Inventory last scanned: 5/1/2026, 6:03:23 PM
Sorcery
Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
Instant
Counter target spell. Scry 2.
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. Cycling {1} ({1}, Discard this card: Draw a card.)
Instant
Regenerate target creature.
Sorcery
Target player discards two cards and loses 2 life.
Sorcery
Target player discards a card. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Artifact
When this artifact enters or is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
Sorcery
All creatures get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature — Human Peasant Ally
{2}{B}: Return this card from your graveyard to your hand.
Creature — Human Wizard
When this creature enters, draw a card.
Creature — Zombie Cleric
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) {2}{B}, Discard a card: This creature gets +2/+2 until end of turn.
Sorcery
Choose one — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all planeswalkers.
Creature — Minotaur Warrior
{2}, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn.
Instant
As an additional cost to cast this spell, sacrifice a creature or land. Draw two cards.
Creature — Human Wizard
{U}, {T}: Draw two cards. {R}, {T}, Discard a card: This creature deals damage to target creature equal to the discarded card's mana value.
Creature — Spirit
Flying Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.
Creature — Shapeshifter
You may have this creature enter as a copy of a creature you control, except it has "{2}{U}{U}: Return this creature to its owner's hand."
Creature — Phyrexian Rogue
This creature can't be blocked. Whenever you cast a noncreature spell, put an oil counter on this creature. Whenever this creature deals combat damage to a player, you may remove two oil counters from it. If you do, when you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Legendary Creature — Human Shaman
Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
Creature — Merfolk Scout
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Merfolk Scout
Whenever a creature you control explores, this creature gets +1/+0 until end of turn and can't be blocked this turn.
Creature — Merfolk Rogue
{T}: Draw a card, then discard a card.
Creature — Merfolk Rogue
When this creature enters, look at the top card of target player's library.
Creature — Merfolk Scout
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {2}{U}: Tap target creature without flying.
Creature — Merfolk Scout
Flying Whenever this creature attacks or blocks, untap target permanent.
Creature — Merfolk Noble
Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature can't be blocked this turn.
Creature — Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature deals combat damage to a player, that player reveals a card at random from their hand.
Creature — Merfolk Wizard
{T}: Switch target creature's power and toughness until end of turn.
Creature — Merfolk Scout
Flying When this creature enters, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature — Merfolk
Creature — Elf Archer
Reach Domain — When this creature enters, it deals damage to each opponent equal to the number of basic land types among lands you control.
Legendary Creature — Elf Artificer
Tap an untapped nontoken artifact you control: Add {G}. Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.
Kindred Enchantment — Merfolk
At the beginning of your end step, untap all Merfolk you control.
Creature — Merfolk Soldier
Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent.
Creature — Merfolk Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, vigilance When this creature enters, create a 1/1 white and blue Merfolk creature token.
Creature — Human Bard
When this creature enters, you may pay {1}. When you do, create a Young Hero Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
Creature — Human Knight
Flying When this creature enters, you gain 2 life.
Creature — Cat
During turns other than yours, this creature gets +0/+2.
Creature — Pegasus
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature — Unicorn
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Bird Scout
Flying When this creature enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") This creature gets +2/+0 as long as you've drawn two or more cards this turn.
Enchantment — Aura
Enchant creature Enchanted creature has trample and haste.
Instant
Tap all artifacts.
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Counter target spell unless its controller pays {3}.
Artifact Creature — Human Artificer
{W}, {T}: Regenerate target artifact.
Artifact
When this artifact enters, you draw a card and you lose 1 life. {2}{B}, Sacrifice this artifact: You draw a card and you lose 1 life.
Artifact Creature — Golem
When this creature enters, destroy target nonland permanent an opponent controls.
Sorcery
Meteor Shower deals X plus 1 damage divided as you choose among any number of targets.
Artifact
When this artifact enters, it deals 2 damage to any target. {T}: Add one mana of any color.
Creature — Angel Soldier
Flying Whenever you attack with one or more creatures with counters on them, draw a card.
Creature — Faerie Rogue
Flying {U}: This creature gets +1/-1 until end of turn.
Creature — Zombie Jackal
When this creature enters, each player discards a card.
Creature — Human Wizard
When this creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.