Inventory last scanned: 5/2/2026, 6:03:46 PM
Enchantment — Aura
Enchant creature When this Aura enters, you gain 2 life. Enchanted creature can't attack or block.
Creature — Human Scout
Constellation — Whenever an enchantment you control enters, target creature gets +1/+1 until end of turn.
Legendary Creature — Human Rebel Ally
Pipsqueak can't attack alone unless he has a +1/+1 counter on him.
Land
This land enters tapped. When this land enters, target player loses 1 life. {T}: Add {B}.
Creature — Human Pirate
Deathtouch Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.
Sorcery
Draw two cards. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +3/+1. Equip—Sacrifice an artifact.
Instant
Destroy target creature with flying. Its controller gets a poison counter.
Instant
Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
Creature — Human Wizard
When this creature enters, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Creature — Scorpion
Whenever this creature deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)
Creature — Devil
When this creature dies, it deals 3 damage to any target.
Artifact Creature — Phyrexian Horror
({B/P} can be paid with either {B} or 2 life.) When this creature enters, put a -1/-1 counter on target creature.
Artifact
As this artifact enters, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Enchantment — Aura
Enchant creature you control When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.) Enchanted creature gets +2/+2.
Creature — Gorgon
Deathtouch
Creature — Orc Berserker
At the beginning of your upkeep, you lose 2 life. Dash {2}{B}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature — Vampire Cleric
{1}, Sacrifice another creature: This creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature — Minotaur Cleric
Whenever you cycle or discard a card, this creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
Creature — Faerie Wizard
Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) Flying If this creature was kicked, it enters with two +1/+1 counters on it. {T}: Target land you control becomes the basic land type of your choice until end of turn.
Creature — Phyrexian Zombie Dog
When this creature dies, all creatures get -1/-1 until end of turn. {2}, Sacrifice this creature: Draw a card.
Creature — Insect
Whenever this creature deals combat damage to a creature, destroy that creature unless its controller pays {2}.
Creature — Nightmare Horse
This creature can't be blocked by white creatures. When this creature enters, creatures your opponents control get -1/-1 until end of turn.
Creature — Rat
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
Creature — Zombie
Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Creature — Elf Spellshaper
{B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn.
Sorcery
Destroy all nonland permanents.
Sorcery
Destroy all nonland creatures. Awaken 4—{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Creature — Human Wizard
{R}: You may put a planeswalker card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
Enchantment
{3}{U}: Target opponent reveals a card at random from their hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate only as a sorcery.
Creature — Beast
Trample Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature — Insect
First strike Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Creature — Wurm
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature — Platypus Bear
Defender When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.) As long as there is a Lesson card in your graveyard, this creature can attack as though it didn't have defender.
Creature — Beast
Flash When this creature enters, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) When this creature enters, sacrifice it unless {G} was spent to cast it.
Instant — Arcane
Sweep — Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way.
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. Forecast — {W}{U}, Reveal this card from your hand: Tap target creature. (Activate only during your upkeep and only once each turn.)
Creature — Elemental
Flash Defender, flying
Instant
Destroy target creature with flying.
Sorcery
Destroy target artifact or land. Suspend 4—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Enchantment
Whenever one or more Dinosaurs you control attack, create that many Treasure tokens. Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once each turn.
Sorcery
You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Creature — Frog
Reach {T}: Add one mana of any color. {2}: This creature gains deathtouch until end of turn.
Instant
Destroy target creature. If this spell was foretold, scry 2. Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Choose one — • All creatures get -1/-1 until end of turn. • Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Creature — Cyclops
Trample, protection from enchantments {4}{R}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) Whenever this creature deals combat damage to a player, if this creature is monstrous, destroy target enchantment that player controls.
Enchantment — Aura
Enchant creature Enchanted creature has flying. Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
Instant
Affinity for Frogs (This spell costs {1} less to cast for each Frog you control.) Target creature you control deals damage equal to twice its power to target creature you don't control.
Creature — Zombie
When this creature dies, destroy target land.