Inventory last scanned: 5/2/2026, 6:03:46 PM
Artifact Creature — Shapeshifter
As this creature enters, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. When enchanted creature attacks or blocks, sacrifice this Aura.
Creature — Human Druid
When this creature dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Enchantment
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
Creature — Beast
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Destroy all enchantments target player controls.
Creature — Giant
Trample Whenever this creature enters or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
Creature — Insect Horror
When this creature dies, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Creature — Ooze
This creature attacks each combat if able. At the beginning of your upkeep, put a +1/+1 counter on this creature. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap this creature and it deals X damage to you.
Instant
Search your library for a basic land card or Town card, put it onto the battlefield tapped, then shuffle. When you search your library this way, put a +1/+1 counter on target creature you control.
Enchantment
Converge — This enchantment enters with a crystal counter on it for each color of mana spent to cast it. Remove a crystal counter from this enchantment: Tap target creature. {W}{U}{B}{R}{G}: Scry 3.
Artifact
As this artifact enters, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.
Creature — Orc Wizard
Defender Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature can attack this turn as though it didn't have defender.
Enchantment — Aura
Enchant creature As this Aura enters, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
Artifact Creature — Golem
{2}: Add one mana of any color.
Enchantment
When this enchantment enters, exile target creature or planeswalker an opponent controls until this enchantment leaves the battlefield. When this enchantment enters, scry 1.
Creature — Unicorn
All creatures able to block this creature do so.
Artifact Creature — Construct
Creature — Human Wizard
{T}: This creature deals 1 damage to any target.
Creature — Human Wizard Sorcerer
{T}: This creature deals 1 damage to any target.
Enchantment — Aura
Enchant creature Enchanted creature gets +7/+7 and has trample.
Creature — Snake Wizard
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness.
Legendary Planeswalker — Liliana
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life. +1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. −3: Each opponent sacrifices a creature with the greatest power among creatures that player controls. −8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
Creature — Bear Druid
When this creature enters, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Instant // Instant
Sorcery
Return target permanent card from your graveyard to the battlefield. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Creature — Sphinx
Flying Discard a card: This creature gains hexproof until end of turn. Tap it. Whenever this creature attacks, scry 3.
Instant
Kicker {2} (You may pay an additional {2} as you cast this spell.) Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.
Sorcery
Choose one — • You draw five cards and you lose 5 life. • Create an X/X black Demon creature token with flying, where X is the number of cards in your hand. Entwine {4} (Choose both if you pay the entwine cost.)
Creature — Human Druid
Soulshift 7 (When this creature dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.)
Land — Cave
{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature — Human Scout
Haste Selfie Shot — Whenever you cast a noncreature spell, if at least four mana was spent to cast it, create a Treasure token.
Creature — Human Artificer
Flying Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Artifact Creature — Cat
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Instant
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Artifact
When this artifact enters, draw a card. {1}, {T}: Add one mana of any color.
Enchantment — Aura
Enchant creature Enchanted creature has haste and "{T}, Discard a card: Draw a card."
Creature — Human Pirate
When this creature enters, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Human Peasant
When this creature dies, create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
Token Creature — Zombie Human Warrior
Instant
Untap target creature you don't control. That creature blocks this turn if able. Draw a card.
Instant
Provoke the Trolls deals 3 damage to any target. If a creature is dealt damage this way, it gets +5/+0 until end of turn.
Creature — Cat Beast
Vigilance Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Sorcery
Target opponent loses 3 life and puts a card from their hand on top of their library.
Instant
Counter target creature spell. Its controller loses 1 life.
Sorcery
Target player mills X cards and you gain X life.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you scry 2.
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Creature — Wall
Defender (This creature can't attack.) Whenever this creature blocks, you may draw a card.
Sorcery
Target player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand.
Creature — Octopus Rogue
When this creature enters, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant
Counter target instant or sorcery spell that targets you. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may copy the spell countered this way. You may choose new targets for the copy.