Inventory last scanned: 4/30/2026, 6:03:29 PM
Sorcery — Arcane
Draw three cards. Discard three cards at the beginning of the next end step.
Sorcery
Exile all cards from target player's hand and graveyard.
Artifact
When this artifact enters, exile all creature cards with mana value 3 or less from your graveyard until this artifact leaves the battlefield. {1}{W}, {T}: Until end of turn, you may cast a creature spell from among cards exiled with this artifact without paying its mana cost.
Creature — Elemental
Haste Swampcycling {2}, mountaincycling {2} ({2}, Discard this card: Search your library for a Swamp or Mountain card, reveal it, put it into your hand, then shuffle.)
Creature — Goblin Warrior
This creature enters with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. {2}{R}, Remove a +1/+1 counter from this creature: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.
Instant
Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.
Creature — Lizard Bird Pirate
Flying, vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature — Faerie
Flying Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Enchantment
At the beginning of your upkeep, this enchantment deals 1 damage to each opponent and you gain 1 life. {5}{B}, Sacrifice this enchantment: It deals 4 damage to target opponent and you gain 4 life.
Enchantment
Flash When this enchantment enters, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.
Sorcery — Lesson
Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.
Creature — Illusion
Flying When this creature becomes the target of a spell or ability, sacrifice it.
Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As this enchantment enters, choose two basic land types. Basic lands of the first chosen type are the second chosen type.
Artifact — Equipment
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy. Equip {3}
Instant
Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Creature — Angel Illusion
Cast this spell only if you've cast another spell this turn. Flying
Enchantment — Aura
Enchant creature Enchanted creature has base power and toughness 0/2.
Creature — Human Shaman
{5}, Exile this card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
Instant
Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures they control don't untap. Cycling {2} ({2}, Discard this card: Draw a card.)
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have haste.
Creature — Vampire Dragon
Flying Whenever this creature becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on this creature. Sacrifice another creature: This creature gains indestructible until end of turn. Tap it.
Creature — Demon Berserker
When this creature enters, you may discard a card. If you do, draw a card.
Land
This land enters tapped. {T}: Add {B}. {1}{B}{R}{R}, {T}, Sacrifice this land: It deals 3 damage to target player. That player discards a card. Activate only as a sorcery.
Creature — Eldrazi Drone
Devoid (This card has no color.) {2}{C}: Each creature with toughness greater than its power can't block this turn. ({C} represents colorless mana.)
Instant
Destroy target attacking creature.
Artifact Creature — Phyrexian Dog
{R/P}: This creature gets +1/+0 until end of turn. ({R/P} can be paid with either {R} or 2 life.)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-2.
Enchantment
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Creature — Phyrexian Bird
Flying Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, draw three cards.
Enchantment
At the beginning of each player's end step, if that player didn't cast a spell this turn, this enchantment deals 2 damage to that player.
Sorcery
Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature — Dinosaur
Flying When this creature enters, another target creature you control gets +1/+1 and gains flying until end of turn.
Creature — Dragon
Flying Morph {6}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
Sorcery
Create three 2/2 white Samurai creature tokens with vigilance. Scry 3.
Creature — Human Samurai
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
Artifact
{U}, Sacrifice this artifact: Draw a card. When this artifact is put into a graveyard from the battlefield, draw a card.
Artifact
{G}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery. When this artifact is put into a graveyard from the battlefield, draw a card.
Artifact
{W}, Sacrifice this artifact: You gain 2 life. When this artifact is put into a graveyard from the battlefield, draw a card.
Artifact
{B}, Sacrifice this artifact: Target player discards a card. Activate only as a sorcery. When this artifact is put into a graveyard from the battlefield, draw a card.
Creature — Dinosaur
Vigilance Cycling {1} ({1}, Discard this card: Draw a card.)
Enchantment — Aura
Enchant creature Enchanted creature has menace. (It can't be blocked except by two or more creatures.)
Legendary Enchantment — Aura
Enchant permanent You control enchanted permanent. Enchanted permanent is legendary.
Instant
Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.
Sorcery
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step.
Sorcery
Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) Draw a card.
Legendary Creature — Spirit
When Iname as One enters, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle. When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.
Sorcery
Choose two — • Incendiary Command deals 4 damage to target player or planeswalker. • Incendiary Command deals 2 damage to each creature. • Destroy target nonbasic land. • Each player discards all the cards in their hand, then draws that many cards.
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have "{R}: This creature gets +1/+0 until end of turn."
Sorcery
Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Creature — Human Shaman
{1}{R}: This creature gets +1/+0 until end of turn. If a creature dealt damage by this creature this turn would die, exile it instead.
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
Artifact Creature — Phyrexian Construct
Flying Corrupted — Whenever this creature attacks, if an opponent has three or more poison counters, creatures you control get +1/+1 until end of turn.
Creature — Vampire
Haste (This creature can attack and {T} as soon as it comes under your control.) Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sorcery
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
Sorcery
Choose two target creatures controlled by the same player. That player sacrifices one of them of their choice.
Artifact
This artifact enters with three oil counters on it. {4}, {T}, Remove an oil counter from this artifact: Create a 3/3 colorless Phyrexian Golem artifact creature token. Activate only as a sorcery.