1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8901
In Stock
8901
Rating
β
Inventory last scanned: 9/10/2026, 6:08:07 PM
Creature β Human Warrior
Deathtouch Ferocious β Whenever this creature attacks, if you control a creature with power 4 or greater, this creature gets +1/+1 until end of turn.
Creature β Vampire
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Creature β Nightmare Squirrel
This creature enters with your choice of a flying counter or a first strike counter on it.
Enchantment Creature β Elk
Bestow {6}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Whenever this creature or enchanted creature attacks, tap target creature an opponent controls. Enchanted creature gets +3/+3.
Enchantment β Aura
Enchant creature This Aura enters with four task counters on it. Enchanted creature can't attack or block. It loses all abilities and has "{T}: Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."
Legendary Creature β Human Hero
Haste When Hellcat dies, return her to the battlefield under her owner's control with a +1/+1 counter on her. She loses all abilities and gains haste.
Creature β Elemental Dog
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, this creature deals 2 damage to that player.
Creature β Ogre Warrior
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) {2}{B}{R}, Sacrifice this creature: It deals damage equal to its power to target player or planeswalker.
Creature β Dragon
Flying, haste {1}{R}: This creature gets +X/+0 until end of turn, where X is the number of artifacts you control.
Creature β Goblin Berserker
Creatures you control have haste and attack each combat if able.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.
Creature β Elemental
Trample, haste At the beginning of the end step, sacrifice this creature. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature β Elemental
Flying, haste At the beginning of the end step, sacrifice this creature. Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Artifact Creature β Robot
When this creature enters, exile target tapped creature an opponent controls until this creature leaves the battlefield.
Artifact Creature β Golem
Adamant β If at least three mana of the same color was spent to cast this spell, this creature enters with a +1/+1 counter on it.
Legendary Creature β Devil Rogue
Each creature spell you cast with mana value 4 or greater has blitz. The blitz cost is equal to its mana cost. (You may choose to cast that spell for its blitz cost. If you do, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) Blitz costs you pay cost {1} less for each time you've cast your commander from the command zone this game.
Artifact
As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+0. {T}: Add one mana of the chosen color.
Creature β Human Warrior
Vigilance Other Warrior creatures you control have vigilance.
Creature β Angel
Flying Whenever this creature attacks, you gain 2 life.
Creature β Human Warlock
Circle of Death β {5}{B}: Roll a d20. 1β9 | Each opponent loses 2 life. 10β19 | Each opponent loses 2 life and you gain 2 life. 20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Creature β Zombie Warrior
When this creature dies, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature β Angel
Flying {3}{W}: Put a +1/+1 counter on another target creature with flying.
Enchantment Creature β Demon
Bestow {3}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Flying At the beginning of your upkeep, you lose 1 life. Enchanted creature gets +3/+3 and has flying.
Artifact
As this artifact enters, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact Creature β Robot Scout
Flying When this creature enters, draw a card, then you may put a land card from your hand onto the battlefield tapped.
Legendary Creature β Demigod Warrior Hero
Power-up β {4}{G}: Put a +1/+1 counter on Hercules. He gains vigilance, indestructible, and haste until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Creature β Dragon
Flying, trample Megamorph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, put a +1/+1 counter on each other Dragon creature you control.
Enchantment β Aura
Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to any target."
Sorcery
Choose one β β’ Date Night β Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. β’ Patrol Night β One or two target creatures each get +1/+0 and gain first strike until end of turn.
Instant
Target player gains 7 life.
Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn.
Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.)
Creature β Spirit
Flying {3}{W}, Exile this card from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.
Creature β Bird
Flying If you would gain life, you gain that much life plus 1 instead. {1}{W}: This creature gains lifelink until end of turn.
Creature β Human Soldier
Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
Enchantment Creature β Human Soldier
When this creature enters, create a 1/1 white Human Soldier creature token. Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
Creature β Cat Soldier
Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
Creature β Turtle
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Creature β Snake
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 3-7 4/4 Protection from instants LEVEL 8+ 6/6 Protection from everything
Instant
Return all green permanents to their owners' hands.
Creature β Human Warrior
Lifelink Megamorph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, destroy target creature with power 4 or greater an opponent controls.
Creature β Human Druid
Revolt β When this creature enters, if a permanent left the battlefield under your control this turn, add {G}{G}.
Land
{T}: Add {C}. {T}: Add {U} or {B}. Activate only if this land entered this turn or if you control a basic land.
Sorcery
Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Instant
Draw two cards. Cycling {U} ({U}, Discard this card: Draw a card.)
Artifact
When this artifact enters, target opponent loses 1 life and you gain 1 life. {T}: Add {C}.
Creature β Zombie
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature β Vampire Warrior
Creature β Bird Mutant
Flying {3}{W}: Target creature without flying gains flying until end of turn. Activate only as a sorcery.
Enchantment
Each creature you control can block an additional creature each combat.
Creature β Human Berserker Ally
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain first strike until end of turn.
Creature β Elk
When this creature dies, you gain 2 life.
Land
This land enters tapped. {T}: Add {U} or {R}.
Snow Land
This land enters tapped. {T}: Add {R} or {G}.
Creature β Insect
Flying, trample