Inventory last scanned: 4/30/2026, 6:10:37 PM
Artifact
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with this artifact to its owner's graveyard. {3}, {T}: Create a token that's a copy of a card exiled with this artifact. It gains haste. Exile it at the beginning of the next end step.
Creature — Horror
Dominate Monster — When this creature enters, gain control of target creature for as long as you control this creature.
Artifact
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
Artifact
Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
Artifact
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)
Enchantment
When this enchantment enters and whenever you draw your third card each turn, amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Artifact — Vehicle
Flying Whenever this Vehicle becomes crewed for the first time each turn, until end of turn, this Vehicle becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying. Crew 1
Artifact
Flash At the beginning of your upkeep, put an oil counter on this artifact. Instant and sorcery spells you cast cost {1} less to cast for each oil counter on this artifact.
Creature — Merfolk Wizard
Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.)
Creature — Horror
Other blue creatures you control get +1/+1. Other red creatures you control get +1/+1. {U/R}{U/R}{U/R}{U/R}: You may put a blue or red creature card from your hand onto the battlefield.
Instant
Counter target spell with mana value 1 or less.
Legendary Planeswalker — Minsc
When Minsc & Boo enters and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste. +1: Put three +1/+1 counters on up to one target creature with trample or haste. −2: Sacrifice a creature. When you do, Minsc & Boo deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards. Minsc & Boo, Timeless Heroes can be your commander.
Legendary Creature — Human Cleric
Vigilance, lifelink Whenever you gain life, put a +1/+1 counter on each Cleric you control.
Artifact
{2}: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.
Creature — Human Soldier
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat."
Enchantment
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.
Creature — Bat
Flying Whenever you create or sacrifice a token, each opponent loses 1 life.
Artifact
As long as this artifact is on the battlefield, it has all activated abilities of all land cards in all graveyards.
Land — Sphere
{T}: Add {C}. {T}: Add one mana of any color. Activate only if this land entered this turn. {3}, {T}: Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block." (Players dealt combat damage by it also get a poison counter.)
Artifact
The "legend rule" doesn't apply to permanents you control. Each legendary creature you control gets +1/+1. Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
Creature — Shapeshifter
Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Creature — Shapeshifter
You may have this creature enter as a copy of a creature you control.
Enchantment — Room // Enchantment — Room
Artifact — Equipment
Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Each nonland permanent you control becomes a copy of target non-Aura permanent.
Enchantment
You may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.
Artifact — Equipment
As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature. Equip {2}
Land
This land enters tapped. {T}: Add {C}. {2}{C}, {T}, Sacrifice this land: Copy target instant or sorcery spell you control. You may choose new targets for the copy. {4}{C}, {T}, Sacrifice this land: Create a token that's a copy of target creature you control.
Artifact Creature — Crab
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) Channel — {2}{U}, Discard this card: Counter target spell or ability unless its controller pays {3}.
Instant
Counter target instant or sorcery spell unless its controller pays {3}.
Enchantment Creature — Chimera
Flying Whenever you cast your first spell during each opponent's turn, this creature deals 1 damage to each opponent. Scry 1.
Creature — Human Wizard
Flying Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
Creature — Shapeshifter
Changeling (This card is every creature type.) Flash
Artifact
{T}, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
Land
{T}: Add {C}. {1}: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
Artifact
Flash When this artifact enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.) {T}: Add {U}.
Creature — Snake Ninja
Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
Creature — Human Ninja
Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may return target creature that player controls to its owner's hand.
Legendary Creature — Human Villain
Vigilance, lifelink Darkforce Inversion — When Mister Negative enters, you may exchange life totals with target opponent. If you lost life this way, draw that many cards.
Land
This land enters tapped unless you control a Mountain or a Forest. {T}: Add {U}. {U}, {T}: The next spell you cast this turn can't be countered.