Inventory last scanned: 5/2/2026, 6:03:46 PM
Creature — Phyrexian Ogre
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {R}: This creature gets +1/+0 until end of turn.
Creature — Ogre Shaman
{2}, Discard a card at random: This creature deals 2 damage to any target.
Creature — Ogre Rogue
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch.
Creature — Ogre
This creature can't block.
Artifact — Equipment
Equipped creature gets +5/+0. Equip {5}
Legendary Creature — Elf Archer
Reach Untap all Archers you control during each other player's untap step. Whenever an Archer you control deals damage to a creature, you may pay {2}. If you do, draw a card.
Snow Creature — Snake
Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card.
Creature — Bird Soldier
Flying Megamorph {3}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Instant
Tap target creature. It doesn't untap during its controller's next untap step. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Create a 2/2 blue Djinn Monk creature token with flying. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Token Creature — Zombie Bird Soldier
Flying
Creature — Human Warrior
You may exert this creature as it attacks. When you do, prevent all combat damage that would be dealt to it this turn. (An exerted creature won't untap during your next untap step.)
Sorcery
Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step.
Sorcery
Return target creature or Vehicle card from your graveyard to the battlefield. Then put two +1/+1 counters on that permanent if you control an artifact and an enchantment.
Instant
Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle.
Legendary Planeswalker — Oko
+1: Put two +1/+1 counters on up to one target creature you control. 0: Until end of turn, Oko becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn. −7: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.
Creature — Troll Warrior
Trample When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add {G}{G}' and '{1}, {T}, Sacrifice this land: Create a tapped 4/4 green Troll Warrior creature token with trample.'"
Creature — Vampire Soldier
Flying This creature can't block. {R}: Target Vampire gains haste until end of turn.
Creature — Vampire Berserker
Discard a card: This creature gains flying until end of turn.
Instant
Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead.
Creature — Human Artificer Scout
When this creature enters, choose one — • Return target artifact card from your graveyard to your hand. • Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Legendary Artifact Creature — Robot
Wave Cannon — When Omega enters, for each opponent, tap up to one target nonland permanent that opponent controls. Put X stun counters on each of those permanents and you gain X life, where X is the number of nonbasic lands you control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Enchantment
Flash When this enchantment enters, return target creature card from your graveyard to your hand. {2}{B}, Sacrifice this enchantment: Scry 2.
Enchantment
Flash When this enchantment enters, it deals 2 damage to any target. {2}{R}, Sacrifice this enchantment: Scry 2.
Enchantment
Flash When this enchantment enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {2}{G}, Sacrifice this enchantment: Scry 2.
Enchantment
Flash When this enchantment enters, create two 1/1 white Human Soldier creature tokens and you gain 2 life. {2}{W}, Sacrifice this enchantment: Scry 2.
Creature — Human Wizard
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Enchantment
When this enchantment enters and whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This token can block only creatures with flying."
Snow Enchantment — Aura
Enchant snow land you control When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
Instant
Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future. Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future.
Creature — Minotaur Warrior Ally
Rally — Whenever this creature or another Ally you control enters, creatures you control gain trample until end of turn.
Creature — Giant Druid
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature — Beast
First strike Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Sorcery
Choose one — • Create a 5/5 green Beast creature token. • Create five 1/1 green Insect creature tokens. Entwine {G}{G}{G} (Choose both if you pay the entwine cost.)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying.
Sorcery
Draw cards equal to the greatest mana value among artifacts you control.
Enchantment — Aura
Enchant creature or enchantment Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)
Artifact Creature — Scarecrow
Defender Creatures with flying your opponents control get -1/-0.
Creature — Squid Illusion
Flying Whenever you draw a card, put a +1/+1 counter on this creature.
Enchantment
Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life.
Creature — Demon Spirit
Haste At the beginning of your upkeep, return a red creature you control to its owner's hand.
Enchantment
Whenever you cast a creature spell, tap target creature.
Instant // Sorcery
Creature — Human Wizard
{1}{B}: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Artifact
Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent.
Creature — Faerie Soldier
Defender, flying Wither (This deals damage to creatures in the form of -1/-1 counters.)
Instant
Target player draws a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Legendary Creature — Faerie Wizard
Flying {X}{U/B}: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
Enchantment
{1}{G}, Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way.
Enchantment
Whenever an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/4 Soldier creature. {0}: This permanent becomes an enchantment.
Enchantment
When you have 10 or less life, if this permanent is an enchantment, it becomes a 3/5 Soldier creature.
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/2 Soldier creature.
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/2 Gargoyle creature with flying.
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, this enchantment becomes a 3/4 Gargoyle creature with flying and protection from red.
Creature — Vedalken Soldier
When this creature enters, if you control two or more Gates, you may draw a card.