Inventory last scanned: 5/3/2026, 7:03:10 PM
Instant
Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
Creature — Human Cleric
Whenever another creature enters, you gain 1 life.
Legendary Creature — Cat Avatar
Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control. {G}, Discard a land card: You gain 3 life. {1}{R}, Discard a land card: Draw a card. {2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
Creature — Human Cleric
Whenever another creature enters, you may gain 1 life.
Artifact
When this artifact enters, exile target card from a graveyard. {T}, Sacrifice this artifact: Exile each opponent's graveyard. {1}, {T}, Sacrifice this artifact: Draw a card.
Creature — Human Wizard
Prowess If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
Creature — Zombie
When this creature enters, exile up to two target cards from a single graveyard. If at least one creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
Creature — Spirit
As an additional cost to cast this spell, discard a card or sacrifice a permanent. Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.
Land
{T}: Add {C}. {4}: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
Creature — Human Scout Ally
Whenever this creature or another Ally you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, draw a card.
Creature — Snake Spirit Avatar
Deathtouch Whenever another creature you control dies, you gain life equal to its toughness. Whenever you gain life, each opponent loses 1 life.
Legendary Enchantment — Shrine
When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control. Whenever another Shrine you control enters, put a +1/+1 counter on each creature you control.
Legendary Creature — Cat Noble
Ward {2} Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.
Creature — Faerie Wizard
Flying When this creature enters, gain control of target creature for as long as this creature remains on the battlefield.
Creature — Eldrazi Fungus
Devoid (This card has no color.) Kicker {1}{C} (You may pay an additional {1}{C} as you cast this spell.) When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle. When you cast this spell, if it was kicked, exile target land.
Sorcery
Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}{R}. This mana lasts until end of combat.) Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Astartes Warrior
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.) Grav-cannon — When this creature enters, destroy up to one target artifact or enchantment.
Sorcery
Target player mills cards equal to your life total.
Land — Forest Plains Island
({T}: Add {G}, {W}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
Creature — Illusion
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Enchantment
When this enchantment enters, draw a card. Each planeswalker with one or more loyalty counters on it loses all abilities and is a creature with power and toughness each equal to the number of loyalty counters on it.
Creature — Eldrazi Goblin
Devoid (This card has no color.) When you cast this spell, create three 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add {C}." {1}{C}, Sacrifice an Eldrazi: This creature deals 2 damage to any target.
Creature — Eldrazi
At the beginning of your end step, return up to one target Eldrazi creature card from your graveyard to your hand. Create two 1/1 colorless Eldrazi Scion creature tokens with "Sacrifice this token: Add {C}."
Creature — Kraken
Whenever a Kraken, Leviathan, Octopus, or Serpent you control deals combat damage to a player, create a 9/9 blue Kraken creature token.
Creature — Human Cleric
Vigilance, lifelink (Attacking doesn't cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.) {T}: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
Creature — Human Warrior
As this creature enters, choose a creature type. Whenever a creature of the chosen type dies, you may draw a card.
Sorcery
All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles. Cycling {2} ({2}, Discard this card: Draw a card.)
Land
This land enters tapped unless you have two or more opponents. {T}: Add {R} or {W}.
Creature — Spirit
Flash Flying When this creature enters, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many other target artifacts, creatures, and/or enchantments phase out.
Sorcery
Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control. Foretell {1}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
This spell costs {1} less to cast for each creature you control with power 4 or greater. Counter target spell unless its controller pays {X}.
Creature — Spirit Pirate
Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card.
Instant
Counter target noncreature spell unless its controller pays {2}.
Artifact
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on this artifact. {T}, Remove a book counter from this artifact: Add {C}. {3}, {T}, Remove three book counters from this artifact: Draw a card.
Instant
Counter target spell unless its controller pays {2} plus an additional {1} for each Faerie you control.
Artifact Creature — Phyrexian Horror
{U/P}: Change a target of target spell or ability to this creature. ({U/P} can be paid with either {U} or 2 life.)
Creature — Faerie Wizard
Flash Flying When this creature enters, counter target spell with mana value X or less, where X is the number of Faeries you control.
Enchantment
When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter untapped.
Enchantment
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature. Unlock Ability — Creatures you control with +1/+1 counters on them have reach and trample.
Enchantment
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
Creature — Sphinx
Flash (You may cast this spell any time you could cast an instant.) Flying Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)