6026 Fair Oaks Blvd, Carmichael, CA, 95608
Cards Tracked
8544
In Stock
3680
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β
Inventory last scanned: 9/10/2026, 6:08:15 PM
Artifact Creature β Treasure Dog
First strike Menace (This creature can't be blocked except by two or more creatures.) {T}, Sacrifice this creature: Add one mana of any color.
Creature β Dragon
Flying Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, create a Treasure token.
Creature β Kithkin Scout
{W}, Exile this card from your graveyard: Create a 1/1 green and white Kithkin creature token. Activate only as a sorcery.
Artifact Land
This land enters tapped. Indestructible {T}: Add {W} or {B}.
Instant
Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control.
Creature β Dragon
Flying, haste Whenever this creature attacks or becomes the target of a spell, create a Treasure token. Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
Creature β Hydra
Vigilance, trample, haste This creature enters with X +1/+1 counters on it. When this creature dies, create a number of tapped Treasure tokens equal to its power.
Artifact β Equipment
Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Choose one β β’ All creatures get -1/-1 until end of turn. β’ Destroy target enchantment. β’ Regenerate each creature you control.
Creature β Troll Skeleton
This creature enters with a +1/+1 counter on it for each creature card in your graveyard. {1}, Remove a +1/+1 counter from this creature: Regenerate this creature. Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
Creature β Troll Skeleton
This creature enters with a +1/+1 counter on it for each creature card in your graveyard. {1}, Remove a +1/+1 counter from this creature: Regenerate this creature. Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.
Artifact
{1}, {T}: Add {B}{G}.
Creature β Human Warrior
When this creature dies, put target creature card from your graveyard on top of your library. Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)
Legendary Creature β Halfling Horror
Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn.
Legendary Creature β Halfling Horror
Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn.
Legendary Creature β Halfling Horror
As Gollum enters, choose odd or even. (Zero is even.) Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen β β’ Put a +1/+1 counter on Gollum. β’ Each opponent loses 2 life and you gain 2 life. β’ Draw a card.
Legendary Creature β Halfling Horror
Gollum can't block. When Gollum enters, exile up to one target card from an opponent's graveyard. Each opponent loses 2 life. {2}, Sacrifice an artifact or creature: Return this card from your graveyard to your hand. Activate only as a sorcery.
Land β Gate
Gates you control enter untapped. {T}: Add {C}. {T}: Add one mana of any color that a Gate you control could produce.
Land β Town
This land enters tapped. {T}: Add {R} or {G}.
Sorcery
Choose one or both β β’ Exile target creature you control, then return it to the battlefield under its owner's control. β’ Go Ninja Go deals damage equal to the greatest power among creatures you control to target creature an opponent controls.
Legendary Creature β Aetherborn Rogue
Whenever a player casts a spell they don't own, that player creates a Treasure token. Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
Legendary Creature β Aetherborn Rogue
Whenever a player casts a spell they don't own, that player creates a Treasure token. Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
Sorcery
Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.) Choose one. If this spell was cast using teamwork, choose both instead. β’ Put a +1/+1 counter on target creature. β’ Target creature you control fights target creature an opponent controls.
Creature β Plant Beast
{T}: Add {G}.
Creature β Unicorn
Whenever another creature you control enters, put a +1/+1 counter on that creature.
Legendary Creature β Bear
Creature spells you cast with power 4 or greater cost {2} less to cast. Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
Legendary Creature β Minotaur Warrior
Haste Cowards can't block Warriors. Whenever one or more Warriors you control attack a player, target creature that player controls becomes a Coward. Attacking Warriors you control get +X/+0, where X is the number of Cowards your opponents control.
Legendary Creature β Goblin Samurai
{R}: Creatures you control gain haste until end of turn. {3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature β Goblin Samurai
{R}: Creatures you control gain haste until end of turn. {3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
Instant β Arcane
Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Legendary Enchantment Creature β Shrine
First strike At the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.
Legendary Enchantment Creature β Shrine
Trample At the beginning of your end step, you may pay {1}. When you do, put a +1/+1 counter on target Shrine for each Shrine you control.
Legendary Enchantment Creature β Shrine
Deathtouch At the beginning of your end step, you may pay {1}. When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.
Legendary Enchantment Creature β Shrine
{W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield. Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token.
Legendary Enchantment Creature β Shrine
Flying At the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)
Legendary Enchantment Creature β Shrine
Vigilance At the beginning of your end step, you may pay {1}. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.
Legendary Artifact Creature β Juggernaut
Juggernauts you control attack each combat if able. Juggernauts you control can't be blocked by Walls. Other creatures you control have base power and toughness 5/3 and are Juggernauts in addition to their other creature types.
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.
Sorcery
Choose one β β’ Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it. β’ Return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Creature β Zombie Warrior
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, destroy target planeswalker. At the beginning of your upkeep, this creature deals 1 damage to you.
Creature β Phyrexian Samurai
When this creature enters, Phyrexians you control gain menace until end of turn. Other Phyrexians you control get +1/+1. {3}{B}, Sacrifice an artifact or creature: Return this card from your graveyard to the battlefield. Activate only as a sorcery.
Creature β Phyrexian Samurai
When this creature enters, Phyrexians you control gain menace until end of turn. Other Phyrexians you control get +1/+1. {3}{B}, Sacrifice an artifact or creature: Return this card from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Creature β Cat Archer
Reach The Allagan Eye β Whenever one or more other creatures and/or artifacts you control die, draw a card. This ability triggers only once each turn.
Legendary Creature β Cat Wizard
Lifelink Throw Wide the Gates β Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X +1/+1 counters on it. Do this only once each turn.
Legendary Creature β Human Advisor
White spells you cast cost {1} less to cast. Blue spells you cast cost {1} less to cast. Spells your opponents cast cost {1} more to cast.
Instant
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
Legendary Creature β Human Peasant Ally
Whenever Gran-Gran becomes tapped, draw a card, then discard a card. Noncreature spells you cast cost {1} less to cast as long as there are three or more Lesson cards in your graveyard.
Creature β Plant Beast
Deathtouch {8}: Until end of turn, this creature gets +1/+1 for each permanent card in your graveyard.
Sorcery
Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Creature β Kraken
Landfall β Whenever a land you control enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Enchantment
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Creature β Zombie
This creature can't block. You may cast this card from your graveyard as long as you control a Zombie.
Creature β Zombie
This creature can't block. You may cast this card from your graveyard as long as you control a Zombie.
Creature β Spirit
Flying When this creature enters, draw a card if a creature died this turn. Otherwise, each player sacrifices a creature of their choice.
Land
{T}: Add {C}. {B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
Creature β Shapeshifter
Changeling (This card is every creature type.) When this creature enters, you may return target creature card from your graveyard to your hand.