Inventory last scanned: 4/30/2026, 6:03:29 PM
Creature — Kor Cleric
Whenever this creature or another creature you control enters, you gain 1 life.
Creature — Kor Soldier
As long as this creature is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
Creature — Kor Soldier Ally
Rally — Whenever this creature or another Ally you control enters, tap target creature an opponent controls.
Creature — Kor Soldier
Protection from red Whenever a player casts a red spell, you may gain 1 life.
Creature — Kor Soldier
When this creature enters, you may attach target Equipment you control to target creature you control.
Creature — Kor Cleric
Kicker {W} (You may pay an additional {W} as you cast this spell.) When this creature enters, if it was kicked, destroy target artifact or enchantment.
Creature — Elf Shaman
{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) {2}{B}{G}, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.
Creature — Lizard
Trample Scavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") III — Exile the top three cards of target opponent's library. You may play those cards this turn.
Legendary Creature — Dragon Noble
Flying Whenever Korvold enters or attacks, sacrifice another permanent. Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
Creature — Eldrazi
{C}: Target creature can't block this creature this turn. ({C} represents colorless mana.)
Creature — Eldrazi Drone
When this creature enters, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}."
Creature — Eldrazi Drone
Devoid (This card has no color.) Whenever you cast a colorless spell, this creature gets +1/+0 until end of turn.
Creature — Eldrazi Drone
Devoid (This card has no color.) {C}: This creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. {C} represents colorless mana.)
Creature — Eldrazi Drone
Devoid (This card has no color.) Pay 1 life: Add {C}. Activate only once each turn. ({C} represents colorless mana.)
Creature — Minotaur Warrior
Inspired — Whenever this creature becomes untapped, it gets +2/+0 until end of turn.
Creature — Kraken
Creatures with power less than the number of Islands you control can't block this creature.
Artifact
Whenever a player casts a blue spell, you may gain 1 life.
Legendary Artifact Creature — Utrom Robot
Flying, trample, indestructible, haste Other artifact creatures you control have flying, trample, indestructible, and haste.
Creature — Goblin Artificer
{R}, Sacrifice two artifacts: Destroy target artifact.
Creature — Goblin Shaman
Sacrifice an artifact: This creature deals 1 damage to each creature without flying.
Creature — Goblin Shaman
{T}, Sacrifice an artifact: Add {R}{R}.
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. {1}{G}{U}, Return this Aura to its owner's hand: Put two +1/+1 counters on enchanted creature.
Creature — Insect Scout
Undergrowth — When this creature enters, you gain 1 life for each creature card in your graveyard.
Creature — Insect Warrior
Reach Undergrowth — When this creature enters, choose up to one target creature you don't control with flying. This creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have this creature fight that creature.
Creature — Insect Assassin
Deathtouch
Creature — Insect Warrior
Flying {2}{B}, Discard a creature card: Return this card from your graveyard to your hand.
Creature — Insect Warrior
{5}{G}: This creature gets +3/+3 until end of turn.
Creature — Cat Villain
{2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
Creature — Goblin Warrior
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature — Beast
Morph {6}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Creature — Centaur Druid
Kicker {4}{G} (You may pay an additional {4}{G} as you cast this spell.) When this creature enters, if it was kicked, you gain 10 life.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.
Creature — Human Druid
{T}: Untap target land. Threshold — {T}: Untap up to three target lands. Activate only if there are seven or more cards in your graveyard.
Creature — Boar Beast
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
Creature — Cat Beast
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) This creature can't be blocked by more than one creature.
Enchantment — Aura
Enchant creature When this Aura enters, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1.
Creature — Illusion
Flying Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
Creature — Human Wizard Sorcerer
{T}, Discard a nonblack card: Draw a card. {T}, Discard a black card: Draw two cards, then discard one of them.
Sorcery
Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.
Creature — Phyrexian Hyena
Trample Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of permanents you control with oil counters on them.
Creature — Giant Berserker
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) This creature attacks each combat if able.
Creature — Elemental Wizard
Whenever you cast a spell with mana value 4 or greater, this creature gets +2/+0 and gains vigilance until end of turn.
Creature — Elemental Warrior
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Legendary Creature — Dog
Vigilance, menace, lifelink Creature cards in graveyards can't enter the battlefield. Players can't cast spells from graveyards.
Legendary Creature — Ogre Spirit
Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay {R}. If you do, copy that ability. You may choose new targets for the copy.
Creature — Rat Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{B}: Regenerate this creature.
Legendary Creature — Human Knight
Double strike Creatures you control with first strike have double strike.
Artifact — Equipment
When this Equipment enters, create a 1/1 white Ally creature token, then attach this Equipment to it. Equipped creature gets +1/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Human Soldier
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) {W}{W}: Tap target creature.
Creature — Zombie Horror
When this creature enters, mill four cards.
Creature — Human Warrior
Heroic — Whenever you cast a spell that targets this creature, this creature deals 2 damage to any target.
Creature — Illusion Warrior
When this creature becomes the target of a spell, sacrifice it. Embalm {3}{U} ({3}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
Instant
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) Draw a card.
Sorcery
Lacerate Flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Instant
Exile all nontoken creatures you control, then roll a d20. 1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step. 10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.