6026 Fair Oaks Blvd, Carmichael, CA, 95608
Cards Tracked
8544
In Stock
3680
Rating
β
Inventory last scanned: 9/10/2026, 6:08:15 PM
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Land
{T}: Add {C}. {T}: Choose target commander that entered this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
Creature β Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Land
This land enters tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)
Land β Cave
{T}: Add {C}. Other Caves you control have "{T}, Pay 1 life: Add one mana of any color."
Creature β Beast
Creatures with power less than this creature's power can't block it. As long as you control a creature with a counter on it, this creature gets +1/+2.
Creature β Elf Druid
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. {1}, {T}: Untap another target permanent.
Creature β Elf Druid
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. {1}, {T}: Untap another target permanent.
Creature β Skeleton Rogue
This creature can't block. Whenever you commit a crime, you may pay {B}. If you do, return this card from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Legendary Artifact
Colorless creatures you control get +2/+2. Whenever you tap a permanent for {C}, add an additional {C}. Whenever you cast a colorless spell, you gain 2 life.
Instant
Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control.
Sorcery
Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control.
Sorcery
Create X 2/2 red Human Knight creature tokens with trample and haste. Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.
Sorcery
Create X 2/2 red Human Knight creature tokens with trample and haste. Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.
Land
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {W}.
Enchantment β Class
(Gain the next level as a sorcery to add its ability.) You may look at the top card of your library any time. {3}{U}: Level 2 As long as you've cast a spell this turn, you may play cards from the top of your library. {2}{U}: Level 3 Spells you cast from anywhere other than your hand cost {2} less to cast.
Sorcery
Destroy target creature with power 2 or less. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature β Elemental
When this creature enters, you may destroy target artifact or enchantment. Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Enchantment β Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I β You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost. II β Target player mills four cards. III β Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
Artifact Creature β Construct
Artifact spells you cast cost {1} less to cast.
Land
{T}: Add {C}. {2}, {T}, Sacrifice a token: Draw a card. {3}, {T}, Pay 1 life: Create a 1/1 blue Fish creature token. {4}, {T}: Create a Treasure token.
Enchantment
Vanishing 4 (This enchantment enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) At the beginning of your first main phase, draw a card.
Instant
Destroy target artifact, enchantment, or planeswalker.
Sorcery
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
Artifact
{T}: Add {C}. {T}: Roll the planar die. Activate only as a sorcery.
Sorcery
Each opponent mills fourteen cards. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle this card, each opponent mills four cards.
Creature β Goat
Haste When this creature enters, suspect it. (It has menace and can't block.) Whenever one or more other creatures you control enter, if this creature is suspected, you may suspect one of the other creatures. If you do, this creature is no longer suspected.
Creature β Goat
Haste When this creature enters, suspect it. (It has menace and can't block.) Whenever one or more other creatures you control enter, if this creature is suspected, you may suspect one of the other creatures. If you do, this creature is no longer suspected.
Instant
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Draw two cards, then discard two cards. Untap up to three lands.
Enchantment β Aura Curse
Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
Creature β Human Rogue
Reach Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature β Beast
This spell can't be countered. Trample, haste Creature spells you control can't be countered. Combat damage can't be prevented.
Creature β Goblin Berserker
Whenever this creature attacks, you may pay {R}. If you do, target creature can't block this turn.
Legendary Creature β Rat Knight
Jump β During your turn, Freya Crescent has flying. {T}: Add {R}. Spend this mana only to cast an Equipment spell or activate an equip ability.
Enchantment β Aura
Enchant land When this Aura enters, create three 1/1 green and white Human Citizen creature tokens. Enchanted land has "{1}, {T}: Target creature gets +1/+1 until end of turn for each creature you control. Activate only as a sorcery."
Legendary Creature β Halfling Scout
Partner with Sam, Loyal Attendant Vigilance Whenever Frodo attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.
Artifact Creature β Frog Myr
Prototype {3}{R} β 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Creature β Frog Squirrel
Reach (This creature can block creatures with flying.)
Sorcery
Search your library for a Vehicle card, reveal it, and put it into your hand. If this spell was cast from a graveyard, put that card onto the battlefield instead. Then shuffle. Flashback {4}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Land
This land enters tapped. {T}: Add {G}, {U}, or {R}.
Instant
Choose one β β’ Create two 1/1 red Goblin creature tokens. β’ Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
Creature β Goblin Soldier
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn.
Land
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {R}.
Enchantment
As this enchantment enters, choose Jeskai or Temur. β’ Jeskai β Whenever one or more creatures you control deal combat damage to a player, draw a card. β’ Temur β Creatures you control get +1/+0 and have trample and haste.
Enchantment
As this enchantment enters, choose Jeskai or Temur. β’ Jeskai β Whenever one or more creatures you control deal combat damage to a player, draw a card. β’ Temur β Creatures you control get +1/+0 and have trample and haste.
Instant
Fuel the Flames deals 2 damage to each creature. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Goblin Rogue
Prowess, haste Disguise {5}{R}. This cost is reduced by {1} for each instant and sorcery card in your graveyard. (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, discard your hand, then draw three cards.
Creature β Goblin Rogue
Prowess, haste Disguise {5}{R}. This cost is reduced by {1} for each instant and sorcery card in your graveyard. (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, discard your hand, then draw three cards.
Artifact Creature β Robot Scientist
This creature can't be blocked if an artifact entered the battlefield under your control this turn. {U}, Sacrifice this creature: Counter target spell that targets an artifact or creature you control.
Instant
Target creature you control gets +3/+2 until end of turn. If that creature was cast for its warp cost, it also gains trample and haste until end of turn.
Enchantment
Werewolf creatures you control get +1/+0 and have trample. Sacrifice this enchantment: Regenerate all Werewolf creatures you control.
Sorcery
After this main phase, there are two additional combat phases. At the beginning of each combat this turn, untap all creatures that attacked this turn.
Sorcery
After this main phase, there are two additional combat phases. At the beginning of each combat this turn, untap all creatures that attacked this turn.
Sorcery
Destroy all creatures. You gain 1 life for each creature destroyed this way.