Inventory last scanned: 5/2/2026, 6:03:46 PM
Creature — Cat
Flying When this creature enters, target Human you control gets +2/+2 until end of turn.
Artifact Creature — Gnome
Discard a card: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Instant — Arcane
Creatures you control get +2/+0 until end of turn.
Enchantment
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. {5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn.
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchantment
When this enchantment enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {2}{W}{U}{B}{R}{G}, Sacrifice this enchantment: You gain 2 life and draw two cards. Target opponent loses 2 life. This enchantment deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token.
Creature — Wurm
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have trample.
Artifact — Equipment
Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it." Equip {2}
Sorcery
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
Artifact Creature — Golem
When this creature enters, you may search your library for a card with the same name as another creature you control, reveal it, put it into your hand, then shuffle.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Prevent all combat damage that would be dealt this turn.
Instant
Prevent all damage a source of your choice would deal this turn.
Artifact Creature — Construct
When this creature enters, you gain 3 life.
Sorcery
Destroy target Mountain. Peak Eruption deals 3 damage to that land's controller.
Artifact
{3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.
Creature — Elf Druid
When this creature enters, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control. Pay {E}{E}{E}: Target creature blocks this turn if able.
Creature — Human Samurai
Menace (This creature can't be blocked except by two or more creatures.) Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast.
Creature — Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)
Creature — Pegasus
Flying Whenever this creature attacks, another target attacking creature gains flying until end of turn.
Creature — Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, you gain 7 life. When this creature dies, draw a card.
Enchantment — Aura
Enchant creature {U}: Untap enchanted creature. {U}: Enchanted creature gains flying until end of turn. {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Creature — Elf Shaman
{T}: Each 1/1 creature you control gets +1/+2 until end of turn.
Creature — Drake
Flying Cycling {2} ({2}, Discard this card: Draw a card.)
Enchantment — Aura
Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."
Enchantment — Aura
Enchant creature As this Aura enters, choose a color. When this Aura enters, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
Artifact Creature — Construct
This creature enters with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from this creature: Create a 1/1 colorless Pentavite artifact creature token with flying. {1}, Sacrifice a Pentavite: Put a +1/+1 counter on this creature.
Creature — Kavu
When this creature dies, create a 3/3 black Kavu creature token.
Creature — Spider
Reach When this creature dies, create a 2/4 black Spider creature token with reach.
Kindred Instant — Faerie
Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.
Sorcery
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle, then scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Artifact — Equipment
Equipped creature has defender, flying, and first strike. Equip {2}
Artifact Creature — Phyrexian Myr
When this creature dies, it deals 2 damage to any target.
Instant
Each opponent sacrifices an artifact creature and a nonartifact creature of their choice.
Creature — Insect Shade
{1}{B}: This creature gets +2/+2 until end of turn.
Artifact
{5}, {T}, Exile this artifact: Exile all nonland permanents.
Instant
Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2.
Creature — Human Soldier
Whenever this creature attacks, other Humans you control get +1/+0 until end of turn.
Instant — Trap
If an opponent had a green creature enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost. Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Enchantment
During your turn, prevent all damage that would be dealt to you.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) You control enchanted creature.
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. {B}: This enchantment deals 1 damage to each creature and each player.
Creature — Demon
Flying {B}: This creature deals 1 damage to each creature and each player.
Sorcery
Choose one — • All creatures get -2/-2 until end of turn. • Remove two loyalty counters from each planeswalker.
Artifact Creature — Phyrexian Insect
{B/P}: This creature gains infect until end of turn. ({B/P} can be paid with either {B} or 2 life. A creature with infect deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Creature — Wolf
{2}{G}: This creature gains deathtouch until end of turn.
Sorcery — Arcane
Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.
Creature — Nightmare Beast
When this creature enters, exile two target lands. When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control. {R}: This creature gets +1/+0 until end of turn.
Creature — Elemental Warrior
This spell can't be countered. Bloodthirst X (This creature enters with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Protection from instants
Instant
Strive — This spell costs {1}{W} more to cast for each target beyond the first. Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
Creature — Human Soldier
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on each creature you control.
Instant
Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.
Creature — Illusion
Defender When this creature becomes the target of a spell or ability, sacrifice it.
Creature — Bear Illusion
When this creature becomes the target of a spell or ability, sacrifice it.
Creature — Dragon Illusion
Flying When this creature becomes the target of a spell or ability, sacrifice it.
Creature — Dinosaur Illusion
Trample When this creature becomes the target of a spell or ability, sacrifice it.
Instant
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types. Draw a card.