1431 Railroad Ave, Bellingham, WA, 98225
Cards Tracked
8908
In Stock
8908
Rating
β
Inventory last scanned: 8/1/2026, 6:08:12 PM
Instant
Destroy target creature. You gain 2 life.
Land
{T}: Add {C}. {4}, {T}, Sacrifice this land: Mill five cards. Then you may put an artifact card from your graveyard on top of your library.
Creature β Angel
Flying, lifelink
Land
When this land enters, you gain 1 life. Whenever an Angel you control enters, you gain 1 life. {T}: Add {C}.
Sorcery
Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
Sorcery
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard.
Creature β Serpent
If there are three or more Lesson cards in your graveyard, you may cast this spell as though it had flash. This spell costs {1} less to cast for each noncreature, nonland card in your graveyard.
Enchantment Creature β Serpent
Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.
Land
This land enters tapped. {T}: Add {U} or {B}. {4}, {T}, Sacrifice this land: Draw a card.
Creature β Angel
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Creature β Avatar
Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature β Angel
Flying Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Creature β Scorpion
When this creature dies, it deals 2 damage to each opponent and you gain 2 life.
Legendary Planeswalker β Serra
+2: Creatures you control with flying get +1/+1 until end of turn. β3: Create a 4/4 white Angel creature token with flying and vigilance. β6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
Creature β Vedalken Wizard
When this creature enters, draw a card, then scry 2.
Sorcery
Draw a card. Scry 2.
Creature β Human Warlock
Deathtouch Whenever this creature deals combat damage to a player, if you've committed a crime this turn, you may sacrifice this creature. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature β Human Warrior
Constellation β Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card.
Creature β Human Druid
When this creature enters, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Instant
Strive β This spell costs {G} more to cast for each target beyond the first. Until end of turn, any number of target creatures each get +1/+1 and gain "{T}: This creature fights another target creature."
Sorcery
Exile target creature. Put two loyalty counters on a planeswalker you control.
Creature β Fox Samurai
When this creature enters or dies, put a +1/+1 counter on target creature or Vehicle you control.
Creature β Spirit
Flying This creature can block only creatures with flying. Tap two untapped Spirits you control: Tap target creature you don't control.
Creature β Human Soldier
Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature β Vampire Rogue
Whenever another black creature you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Sorcery
Create a 4/4 green Beast creature token. Flashback {6}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Land
{1}, {T}: Add {B}{R}.
Creature β Human Cleric
A deck can have any number of cards named Shadowborn Apostle. {B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.
Legendary Creature β Horse
Horses you control have haste. (They can attack and {T} as soon as they come under your control.) Whenever Shadowfax attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.
Enchantment
The first creature spell you cast each turn costs {2} less to cast. Whenever an opponent casts their first noncreature spell each turn, this enchantment deals 2 damage to that player.
Instant
Return to your hand all cards in your graveyard that you cycled or discarded this turn.
Instant
Domain β Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to two of them into your hand and the rest into your graveyard. You lose 2 life.
Instant
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card.
Creature β Human Cleric
Other Clerics you control get +1/+1. {3}{B}{B}, {T}, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle.
Creature β Sliver
All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)
Enchantment
Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {4}{B}: Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.
Legendary Artifact β Equipment
Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2}
Sorcery
Create two tapped 1/1 white Spirit creature tokens with flying.
Sorcery
Exile all creatures and planeswalkers with mana value 3 or less from the battlefield and all creature and planeswalker cards with mana value 3 or less from all graveyards.
Legendary Creature β Elder Dragon
Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player. β’ Target player creates a 2/1 white and black Inkling creature token with flying. β’ Target player draws a card and loses 1 life. β’ Target player puts a +1/+1 counter on each creature they control.
Legendary Creature β Orc Soldier
Whenever Shagrat attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature β Ogre Warrior
Menace Whenever this creature attacks, defending player may have you draw a card. If they do, untap this creature and remove it from combat.
Sorcery
Draw a card for each creature you control. Ferocious β You gain 4 life for each creature you control with power 4 or greater.
Creature β Zombie
When this creature dies, choose one β β’ Target creature an opponent controls gets -1/-1 until end of turn. β’ Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Artifact Creature β Construct
Shambling Suit's power is equal to the number of artifacts and/or enchantments you control.
Land
This land enters tapped. {T}: Add {W} or {B}. {1}{W}{B}: Until end of turn, this land becomes a 2/3 white and black Elemental creature with lifelink. It's still a land.
Legendary Enchantment β Background
Commander creatures you own have "{2}{U}: This creature becomes a copy of another target creature."