1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8901
In Stock
8901
Rating
β
Inventory last scanned: 9/10/2026, 6:08:07 PM
Instant
Destroy target creature. Its controller creates a 1/1 white and black Inkling creature token with flying.
Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card. Scry 1.
Instant
Harsh Sustenance deals X damage to any target and you gain X life, where X is the number of creatures you control.
Creature β Spirit
When this creature enters, draw a card. Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
Enchantment Creature β Nymph
Constellation β Whenever this creature or another enchantment you control enters, prevent all damage that would be dealt to target creature this turn.
Instant
As an additional cost to cast this spell, exile X cards from your graveyard. Harvest Pyre deals X damage to target creature.
Sorcery
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
Creature β Human Warrior
Coven β At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature can't be blocked by creatures with power 2 or less this turn.
Instant
Target creature gets +3/+1 and gains haste until end of turn. Exile the top card of your library. You may play it until your next end step.
Enchantment
When this enchantment is put into a graveyard from the battlefield, draw three cards.
Creature β Djinn
Flying Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard. Instant and sorcery spells you cast cost {1} less to cast.
Creature β Angel
Flying When this creature dies, exile it and each other player creates a 3/3 black Angel creature token with flying.
Creature β Zombie
When this creature enters, create a 1/1 white Spirit creature token with flying. {1}{B}, Discard two cards: Return this card from your graveyard to the battlefield tapped.
Artifact Creature β Construct
Defender, first strike
Artifact β Equipment
Equipped creature gets +4/+4. {0}: Until end of turn, this permanent becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate only if you control no creatures. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Land
This land enters tapped unless you control two or more other lands. {T}: Add {B} or {R}.
Creature β Spirit
Flying As this creature enters, choose an opponent. Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.
Sorcery
Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles.
Creature β Illusion
Vigilance This creature can't be blocked as long as you've cast an instant or sorcery spell this turn.
Creature β Zombie Horror
Whenever this creature attacks, return another creature you control to its owner's hand.
Creature β Vampire
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. Whenever another creature dies, put a +1/+1 counter on this creature.
Creature β Devil
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature β Devil
Whenever you sacrifice a permanent, this creature deals 1 damage to any target.
Creature β Insect
Flying Shroud (This creature can't be the target of spells or abilities.)
Legendary Creature β Human Archer Hero
Reach If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, instead it deals that much damage plus X, where X is Hawkeye's power.
Artifact Creature β Insect
When this creature dies, you gain 2 life. {G}, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment.
Instant
Prevent all combat damage that would be dealt this turn. Cycling {3} ({3}, Discard this card: Draw a card.)
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+1 and has menace. Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.
Enchantment
At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.
Creature β Homunculus Illusion
This creature can't be blocked as long as defending player controls an untapped land.
Artifact β Contraption
Whenever you crank this Contraption, target creature must be blocked this turn if able.
Creature β Specter
Flying Hellbent β Whenever this creature deals combat damage to a player, if you have no cards in hand, that player discards a card at random.
Instant
Exile target card from a graveyard. Draw a card at the beginning of the next turn's upkeep.
Creature β Merfolk Warrior
Instant
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
Instant
Choose one β β’ Target player gains 3 life. β’ Prevent the next 3 damage that would be dealt to any target this turn.
Instant
As an additional cost to cast this spell, sacrifice a creature or planeswalker. Heartfire deals 4 damage to any target.
Creature β Giant Warrior
When this creature enters, create two 3/1 red Elemental Shaman creature tokens. Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
Instant
Choose one β β’ Destroy target artifact creature. β’ Attacking creatures get +1/+0 until end of turn. β’ Target creature with power 2 or less can't be blocked this turn.
Instant
Choose one β β’ Destroy target creature with no counters on it. β’ Remove up to three counters from target creature.
Sorcery
Target opponent discards two cards. Raid β If you attacked this turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Artifact β Equipment
Whenever equipped creature attacks, this Equipment deals 1 damage to target creature defending player controls. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Elf Druid
{T}: Add {G}. {2}, Sacrifice this creature: Draw a card.
Instant
Heated Argument deals 6 damage to target creature. You may exile a card from your graveyard. If you do, Heated Argument also deals 2 damage to that creature's controller.
Instant
This spell can't be countered. (This includes by the ward ability.) Heated Debate deals 4 damage to target creature or planeswalker.
Instant
Heat Ray deals X damage to target creature.
Enchantment
Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Blue creatures can't block creatures you control. Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control.
Creature β Devil
{2}{R}: Target creature attacks this turn if able.
Creature β Elf Druid Detective
You may choose not to untap this creature during your untap step. {3}{G}, {T}, Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as this creature remains tapped. It's still a land. Activate only as a sorcery. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)
Artifact β Equipment
Equipped creature gets +1/+1. Equipped creature can't be blocked by creatures with power 4 or greater. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact
{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Draw two cards.
Artifact β Equipment
Equipped creature gets +1/+1. Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature β Construct
Landfall β Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Artifact Creature β Construct
Landfall β Whenever a land you control enters, this creature gets +1/+1 until end of turn.
Instant
Target creature gets +1/+0 until end of turn. Put a first strike counter on it.
Creature β Goblin Warlock
This creature enters with two -1/-1 counters on it. Whenever another creature you control dies, surveil 1, then remove a -1/-1 counter from this creature. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)