Inventory last scanned: 5/2/2026, 6:03:46 PM
Instant
X target blocked creatures assign their combat damage this turn as though they weren't blocked.
Sorcery
Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.) Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.
Instant
Outnumber deals damage to target creature equal to the number of creatures you control.
Artifact — Vehicle
Trample, haste Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Sorcery
Target player draws seven cards.
Creature — Dinosaur
Enrage — Whenever this creature is dealt damage, create a 1/1 green Saproling creature token.
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
Creature — Elemental
When this creature enters, put a +1/+1 counter on another target Elemental you control. Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on this creature.
Instant
Target creature gets -0/-9999 until end of turn.
Instant
Counter target spell unless its controller pays {1} for each artifact you control.
Instant
Counter target spell unless its controller pays {X}. You gain X life.
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Enchantment
Whenever you attack with three or more creatures, draw a card.
Instant
Counter target creature spell. Draw cards equal to that spell's mana value.
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
Legendary Creature — Human Artificer
{2}{G}, {T}: Create a 1/1 colorless Servo artifact creature token. {4}{G}, {T}: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control.
Creature — Bird Warlock
Flying Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Artifact Creature — Golem
Affinity for Mountains (This spell costs {1} less to cast for each Mountain you control.) Haste
Artifact
{2}, {T}: Tap target artifact or creature.
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.
Creature — Wolf Spirit
Flash When this creature enters, you may discard a land card. If you do, create a 2/2 green Wolf creature token.
Sorcery
Search your library for up to three cards with the same name as target creature, reveal them, put them into your hand, then shuffle.
Creature — Dog
{1}{R}: Each creature you control named Pack Mastiff gets +1/+0 until end of turn.
Creature — Rat
Pack Rat's power and toughness are each equal to the number of Rats you control. {2}{B}, Discard a card: Create a token that's a copy of this creature.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Instant
Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.
Enchantment
Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.
Sorcery
Target player draws two cards and loses 2 life.
Creature — Human Warrior
Whenever this creature and at least one other Warrior attack, put a +1/+1 counter on this creature.
Creature — Bird
Flying When this creature dies, draw a card.
Creature — Human Soldier
When this creature enters, you become the monarch.
Creature — Human Knight
Whenever this creature deals damage, you gain that much life. Forecast — {1}{W}, Reveal this card from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate only during your upkeep and only once each turn.)
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+1, has ward {1}, and is a Knight in addition to its other types. Lightbringer and Hero's Shield — Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. Equipped creature gets +0/+2. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Spider
Reach (This creature can block creatures with flying.) Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.)
Creature — Spirit
Skulk (This creature can't be blocked by creatures with greater power.) When this creature enters, discard a card.
Enchantment
Whenever a creature an opponent controls becomes tapped, put a palliation counter on this enchantment. Remove a palliation counter from this enchantment: Prevent the next 1 damage that would be dealt to you this turn.
Artifact
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Instant
Cast this spell only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep.
Artifact
{T}, Sacrifice this artifact: Target creature can't block this turn. When this artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, draw a card.
Artifact
As this artifact enters, choose a color. Whenever a player casts a spell of the chosen color, you may gain 1 life. {T}: Add one mana of the chosen color.
Creature — Human Druid
Other green creatures you control get +1/+1. {G}, {T}: Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Human Warrior
Other red creatures you control get +1/+1. {R}, {T}: Another target red creature you control gains haste until end of turn. (It can attack and {T} this turn.)
Creature — Human Wizard
Other blue creatures you control get +1/+1. {U}, {T}: Another target blue creature you control gains flying until end of turn.
Artifact Creature — Angel Warrior
Flying {3}: This creature gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead.
Creature — Human Soldier
Other white creatures you control get +1/+1. {W}, {T}: Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.)
Creature — Skeleton Warrior
Other black creatures you control get +1/+1. {2}{B}, {T}: Another target black creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.
Sorcery
Target player mills three cards. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.
Instant
Cleave {1}{B}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Parasitic Grasp deals 3 damage to target [Human] creature. You gain 3 life.
Artifact Creature — Golem
Trample
Creature — Human Knight
Flying Vigilance (Attacking doesn't cause this creature to tap.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creature — Human Soldier
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When this creature dies, put its counters on target creature you control.
Creature — Human Wizard
{2}{U}: Target creature can't be blocked this turn.