1431 Railroad Ave, Bellingham, WA, 98225
Cards Tracked
8907
In Stock
8907
Rating
β
Inventory last scanned: 8/2/2026, 6:07:26 PM
Enchantment
As an additional cost to cast this spell, sacrifice half the lands you control, rounded up. Hexproof Lands you control have "{T}: Add three mana of any one color."
Creature β Wurm
This creature has deathtouch as long as you control three or more artifacts. Whenever an artifact you control enters, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on this creature.
Legendary Planeswalker β Teferi
You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant. +1: Draw a card, then discard a card. β3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) β10: Take two extra turns after this one.
Legendary Enchantment
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Instant
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
Instant
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters as a creature, it enters with an additional +1/+1 counter on it.
Enchantment
When this enchantment enters, draw a card, then discard a card. Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
Legendary Planeswalker β Teferi
Each opponent can cast spells only any time they could cast a sorcery. +1: Until your next turn, you may cast sorcery spells as though they had flash. β3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Enchantment
Your opponents play with their hands revealed.
Enchantment
At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
Legendary Creature β Human Wizard
Whenever you cast a noncreature spell, create a 1/1 colorless Hero creature token. If four or more mana was spent to cast that spell, draw two cards. If eight or more mana was spent to cast that spell, sacrifice Tellah and it deals that much damage to each opponent.
Creature β Ooze Brushwagg
{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Enchantment
Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.
Creature β Sliver
Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it."
Enchantment
Artifact creatures you control get +2/+2.
Creature β Human Knight
{W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it. {4}{W}{W}, {T}: Put a +1/+1 counter on target creature.
Creature β Djinn
Flying This creature gets +1/+0 for each basic Island you control.
Creature β Merfolk Wizard
When this creature enters, you get {E}{E} (two energy counters). {T}, Pay {E}: Draw a card, then discard a card.
Artifact
{T}: Each player draws a card.
Land β Forest Plains
({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {B}.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {G}.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {R}.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {B}.
Land
As this land enters, you may reveal a Dragon card from your hand. This land enters tapped unless you revealed a Dragon card this way or you control a Dragon. As this land enters, choose a color. {T}: Add one mana of the chosen color.
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.
Sorcery
Kicker {1}{W} and/or {1}{U} (You may pay an additional {1}{W} and/or {1}{U} as you cast this spell.) Choose up to X creatures and/or planeswalkers you control, where X is the number of times this spell was kicked. Those permanents phase out. Temporal Firestorm deals 5 damage to each creature and each planeswalker.
Sorcery
Return target permanent to its owner's hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Void β This spell costs {2} less to cast if a nonland permanent left the battlefield this turn or a spell was warped this turn. Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Enchantment
When this enchantment enters, exile each nonland permanent with mana value 2 or less until this enchantment leaves the battlefield.
Sorcery
For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.
Artifact
At the beginning of your upkeep, each opponent may create a Treasure token. For each opponent who does, you create a Treasure token.
Creature β Human Warlock
When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {2}, {T}, Sacrifice a Food: Target player loses 3 life.
Sorcery
Tempting offer β Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Instant
Target creature gains double strike until end of turn. Ferocious β That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Creature β Cat
{1}{G}: You may return another creature you control to its owner's hand. If you do, this creature gains indestructible until end of turn.
Creature β Human Warrior
Blitzβ{2}{B}{B}, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) You may cast this card from your graveyard using its blitz ability.
Creature β Human Soldier
Haste Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature, then scry 1.
Creature β Troll Druid
Vigilance Whenever this creature becomes the target of a spell or ability an opponent controls, you may draw a card. Infusion β This creature gets +2/+0 as long as you gained life this turn.
Creature β Vampire Warlock
When this creature enters, put a +1/+1 counter on target creature. Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.
Creature β Elephant
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
Instant
Each player sacrifices two creatures. Foretell {2}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Artifact Creature β Juggernaut
Whenever this creature attacks, defending player mills half their library, rounded up. Unearth {1}{U}{U}{U} ({1}{U}{U}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature β Tyranid
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Death Frenzy β When this creature dies, create a number of 1/1 green Tyranid creature tokens equal to this creature's power.