1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8901
In Stock
8900
Rating
β
Inventory last scanned: 9/8/2026, 6:06:56 PM
Artifact β Vehicle
Menace Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature β Human Cleric
When this creature enters, you gain 3 life.
Creature β Beast
Whenever this creature deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Legendary Enchantment Creature β Spider
Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn. (It can block creatures with flying.)
Creature β Beast
Trample When this creature enters, you gain 5 life.
Creature β Sloth Beast
Reach When this creature enters, you may put a land card from your hand onto the battlefield tapped.
Creature β Pegasus
Flying When this creature enters, target creature gets +1/+1 and gains flying until end of turn.
Creature β Pegasus
Flying When this creature enters, target creature gets +1/+1 and gains flying until end of turn.
Creature β Elemental
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 and has flying.
Instant
Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Flashback {3}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature β Elf Wizard
Search the Room β {5}{U}: Roll a d20. 1β9 | Draw a card. 10β20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Enchantment
Instant and sorcery spells cost {2} less to cast.
Sorcery
Converge β Target player discards X cards, where X is the number of colors of mana spent to cast this spell.
Artifact
{2}, {T}, Sacrifice a land: Draw a card and put a charge counter on this artifact. Remove three charge counters from this artifact: Draw a card.
Instant
Target creature gets -4/-0 until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Artifact Creature β Golem
Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Artifact Creature β Beast
Haste Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Artifact Creature β Assembly-Worker
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Artifact Creature β Insect
Flying Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Artifact Creature β Golem
ModularβSunburst (This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Artifact Creature β Construct
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Sorcery
Converge β Archaic's Agony deals X damage to target creature, where X is the number of colors of mana spent to cast this spell. Exile cards from the top of your library equal to the excess damage dealt to that creature this way. You may play those cards until the end of your next turn.
Creature β Angel
Flying, vigilance
Creature β Demon
Draft this card face up. As long as this card is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn this card face down. (You may look at cards as you draft them.) Flying
Creature β Demon
Flying, trample At the beginning of your upkeep, sacrifice a non-Zombie creature, then create a 2/2 black Zombie creature token.
Creature β Wall
Defender {1}{B}, {T}: Each opponent loses 1 life.
Enchantment β Aura
Enchant creature At the beginning of your upkeep, you may put an arrow counter on this Aura. Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
Creature β Demon
Flying At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
Creature β Leviathan
Mutate {5}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.
Artifact Creature β Human Wizard
When this creature enters, look at the top three cards of target player's library, then put them back in any order. Cycling {U/B} ({U/B}, Discard this card: Draw a card.)
Creature β Dragon Wizard
Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this creature enters, scry 2.
Creature β Human Wizard
{T}: Draw a card.
Creature β Archon
Flying When this creature dies, you may return target enchantment card from your graveyard to the battlefield.
Creature β Archon
Flying Whenever this creature or another creature you control with flying enters, you may gain life equal to that creature's power.
Creature β Human Cleric
Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.
Creature β Angel
Flying When this creature enters, you gain 2 life for each Gate you control.
Creature β Spider
Reach, trample
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
Creature β Elemental Ox
Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice this creature.
Artifact β Equipment
Equipped creature has "{1}: This creature deals 1 damage to target creature that's blocking it." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Bird Wizard
Flying This creature gets +1/+1 as long as you control a Plains. {W}: This creature gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
Creature β Merfolk
KickerβReturn a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.) If this creature was kicked, it enters with a +1/+1 counter on it.
Sorcery
Arc Trail deals 2 damage to any target and 1 damage to any other target.
Creature β Human Cleric Archer
Reach, lifelink Outlast {G/W} ({G/W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each other creature you control without a +1/+1 counter on it has outlast {G/W}.
Creature β Human Wizard
When this creature enters, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature β Human Soldier
Metalcraft β This creature gets +2/+2 as long as you control three or more artifacts.
Creature β Human Knight
Adamant β If at least three white mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.
Creature β Human
Heroic β Whenever you cast a spell that targets this creature, target creature an opponent controls can't block this turn.
Creature β Human Shaman
Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on this creature.
Instant
Target permanent becomes an artifact in addition to its other types until end of turn. Draw a card.
Creature β Sphinx
Flying Metalcraft β {U}: Exile this creature. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts.
Creature β Orc Knight
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) When this creature enters, create a 1/1 white Soldier creature token.
Creature β Faerie
This creature can't be blocked by artifact creatures. Prevent all damage that would be dealt to this creature by artifact creatures.
Creature β Wolf
This creature can't be blocked by creatures with power 2 or less.
Creature β Human Soldier
When this creature enters, distribute two +1/+1 counters among one or two target creatures you control.