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Cards Tracked
8897
In Stock
8897
Rating
β
Inventory last scanned: 9/11/2026, 6:08:03 PM
Creature β Elf
During turns other than yours, tapped creatures you control have hexproof.
Creature β Human Druid
{2}{G}, {T}, Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature β Snake Druid
{T}: Add one mana of any color. {T}, Exert this creature: Add two mana of any one color. (An exerted creature won't untap during your next untap step.)
Legendary Artifact β Equipment
Equipped creature gets +3/+1. Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card. When Oathkeeper is put into a graveyard from the battlefield, exile equipped creature. Equip {2}
Legendary Enchantment
When Oath of Chandra enters, it deals 3 damage to target creature an opponent controls. At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage to each opponent.
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
Enchantment
At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than they do and is their opponent. The first player may discard their hand and draw three cards.
Enchantment
Whenever this enchantment or another enchantment you control enters, you may put a +1/+1 counter on target creature.
Creature β Giant Soldier
Vigilance Other creatures you control get +0/+2 and have vigilance.
Artifact
{T}: Add {G}, {W}, or {U}.
Artifact
{T}: Add {W}, {U}, or {B}.
Artifact
{T}: Add {B}, {R}, or {G}.
Artifact
{T}: Add {R}, {G}, or {W}.
Enchantment
When this enchantment enters, exile another target nonland permanent. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Instant
Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it. (Damage and effects that say "destroy" don't destroy the creature.)
Sorcery
Devoid (This card has no color.) Exile target creature.
Instant
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
Creature β Moonfolk Wizard
Flying {2}, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand.
Enchantment
Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on this enchantment, put a soul counter on this enchantment, then create a 2/2 white Spirit creature token with flying. As long as there are five or more soul counters on this enchantment, Spirits you control get +3/+3.
Instant
Choose one β β’ Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped. β’ Counter target instant or sorcery spell. β’ Destroy target creature or planeswalker with mana value 3 or less.
Instant
If you control a commander, you may cast this spell without paying its mana cost. Prevent all damage that would be dealt this turn by creatures your opponents control.
Enchantment Creature β Nymph
Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Vigilance Enchanted creature gets +2/+2 and has vigilance.
Creature β Human Wizard
If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.
Creature β Human Rogue
When this creature enters, put a +1/+1 counter on target creature. Delirium β At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.
Kindred Artifact β Warrior Equipment
Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters, you may attach this Equipment to it. Equip {3}
Creature β Octopus
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Enchantment β Aura
Enchant creature Enchanted creature has "{T}: Draw a card." {W}: Enchanted creature gains vigilance until end of turn.
Creature β Human Knight
Whenever this creature or another creature you control dies, put a +1/+1 counter on target creature you control.
Creature β Giant Rogue
Disguise {4}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature enters or is turned face up, up to one target creature gets +2/+0 until end of turn.
Creature β Ogre Shaman
Haste {T}: Scry 1.
Creature β Ogre Warrior
Menace Whenever this creature enters or attacks, create two 1/1 black Rat creature tokens with "This token can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn.
Creature β Phyrexian Ogre
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {R}: This creature gets +1/+0 until end of turn.
Creature β Ogre Rogue
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch.
Snow Creature β Snake
Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card.
Instant
Tap target creature. It doesn't untap during its controller's next untap step. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Create a 2/2 blue Djinn Monk creature token with flying. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Creature β Bird Soldier
Flying Cycling {2} ({2}, Discard this card: Draw a card.) Embalm {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Soldier with no mana cost. Embalm only as a sorcery.)
Creature β Human Warrior
You may exert this creature as it attacks. When you do, prevent all combat damage that would be dealt to it this turn. (An exerted creature won't untap during your next untap step.)
Sorcery
Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step.
Sorcery
Return target creature or Vehicle card from your graveyard to the battlefield. Then put two +1/+1 counters on that permanent if you control an artifact and an enchantment.
Legendary Creature β Human Warrior Hero
When Okoye enters, create two 1/1 white Soldier creature tokens. Attacking creature tokens you control have first strike.
Creature β Vampyre
Flying This creature gets +2/+2 and has deathtouch as long as it's dark outdoors.
Creature β Spider
Reach This creature can't be blocked by creatures with power 2 or less. Whenever this creature becomes the target of a spell or ability an opponent controls, draw a card.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I β Target creature you control gains hexproof for as long as this Saga remains on the battlefield. II β Prevent all damage that would be dealt by up to one target creature for as long as this Saga remains on the battlefield. III, IV β Draw a card.
Creature β Dryad
When this creature enters, each opponent may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature β Treefolk Druid
Reach, vigilance Infusion β When this creature enters, put two +1/+1 counters on it if you gained life this turn.
Artifact Creature β Cyborg Soldier
{W}, {T}: Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.)
Legendary Creature β Cat Mutant Rebel
At the beginning of combat on your turn, create a 2/2 red Mutant creature token. It gains haste until end of turn. Destroy it at the beginning of the next end step. {1}{W}: Target attacking creature token gains indestructible until end of turn.
Creature β Bird
Flying When this creature enters, you gain 2 life. You may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Creature β Vampire Soldier
Flying This creature can't block. {R}: Target Vampire gains haste until end of turn.
Creature β Vampire Berserker
Discard a card: This creature gains flying until end of turn.
Instant
Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead.
Creature β Human Artificer
Whenever you cast a creature spell, choose one β β’ Create a 1/1 colorless Gnome artifact creature token. β’ Create a token that's a copy of target artifact token you control.
Enchantment
Flash When this enchantment enters, return target creature card from your graveyard to your hand. {2}{B}, Sacrifice this enchantment: Scry 2.
Enchantment
Flash When this enchantment enters, it deals 2 damage to any target. {2}{R}, Sacrifice this enchantment: Scry 2.