Inventory last scanned: 5/2/2026, 6:10:54 PM
Artifact — Vehicle
This Vehicle enters with three charge counters on it. {2}, {T}, Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater." Crew 3
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. You gain life equal to the sacrificed permanent's mana value. Draw two cards.
Creature — Elf Shaman
When this creature enters, you may destroy target artifact or enchantment.
Creature — Human Druid
This creature gets +3/+2 as long as there are four or more creature cards in your graveyard. {T}: Add one mana of any color.
Enchantment
{0}: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Human Soldier
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
Instant
Choose one — • Counter target blue spell. • Destroy target blue permanent.
Creature — Fish
{1}{U}: Exchange Red Herring from your hand with a permanent you control on the battlefield or a spell you control on the stack. If that permanent or spell was the target of a spell or ability, change that target to Red Herring.
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature has "Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn" and is a Wizard in addition to its other types. Equip {3}
Artifact Creature — Robot Cat
Haste Warp {1}{R} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Legendary Creature — Beast Warrior
Vigilance, trample Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.) Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.
Instant
Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land.
Instant — Lesson
As an additional cost to cast this spell, pay 5 life or pay {2}. Change the target of target spell or ability with a single target.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. III — Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn.
Legendary Creature — Goblin Pilot
Vigilance {T}: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities. Exhaust — {10}{R}{G}: Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.)
Instant
Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost.
Land
{T}: Add one mana of any type that a land you control could produce.
Enchantment
As this enchantment enters, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
Artifact Creature — Golem
Whenever you cast an instant or sorcery spell that targets only this creature, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy.
Creature — Human Wizard
When this creature enters, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
Sorcery
Each player discards their hand, then draws seven cards. Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Artifact Creature — Zombie Rat
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When this creature enters, each opponent discards a card. For each opponent who can't, you draw a card.
Instant
Counter target spell. Draw a card, then discard a card.
Creature — Rabbit Unicorn
Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control.
Creature — Dinosaur
Other Dinosaurs you control get +1/+1.
Sorcery
Return target card from your graveyard to your hand.
Artifact Creature — Human Samurai
Haste At the beginning of your end step, return this creature to its owner's hand. Channel — {1}{R}, Discard this card: Draw a card.
Land
This land enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Artifact Creature — Robot Spider
This creature can't be blocked except by three or more creatures. {8}: Return this card from your graveyard to the battlefield tapped with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Artifact
Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on this artifact. {2}, {T}, Remove all charge counters from this artifact: It deals that much damage to target creature.
Artifact
{T}: Add one mana of any color. Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
{T}: Target player exiles a card from their graveyard. {1}, Exile this artifact: Exile all graveyards. Draw a card.
Artifact
{T}: Add two mana in any combination of {U}, {B}, and/or {R}. {3}, {T}: Draw two cards, then discard a card.
Land
You have no maximum hand size. {T}: Add {C}.
Sorcery
Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types.
Sorcery
Create a token that's a copy of target artifact, creature, or land.
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.