Inventory last scanned: 4/30/2026, 6:03:29 PM
Artifact
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
Enchantment
You have shroud. (You can't be the target of spells or abilities.)
Creature — Dryad Shaman
{T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Creature — Elemental
This creature enters with X +1/+1 counters on it.
Legendary Creature — Human Monk
Trample When Iwamori enters, each opponent may put a legendary creature card from their hand onto the battlefield.
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. Your opponents can't cast spells with the same name as the exiled card.
Creature — Human Druid
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Human Shaman
{7}{G}, {T}, Sacrifice this creature: Target creature gets +5/+5 and gains trample until end of turn.
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{R}.
Creature — Goblin Wizard
Haste {R}, {T}: Exile target instant or sorcery card from your graveyard. {1}{R}, {T}, Sacrifice this creature: Cast any number of cards exiled with this creature without paying their mana costs.
Creature — Human Wizard
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Land — Gate
This land enters tapped. {T}: Add {U} or {R}.
Creature — Human Wizard
({U/R} can be paid with either {U} or {R}.) {2}{U}: Copy target instant spell you control with mana value 2 or less. You may choose new targets for the copy. {2}{R}: Copy target sorcery spell you control with mana value 2 or less. You may choose new targets for the copy.
Artifact
{T}: Add {U} or {R}. {U}{R}: Until end of turn, this artifact becomes a 2/1 blue and red Elemental artifact creature. Whenever this artifact deals combat damage to a player, you may draw a card. If you do, discard a card.
Artifact
{T}: Add {U} or {R}. {U/R}{U/R}{U/R}{U/R}, {T}, Sacrifice this artifact: Draw two cards.
Creature — Human Wizard
Flash (You may cast this spell any time you could cast an instant.) Haste {T}: This creature deals 1 damage to target creature and each other creature with the same name as that creature.
Creature — Vedalken Wizard
{U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Instant
Counter target blue spell. If it was a Jace planeswalker spell, scry 2.
Enchantment
Whenever you draw a card, you may have target player mill a card.
Instant
Draw three cards.
Creature — Fish Illusion
Flying When this creature enters, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.
Creature — Illusion
Flying This creature gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
Sorcery
Draw two cards. If you control a Jace planeswalker, draw three cards instead.
Legendary Planeswalker — Jace
+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. −2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. −8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
Legendary Planeswalker — Jace
+1: Draw a card. Target player mills a card. 0: Target player mills ten cards. −7: Any number of target players each draw twenty cards.
Creature — Jackal
Whenever this creature is dealt damage, it deals that much damage to you.
Creature — Elemental
When this creature enters, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way.
Creature — Merfolk Shaman
When this creature enters, put a +1/+1 counter on another target Merfolk you control.
Creature — Merfolk Shaman
Hexproof (This creature can't be the target of spells or abilities your opponents control.) When this creature enters, put a +1/+1 counter on target Merfolk you control.
Creature — Human Shaman
{2}{G}: Create a 1/1 green Saproling creature token.
Creature — Merfolk Shaman
When this creature enters, target creature gets +2/+2 until end of turn.
Instant
Counter target spell if it shares a color with a creature you control.
Creature — Dragon Warrior
When this creature enters, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn.
Creature — Merfolk Scout Ranger
When this creature enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
Legendary Creature — Human Wizard
{2}{U}, {T}, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Artifact — Book
{2}, {T}: Draw a card, then discard a card.
Artifact
{2}, {T}, Discard the last card you drew this turn: Draw a card.
Creature — Vedalken Soldier
When this creature enters, you get {E}{E} (two energy counters). {T}, Pay {E}{E}: You may tap or untap target artifact or creature.
Artifact
Whenever a creature you control dies, put two eyeball counters on this artifact. {3}, {T}, Remove all eyeball counters from this artifact: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.
Legendary Creature — Zombie Elf
Jarad gets +1/+1 for each creature card in your graveyard. {1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power. Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
Creature — Zombie Cleric
Flash When this creature enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn. Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Elf Rogue
Reach {T}, Tap an untapped creature you control: Add one mana of any color.
Sorcery
Jaws of Stone deals X damage divided as you choose among any number of targets, where X is the number of Mountains you control as you cast this spell.
Legendary Creature — Human Spellshaper
{R}, {T}, Discard a card: Destroy target blue permanent. {1}{R}, {T}, Discard a card: Jaya Ballard deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn. {5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
Sorcery
Jaya's Firenado deals 5 damage to target creature or planeswalker. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Jaya's Greeting deals 3 damage to target creature. Scry 1.
Artifact — Book
{4}, {T}: Draw a card.
Creature — Homunculus
When this creature enters, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Creature — Human Rebel Ally
When this creature enters, put a +1/+1 counter on target creature.
Enchantment
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures. Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.
Artifact
{T}: Add {U}, {R}, or {W}. {U}{R}{W}, {T}, Sacrifice this artifact: Draw a card.
Creature — Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Creature — Human Monk
This creature can't be blocked as long as you control no other creatures. When this creature deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has flying as long as you control a red or white permanent.
Creature — Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature dies, draw a card.
Creature — Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature — Bird Scout
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)