Inventory last scanned: 5/2/2026, 6:03:46 PM
Sorcery
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Beast
Sacrifice a Beast: You gain 4 life.
Creature — Vampire Berserker
Discard a card: This creature gets +2/-2 until end of turn.
Creature — Dinosaur
Enrage — Whenever this creature is dealt damage, you gain 2 life.
Creature — Giant
At the beginning of your upkeep, this creature deals 1 damage to you.
Creature — Harpy
Flying {1}, Sacrifice another creature: Put a +1/+1 counter on this creature.
Creature — Gremlin
Sacrifice an artifact: This creature gets +2/+2 until end of turn.
Creature — Wurm
When this creature enters, you gain 4 life.
Creature — Rat
When this creature enters, target opponent discards a card.
Creature — Lizard Rogue
Menace (This creature can't be blocked except by two or more creatures.) {1}{B}: This creature gets +1/+1 until end of turn.
Creature — Merfolk Wizard
{U}, {T}: Draw a card, then discard a card. Delirium — {2}{U}, {T}: Draw a card. Activate only if there are four or more card types among cards in your graveyard.
Instant
Target player mills a card. Draw a card at the beginning of the next turn's upkeep.
Enchantment — Aura
Flash Enchant creature When this Aura enters, if enchanted creature is red, tap it. As long as enchanted creature is red, it loses all abilities. Enchanted creature doesn't untap during its controller's untap step.
Artifact Creature — Golem
Affinity for Plains (This spell costs {1} less to cast for each Plains you control.) Vigilance
Creature — Phyrexian Boar
First strike Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Artifact Creature — Construct
Creature — Merfolk Goblin
{T}: This creature deals 1 damage to any target.
Creature — Demon Spirit
Black creatures can't block.
Artifact Creature — Masticore
First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, sacrifice this creature unless you discard a card. At the beginning of your draw step, you may have this creature deal 3 damage to target creature.
Artifact
{1}, {T}: This artifact deals 1 damage to target opponent or planeswalker.
Creature — Rat
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Kindred Instant — Treefolk
Create a 2/5 green Treefolk Shaman creature token. Whenever a Forest you control enters, you may return this card from your graveyard to your hand.
Sorcery
Search your library for up to two basic land cards and/or Town cards with different names, put them onto the battlefield tapped, then shuffle.
Sorcery
Choose one — • Draw three cards. • Return up to two target creatures to their owners' hands.
Instant // Instant
Instant
Devoid (This card has no color.) Reality Hemorrhage deals 2 damage to any target.
Creature — Beast
When this creature enters, exile all lands. When this creature leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control.
Creature — Vedalken Wizard
As this creature enters, choose a basic land type. Lands you control are the chosen type in addition to their other types.
Sorcery
Return X cards at random from your graveyard to your hand. Exile Reap the Past.
Sorcery
Create a 2/2 black Zombie creature token. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legendary Artifact Creature — Scarecrow
({2/W} can be paid with any two mana or with {W}. This card's mana value is 10.) Other Scarecrow creatures you control get +1/+1. Whenever another Scarecrow you control enters, destroy target permanent.
Sorcery // Sorcery
Creature — Skeleton Warrior
{1}{B}: Return this card from your graveyard to the battlefield tapped.
Instant
Exile target creature with power 3 or less.
Creature — Human Peasant Ally
Exhaust — {6}: Put two +1/+1 counters on this creature, then earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)
Creature — Human Soldier
Vigilance Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature dies, you may pay {W}{W}. If you do, return this card to the battlefield under your control."
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment. {U}, Sacrifice this enchantment: Return up to X target permanents to their owners' hands, where X is the number of verse counters on this enchantment.
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Reckless Abandon deals 4 damage to any target.
Sorcery
Choose one — • Reckless Air Strike deals 3 damage to target creature with flying. • Destroy target artifact.
Creature — Elf Druid
{4}{G}: Double this creature's power and toughness until end of turn.
Sorcery
Target creature gets +3/+0 and gains haste until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it.
Creature — Human Pilot
First strike Whenever this creature becomes tapped, you may discard a card. If you do, draw a card.
Creature — Satyr
{R}, Sacrifice this creature: Destroy target artifact.
Creature — Human Wizard
{T}: Target player draws a card, then discards a card.
Instant
Destroy two target nonblack creatures. You lose 5 life.
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control.
Instant
Put target card from your graveyard on top of your library.
Sorcery
Kicker {3} (You may pay an additional {3} as you cast this spell.) Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If this spell was kicked, search your library for two basic land cards instead of one.
Sorcery
Destroy target artifact, enchantment, or land.
Creature — Elf Shaman
When this creature enters, you may destroy target artifact or enchantment.
Sorcery
Return target card from your graveyard to your hand.
Sorcery
Return target artifact card from your graveyard to your hand.
Sorcery
Return target creature card from your graveyard to your hand. Draw a card.
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 white Soldier creature token.
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature has "Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn" and is a Wizard in addition to its other types. Equip {3}
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by red creatures. Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.