whenever this creature attacks, face-down spells you cast this turn cost {1} less to cast.
Artifact β Equipment
When this Equipment enters, amass Goblins 1, then attach this Equipment to the amassed Army. (To amass Goblins 1, put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) Equipped creature gets +1/+0 and has menace. Equip {4}
Creature β Goblin Warrior
{1}{R}, Sacrifice a land: Put a +1/+1 counter on this creature. At the beginning of your end step, you may have this creature deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.
Snow Creature β Goblin Warrior
{T}: Target creature can't block this turn. {S}: This creature gains haste until end of turn. ({S} can be paid with one mana from a snow source.)
Creature β Goblin Shaman
Kicker {R} (You may pay an additional {R} as you cast this spell.) Haste When this creature enters, if it was kicked, destroy target nonbasic land.
Sorcery
Create three 1/1 red Goblin Scout creature tokens with mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)
Creature β Goblin
This creature doesn't untap during your untap step. Whenever a creature dies, untap this creature. {T}: This creature deals 1 damage to any target.
Creature β Goblin Warrior
Sacrifice this creature: It deals 2 damage to target creature with flying. That creature loses flying until end of turn.
Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If you do, create a 1/1 red Goblin creature token with haste.
Artifact β Contraption
Whenever you crank this Contraption, creatures you control get +2/+0 and gain trample until end of turn.
Creature β Goblin Rogue
Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Another target creature with power 2 or less can't be blocked this turn.
Creature β Goblin Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) When you control a Dwarf, sacrifice this creature.
Land
This land enters tapped. {T}: Add {B} or {R}. {2}{B}{R}, {T}, Sacrifice this land: Put two +1/+1 counters on target Goblin or Orc you control. Activate only as a sorcery.
Creature β Goblin Soldier
Haste When this creature enters, amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Creature β Goblin Rogue
{T}: Target creature with power 2 or less can't be blocked this turn.
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2 and has haste.
Legendary Creature β Zombie God
Double strike Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance. When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Creature β Human Soldier
Inspired β Whenever this creature becomes untapped, you may pay {2}{W}. If you do, create two 1/1 white Soldier enchantment creature tokens.
Creature β Human Warrior
{R}: This creature deals 1 damage to target creature blocking it.
Creature β Cat
Vigilance Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Cycling {1} ({1}, Discard this card: Draw a card.)
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.
Creature β Insect
Flying Whenever this creature blocks, you may gain 4 life.
Creature β Elk
{T}: Add {G}.
Sorcery
Draw a card for each different power among creatures you control.
Enchantment Creature β Fox Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Artifact
At the beginning of your upkeep, you may put a charge counter on this artifact. {T}, Sacrifice this artifact: You gain life equal to the number of charge counters on this artifact.
Creature β Dwarf Warrior
Boast β {1}{W}: Tap target creature. (Activate only if this creature attacked this turn and only once each turn.)
Creature β Kithkin Soldier
{W}, {T}: Tap target creature.
Creature β Human Cleric Soldier
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
Creature β Angel
Flying When this creature enters, you gain 2 life for each other creature you control.
Creature β Lizard
When this card is put into your hand from your graveyard, you gain 2 life. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Creature β Elf Rogue
All creatures able to block this creature do so. Scavenge {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Creature β Elf Shaman
When this creature enters, return target permanent card from your graveyard to your hand.
Land β Gate
This land enters tapped. {T}: Add {B} or {G}.
Land β Gate
This land enters tapped. {T}: Add {B} or {G}.
Land β Gate
This land enters tapped. {T}: Add {B} or {G}.
Creature β Elf Shaman
{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. {4}{G}: Put a +1/+1 counter on target creature.
Artifact
{T}: Add {B} or {G}. {B/G}{B/G}{B/G}{B/G}, {T}, Sacrifice this artifact: Draw two cards.
Creature β Elf Warrior
Haste Undergrowth β This creature enters with a +1/+1 counter on it for each creature card in your graveyard.
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.
Creature β Human Warrior
When this creature dies, put target creature card from your graveyard on top of your library. Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)
Legendary Creature β Halfling Horror
Gollum can't block. When Gollum enters, exile up to one target card from an opponent's graveyard. Each opponent loses 2 life. {2}, Sacrifice an artifact or creature: Return this card from your graveyard to your hand. Activate only as a sorcery.
Creature β Human Warrior
Whenever this creature attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn.
Creature β Jellyfish
Defender, flying {T}: Put this creature and each creature it's blocking on top of their owners' libraries, then those players shuffle.
Sorcery
Put target permanent on top of its owner's library. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Sorcery
Choose one or both β β’ Exile target creature you control, then return it to the battlefield under its owner's control. β’ Go Ninja Go deals damage equal to the greatest power among creatures you control to target creature an opponent controls.
Enchantment
Whenever you lose life for the first time each turn, you get {E}. (You get an energy counter. Damage causes loss of life.) Pay {E}{E}, Sacrifice this enchantment: Each opponent loses 3 life. You gain life equal to the life lost this way.