Inventory last scanned: 5/3/2026, 7:03:10 PM
Legendary Creature — Sliver
Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Legendary Creature — Ooze
Trample Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk. Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
Creature — Horror
Whenever this creature enters or attacks, put a slime counter on up to one other target creature. Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
Creature — Giant Warrior
This creature enters with two -1/-1 counters on it. At the beginning of your end step, you may remove a counter from this creature. When you do, return target creature card with power 2 or less from your graveyard to the battlefield.
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
Sorcery
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Target creature you control fights up to one target creature you don't control.
Legendary Creature — Human Rebel Ally
First strike Other creatures you control have haste. Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards equal to the number of attacking creatures.
Enchantment
At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.
Artifact
Flash All creatures have shroud. (They can't be the targets of spells or abilities.) At the beginning of your upkeep, sacrifice this artifact. When you do, target creature you control can't be blocked this turn.
Sorcery
For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token."
Artifact
At the beginning of your upkeep, you may put a soot counter on this artifact. At the beginning of each player's upkeep, that player sacrifices a permanent of their choice for each soot counter on this artifact.
Land — Swamp Mountain
({T}: Add {B} or {R}.) This land enters tapped unless you control two or more basic lands.
Creature — Eldrazi
Devoid (This card has no color.) Flying At the beginning of your upkeep, sacrifice a creature. Whenever you sacrifice a creature, draw a card.
Enchantment
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Artifact — Vehicle
Flying Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Enchantment
At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
Instant
Spree (Choose one or more additional costs.) + {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. + {4}{G} — You may put up to two creature cards from your hand onto the battlefield. + {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Return target creature to its owner's hand. Untap up to two lands.
Creature — Eldrazi Turtle
Devoid (This card has no color.) {T}: Add {C}{C}. {3}{C}, {T}: Draw a card.
Creature — Dog
Menace Whenever another creature you control with power 2 or less enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature — Wolf
{1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
Enchantment
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Creature — Faerie Rogue
Flying When you draw your third card in a turn, return this card from your graveyard to the battlefield tapped.
Sorcery
Each player may discard their hand and draw five cards. Then Snort deals 5 damage to each opponent who discarded their hand this way. Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legendary Creature — Human Rebel Monk
Vigilance Snow Villiers's power is equal to the number of creatures you control.
Basic Snow Land — Forest
({T}: Add {G}.)
Basic Snow Land — Island
({T}: Add {U}.)
Basic Snow Land — Mountain
({T}: Add {R}.)
Basic Snow Land — Plains
({T}: Add {W}.)
Basic Snow Land — Swamp
({T}: Add {B}.)
Snow Land — Plains Swamp
({T}: Add {W} or {B}.) This land enters tapped.
Instant
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. Destroy target nonblack creature. It can't be regenerated.
Land — Forest Island
({T}: Add {G} or {U}.) This land enters tapped unless you control two or more basic lands.