Inventory last scanned: 4/30/2026, 6:03:29 PM
Creature — Elf Bard
When this creature enters, choose one — • Bardic Inspiration — Target creature gets +2/+2 until end of turn. • Song of Rest — You gain 3 life.
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Creature — Human Knight
When this creature enters, creatures you control get +1/+1 until end of turn.
Sorcery
Put a +1/+1 counter on each creature you control.
Creature — Unicorn
Whenever this creature attacks, creatures you control get +1/+1 until end of turn.
Artifact — Food
Flash When this artifact enters, draw a card. {2}, {T}, Sacrifice this artifact: You gain 3 life.
Enchantment — Aura
Enchant creature Enchanted creature can attack as though it had haste. {0}: Untap enchanted creature. Activate only during your turn and only once each turn.
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
Instant // Instant
Enchantment — Aura
Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities.
Creature — Goblin Shaman
Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn.
Sorcery
Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This token can block only creatures with flying."
Instant — Arcane
Target creature attacks this turn if able. Splice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Sorcery
Destroy target land. Into the Maw of Hell deals 13 damage to target creature.
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Sorcery
Return up to two target creatures to their owners' hands.
Enchantment
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.
Creature — Human Soldier
{T}: Destroy target creature with power 4 or greater.
Creature — Human Scout
Trample When this creature enters, another target Human you control gets +2/+2 until end of turn.
Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.
Enchantment
Creatures don't untap during their controllers' untap steps. Whenever a creature enters, untap all creatures.
Sorcery
Amass Zombies X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature — Zombie Manticore
When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Draw a card. Then you may reveal a Giant card from your hand. When you do, this Saga deals 2 damage to target opponent or planeswalker. III — The next Giant spell you cast this turn costs {2} less to cast.
Creature — Insect
When this creature enters, return another permanent you control to its owner's hand.
Creature — Human Artificer
This creature gets +1/+1 as long as you control an artifact.
Artifact — Equipment
Equipped creature gets +1/+2. Whenever an Artificer you control enters, you may attach this Equipment to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
You gain life equal to the number of creature cards in all graveyards.
Enchantment — Aura
Enchant creature Prevent all damage that would be dealt to enchanted creature.
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked except by Walls.
Sorcery
Target opponent sacrifices a creature of their choice. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
Instant
Destroy target artifact or enchantment. You gain 4 life.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat.
Creature — Drake
Flying When this creature enters, put target Aura card from a graveyard onto the battlefield under your control attached to this creature.
Enchantment — Aura
Enchant creature you control When this Aura enters, it deals 4 damage to target creature or planeswalker an opponent controls. Enchanted creature gets +1/+1.
Artifact Creature — Golem
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, put a +1/+1 counter on target creature.
Artifact Creature — Demon
Vigilance, reach, trample
Artifact Creature — Golem
Vigilance This creature attacks or blocks each combat if able.
Artifact
Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.
Instant
Iron Verdict deals 5 damage to target tapped creature. Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Target creature gets +0/+4 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Human Warrior
When this creature enters, you may return target Aura or Equipment card from your graveyard to your hand.
Creature — Treefolk Soldier
Ironroot Warlord's power is equal to the number of creatures you control. {3}{G}{W}: Create a 1/1 white Soldier creature token.
Creature — Insect
When this creature enters, put a +1/+1 counter on target creature.
Artifact — Vehicle
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Satyr
When this creature enters, choose one — • Destroy target artifact. • This creature gains haste until end of turn.
Land — Plains Island
({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Fish
This creature doesn't untap during your untap step. At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap this creature. This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature.
Instant
Exile target permanent with mana value 1.
Creature — Vedalken Knight
Flying When this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Creature — Eldrazi Insect
Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, create two 1/1 green Insect creature tokens.
Creature — Human Citizen
Whenever you attack, target attacking equipped creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Artifact
At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life.