1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8897
In Stock
8897
Rating
β
Inventory last scanned: 9/11/2026, 6:08:03 PM
Creature β Human Wizard
When this creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
Sorcery
As an additional cost to cast this spell, sacrifice X Contraptions. Assemble X plus one Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
Creature β Human Soldier
Whenever another creature enters, untap this creature.
Instant
Create two 1/1 white Spirit creature tokens with flying.
Sorcery
Return target creature card from your graveyard to your hand. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Creature β Human Rogue
When this creature enters, you may return target creature card with mana value 3 or less from your graveyard to your hand. (Melds with Graf Rats.)
Instant
Mill four cards, then you may return a permanent card from among them to your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
Enchantment
At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Enchantment
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
Instant
Target creature gets +2/+2 until end of turn. Coven β Then if you control three or more creatures with different powers, draw a card.
Enchantment
Whenever a creature you control with power 5 or greater enters, you may put two +1/+1 counters on it.
Instant
Target creature gets +2/+2 and gains flying until end of turn.
Creature β Mutant Rebel
When this creature enters, create a 2/2 red Mutant creature token. Alliance β Whenever another creature you control enters, put a +1/+1 counter on target creature you control.
Creature β Human
{3}{G}: This creature becomes a Werewolf. Put two +1/+1 counters on it and you draw a card. Activate only once.
Creature β Human Cleric
This creature gets +1/+0 for each Equipment you control.
Enchantment
Whenever you attack with two or more creatures, draw a card.
Creature β Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature β Human Soldier
This creature can't attack alone. Whenever this creature attacks, untap target creature.
Artifact Creature β Construct
{T}, Mill a card: Add {C}. (Activate only as an instant. To mill a card, put the top card of your library into your graveyard.)
Artifact
{2}, {T}: Target player mills two cards.
Sorcery
Replicate {3}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles.
Sorcery
Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.
Instant β Trap
If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost. Exile any number of target spells.
Artifact β Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard. Equip {2}{B}
Creature β Lizard Shaman
When this creature enters, target opponent reveals their hand. You may cast an instant or sorcery spell from among those cards without paying its mana cost.
Enchantment β Aura
Enchant creature You control enchanted creature.
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.
Creature β Dryad Druid
When this creature enters, you gain 1 life. {2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
Enchantment β Aura
Enchant red or green creature Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) You control enchanted creature.
Creature β Zombie
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, each opponent exiles a card from their hand.
Creature β Insect
When this creature enters, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on this creature.
Creature β Eldrazi Drone
Devoid (This card has no color.) This creature can't be blocked. {3}{C}: Target opponent exiles a card from their hand. Activate only as a sorcery. ({C} represents colorless mana.)
Creature β Eldrazi Processor
Devoid (This card has no color.) When this creature enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, each opponent discards a card.
Sorcery
Target player discards two cards.
Creature β Dragon
Flying Whenever this creature deals combat damage to an opponent, target player mills four cards.
Enchantment
Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
Sorcery
Target player discards X cards at random.
Sorcery
Target player discards a card for each Swamp you control.
Creature β Elemental
First strike (This creature deals combat damage before creatures without first strike.) Whenever an opponent casts a white or blue instant or sorcery spell, this creature deals 2 damage to that player.
Artifact
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
Artifact
At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, this artifact deals 1 damage to you.
Instant
Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/5. Draw a card.
Sorcery
Return target artifact or enchantment card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Creature β Bird
Flying, vigilance When this creature dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Creature β Spider
Reach When this creature enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Sorcery
You draw X cards and you lose X life, where X is the number of creatures you control.
Creature β Human Advisor
({W/U} can be paid with either {W} or {U}.) {T}: Tap target creature.
Creature β Human Shaman
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, creatures your opponents control get -1/-1 until end of turn.
Creature β Human Cleric
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Legendary Creature β Gnome Wizard
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This token gets +1/+0 for each other Illusion you control." Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
Creature β Minotaur Berserker
First strike, haste
Creature β Minotaur Archer
Reach (This creature can block creatures with flying.) {1}{R}: This creature gets +1/+0 until end of turn.
Instant
Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
Enchantment β Aura
Enchant creature Enchanted creature gets -3/-3.
Sorcery
Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose one of them. That player discards that card.
Creature β Zombie Merfolk
Deathtouch When this creature enters, mill two cards and you gain 2 life. (To mill a card, put the top card of your library into your graveyard.)
Land
This land enters tapped. {T}: Add {B} or {G}. {2}{B}{G}, {T}, Sacrifice this land: Put two +1/+1 counters on target Bear, Spider, or Wolf you control. Activate only as a sorcery.