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Cards Tracked
8897
In Stock
8897
Rating
β
Inventory last scanned: 9/11/2026, 6:08:03 PM
Creature β Beast
Vigilance
Creature β Plant Dog
Whenever this creature becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on this creature.
Creature β Plant Elephant
{1}: Target creature with power 5 or greater gains trample until end of turn.
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Host Creature β Kangaroo
When this creature enters, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.
Basic Land β Mountain
({T}: Add {R}.)
Basic Land β Mountain
({T}: Add {R}.)
Basic Land β Mountain
({T}: Add {R}.)
Basic Land β Mountain
({T}: Add {R}.)
Basic Land β Mountain
({T}: Add {R}.)
Basic Land β Mountain
({T}: Add {R}.)
Basic Land β Mountain
({T}: Add {R}.)
Creature β Goat
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Creature β Yeti
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Protection from white
Creature β Vampire Knight
Trample This creature enters with a +1/+1 counter on it if an opponent lost life this turn.
Creature β Thrull
({W/B} can be paid with either {W} or {B}.) Flying Whenever this creature deals damage, you gain that much life.
Creature β Elemental
When this creature enters, target player discards two cards. Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature β Plant Skeleton
Haste Delirium β When this creature enters, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.
Instant
Choose one β β’ Create a 1/1 colorless Robot artifact creature token. β’ Target creature gets +3/+0 and gains first strike until end of turn.
Artifact
When this artifact enters or leaves the battlefield, create a 1/1 colorless Robot artifact creature token. {4}{R}, Sacrifice this artifact: It deals 3 damage to target creature.
Artifact Creature β Robot
This creature can't attack unless you control another artifact.
Creature β Mouse Soldier
Flash Valiant β Whenever this creature becomes the target of a spell or ability you control for the first time each turn, tap target creature an opponent controls.
Legendary Artifact
{T}: Add one mana of any color among legendary creatures and planeswalkers you control.
Legendary Creature β Rhino Warrior
Whenever you attack, double target creature's power until end of turn.
Legendary Creature β Rhino Warrior
Whenever you attack, double target creature's power until end of turn.
Creature β Griffin
Flying {W}, {T}: Return this creature to its owner's hand and return target Griffin card from your graveyard to your hand. Activate only during your upkeep.
Creature β Human Scout
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creature β Cat
Whenever this creature attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by this creature this turn.
Creature β Beast
Flash When this creature enters, change the target of target spell that targets only a single creature to this creature. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature β Goblin Warrior
Haste This creature gets +1/+1 as long as you control another red creature.
Artifact Creature β Rat Ninja
Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Lifelink
Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Sorcery
Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.
Enchantment β Aura
Enchant creature Enchanted creature has "{T}: Add one mana of any color."
Artifact Creature β Construct
When this creature enters, you get {E}{E}{E} (three energy counters). Pay {E}: This creature gains your choice of flying, vigilance, or lifelink until end of turn. Pay {E}: This creature gets +2/-2 or -2/+2 until end of turn.
Creature β Hydra
At the beginning of each end step, if you rolled a die this turn, Augment {4}{G} ({4}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Land
As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped. This land is the chosen type.
Land
As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped. This land is the chosen type.
Creature β Zombie
Whenever another Zombie you control enters, this creature gets +1/+1 until end of turn.
Creature β Beast
Trample This creature gets +3/+3 as long as there is a land card in your graveyard.
Creature β Troll Warrior
Creature β Plant Elemental
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When this creature enters, if it was kicked, return target card with a kicker ability from your graveyard to your hand.
Instant
Destroy target creature.
Enchantment β Aura
Enchant creature you control When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
Creature β Bird
Flying Whenever another creature dies, you may draw a card. If you do, discard a card.
Sorcery
Destroy target tapped creature. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Destroy target creature.
Instant
Destroy target creature.
Sorcery
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.) Choose one. If this spell was cast using teamwork, choose both instead. β’ Street Justice β Exile target creature with toughness 4 or greater. β’ Legal Justice β Exile target enchantment with mana value 4 or greater.
Creature β Eldrazi Processor
Devoid (This card has no color.) When this creature enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.
Creature β Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Creature β Spirit
Defender
Instant β Arcane
Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.
Creature β Drake
Flying When this creature enters, draw a card.
Instant
Create a 3/3 blue and red Elemental creature token with flying. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature β Centaur Soldier
When this creature dies, create a 2/2 white and blue Detective creature token. Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Legendary Creature β Ooze Mutant
Trample Activated abilities of artifact tokens you control cost {1} less to activate. When Mutagen Man enters, create X Mutagen tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Sorcery
Destroy up to one target artifact, enchantment, or creature with flying. Create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")