Inventory last scanned: 4/30/2026, 6:03:29 PM
Creature — Cat Warrior
{R}{G}: This creature gets +1/+1 until end of turn. If mana from a Treasure was spent to activate this ability, put a +1/+1 counter on this creature instead.
Artifact
{T}, Sacrifice this artifact: Add three mana of any one color. Spend this mana only to cast your commander.
Creature — Human Rogue
This creature can't be blocked.
Creature — Human Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, draw a card.
Creature — Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, put it into your hand, then shuffle.)
Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature.
Legendary Creature — Spirit
{X}{R}, {T}: Jiwari deals X damage to target creature without flying. Channel — {X}{R}{R}{R}, Discard this card: It deals X damage to each creature without flying.
Sorcery
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) This spell costs {2} less to cast if it's bargained. Return target nonland permanent to its owner's hand. Draw a card.
Legendary Creature — Human Wizard Sorcerer
You may look at the top card of your library any time. Once each turn, you may cast an instant or sorcery spell from the top of your library. (You still pay its costs. Timing rules still apply.)
Creature — Wurm
Whenever this creature becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.
Instant
Untap up to two target creatures. They each get +2/+2 until end of turn.
Instant
Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)
Sorcery
Create two 1/1 white Human creature tokens. Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Create two 1/1 white Soldier Ally creature tokens.
Enchantment — Aura
Flash Enchant creature {1}{G}: Regenerate enchanted creature.
Creature — Elf Soldier Ally
{4}{G}{W}: Support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Creature — Elf Wizard
When this creature enters, draw a card.
Creature — Elf Warrior
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) This creature enters with a +1/+1 counter on it for each time it was kicked. Other Elf creatures you control get +1/+1 for each +1/+1 counter on this creature.
Enchantment
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Artifact
{3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Sorcery
Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Artifact Creature — Scarecrow Knight
{3}: This creature gets +1/+0 until end of turn.
Artifact — Equipment
Equipped creature gets +2/+0. During your turn, equipped creature has first strike. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Creature — Human Advisor Knight
Menace (This creature can't be blocked except by two or more creatures.) Whenever another creature or artifact you control dies, put a +1/+1 counter on Judge Magister Gabranth.
Creature — Bird
Flying Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {1}.
Legendary Creature — Human Shaman
Other creatures you control get +1/+0. Whenever a nontoken creature you control dies, Judith deals 1 damage to any target.
Artifact Creature — Juggernaut
This creature attacks each combat if able. This creature can't be blocked by Walls.
Creature — Plant
10,000 Needles — Whenever this creature attacks, it gets +9999/+0 until end of turn.
Instant
Target creature gains flying until end of turn.
Instant
Choose one — • Exile target player's graveyard. • Jund Charm deals 2 damage to each creature. • Put two +1/+1 counters on target creature.
Creature — Goblin Berserker
As long as you control another multicolored permanent, this creature gets +1/+1 and has haste.
Creature — Plant Wall
Defender (This creature can't attack.) When this creature enters, draw a card.
Creature — Merfolk Warrior
{3}{G}: Put a +1/+1 counter on this creature.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}.
Creature — Spider
Reach (This creature can block creatures with flying.) Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Merfolk Scout
When this creature enters, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
Creature — Human Cleric Druid
{T}: Untap target land.
Creature — Human Knight Ranger
Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on this creature.
Creature — Human Druid
Kicker {G} (You may pay an additional {G} as you cast this spell.) When this creature enters, if it was kicked, put a +1/+1 counter on target creature you control.
Artifact Creature — Golem
Defender {T}: Put target card from a graveyard on the bottom of its owner's library.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.
Creature — Human Warrior
When this creature enters, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature — Human Knight
Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-4 3/6 Other creatures you control get +1/+1. LEVEL 5+ 4/8 Other creatures you control get +2/+2.
Enchantment — Aura
Enchant creature Enchanted creature gets -X/-X, where X is the number of cards in your hand.
Creature — Vampire Cleric Ally
Rally — Whenever this creature or another Ally you control enters, each opponent loses 1 life and you gain 1 life.
Artifact
When this artifact enters, draw a card. {5}, {T}, Sacrifice this artifact: Add {W}{U}{B}{R}{G}.
Creature — Treefolk Warrior
Kalonian Twingrove's power and toughness are each equal to the number of Forests you control. When this creature enters, create a green Treefolk Warrior creature token with "This token's power and toughness are each equal to the number of Forests you control."
Creature — Spirit
Sacrifice this creature: Destroy target enchantment.
Creature — Spirit
When this creature enters, return target artifact card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.
Creature — Spirit
When this creature enters, choose one — • Return up to one target Ninja or Rogue creature card from your graveyard to your hand. • Put target creature card from your graveyard on top of your library.
Instant
Kami's Flare deals 3 damage to target creature or planeswalker. Kami's Flare also deals 2 damage to that permanent's controller if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may sacrifice a creature. When you do, this Saga deals 3 damage to any target. II — Each player discards a card. III — Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.
Creature — Zombie Wizard
{T}: Add {U}. Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell.
Creature — Zombie Berserker
When this creature enters, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)