Inventory last scanned: 4/29/2026, 6:03:29 PM
Creature — Elf Scout
Vigilance (Attacking doesn't cause this creature to tap.)
Creature — Goblin Rogue
First strike Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Sorcery
Create a 4/4 red Ogre creature token. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to their left. Destroy each permanent chosen this way.
Instant
Tap X target nonland permanents.
Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
Creature — Griffin
Flying Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Creature — Human Knight
As long as you control a Griffin creature, this creature gets +3/+3 and has flying.
Creature — Griffin
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Sorcery
Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.
Instant
Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target land card from your graveyard to your hand.
Snow Creature — Zombie Berserker
{1}{S}: This creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. {S} can be paid with one mana from a snow source.)
Creature — Human Warrior
Trample Whenever this creature deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Sorcery
Draw a card for each creature card in your graveyard.
Instant
Return target creature card from your graveyard to your hand. Recover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Creature — Tiefling Rogue
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens. {B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
Creature — Zombie Warrior
First strike When this creature dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature — Human Wizard
{R}, {T}, Exile two cards from your graveyard: This creature deals 2 damage to any target.
Creature — Zombie
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn.
Creature — Skeleton Warrior
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) {1}{B}: Regenerate this creature.
Sorcery // Sorcery
Artifact
{T}: Put a charge counter on this artifact. {T}: Target player mills X cards, where X is the number of charge counters on this artifact.
Creature — Elemental
{R}, Return this creature to its owner's hand: Add {C}{C}{R}. Activate only as a sorcery.
Instant
Devoid (This card has no color.) Exile target creature and target land.
Instant
Surge {1}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.
Instant
Put target creature on top of its owner's library.
Sorcery
Destroy target creature or planeswalker. Create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Instant
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Sorcery
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Choose target creature or planeswalker. If it was dealt noncombat damage this turn, Grisly Sigil deals 3 damage to it and you gain 3 life. Otherwise, Grisly Sigil deals 1 damage to it and you gain 1 life.
Instant
Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
Creature — Minotaur Warrior
Whenever you cycle or discard a card, this creature gets +2/+0 until end of turn.
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Instant
Choose one — • Return target permanent to its owner's hand. • Target creature gets -4/-4 until end of turn. • Creatures you control get +2/+0 until end of turn.
Creature — Zombie Warrior
As long as you control another multicolored permanent, this creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Land
{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Creature — Elf Warrior
Creature — Zombie Bear
Trample This creature enters with a +1/+1 counter on it for each creature that died this turn.
Creature — Beast
Whenever this creature is dealt damage, each opponent gains that much life.
Artifact — Equipment
Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Goblin Warrior
Trample Whenever this creature attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature — Goblin Rogue
Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn.
Creature — Zombie
Whenever this creature deals combat damage to a creature, destroy that creature. It can't be regenerated. Discard a card: This creature gains flying and protection from green and from white until end of turn.
Instant
Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Sorcery
Ground Assault deals damage to target creature equal to the number of lands you control.
Enchantment
When this enchantment enters, draw a card. Cards in graveyards can't be the targets of spells or abilities.
Creature — Sliver
Sliver creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Human Druid
{1}{G}: Return target basic land card from your graveyard to your hand.
Creature — Elemental
Trample Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Land
{T}: Add {C}. {T}: Add {R} or {G}. Each opponent gains 1 life.
Land
{T}: Add {C}. {3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice this land: Create an 8/8 green and white Elemental creature token with vigilance.
Creature — Elf Druid Ally
Rally — Whenever this creature or another Ally you control enters, you may pay {1}. If you do, create a 1/1 green Plant creature token.
Instant
Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard.
Enchantment — Aura
Enchant creature Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Sorcery
Target player discards two cards. Morbid — If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.
Sorcery
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Sorcery
Choose a creature card with mana value 1 in your graveyard, then do the same for creature cards with mana value 2 and 3. Return those cards to the battlefield.