1431 Railroad Ave, Bellingham, WA, 98225
Cards Tracked
8907
In Stock
8907
Rating
β
Inventory last scanned: 7/29/2026, 6:07:48 PM
Sorcery
Destroy all nonland permanents.
Enchantment β Aura
Enchant artifact, creature, or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Sorcery
Destroy all nonland creatures. Awaken 4β{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Legendary Artifact
{1}, {T}: Scry 2. Whenever you scry or surveil, look at the top card of your library. You may cast that card without paying its mana cost. Do this only once each turn. (Look at the card after you scry or surveil.)
Sorcery
Choose four. You may choose the same mode more than once. β’ Create a 2/2 Citizen creature token that's all colors. β’ Return target permanent card from your graveyard to your hand. β’ Proliferate. β’ You gain 4 life.
Sorcery
Plasma Bolt deals 2 damage to any target. Void β Plasma Bolt deals 3 damage instead if a nonland permanent left the battlefield this turn or a spell was warped this turn.
Instant
Counter target spell. At the beginning of your next first main phase, add X mana in any combination of colors, where X is that spell's mana value.
Artifact β Equipment
Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3}. This ability costs {1} less to activate for each other Equipment you control. ({3}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Creatures you control get +2/+1 until end of turn.
Artifact Creature β Angel
Flying You can't lose the game and your opponents can't win the game.
Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Instant
Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control.
Creature β Dwarf Barbarian
When this creature enters, choose one β β’ Smash the Chest β Destroy target artifact. β’ Pry It Open β Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Instant
Tap up to one target creature. Scry 1, then draw a card.
Artifact β Equipment
When this Equipment enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Equipped creature gets +1/+1 and has lifelink. Equip {1}{B}
Sorcery
You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Enchantment
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {3}{G}, Sacrifice this enchantment: Search your library for up to X basic land cards, where X is your speed. Put those cards onto the battlefield tapped, then shuffle.
Instant
Target creature gains deathtouch until end of turn. Draw a card.
Instant
Destroy target creature. If this spell was foretold, scry 2. Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Choose one β β’ All creatures get -1/-1 until end of turn. β’ Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Enchantment β Plan
Whenever a creature you control enters, scry 1 and put a plan counter on this enchantment. When the fourth plan counter is put on this enchantment, sacrifice it, draw a card, and put a +1/+1 counter on each creature you control.
Creature β Elf Druid
When this creature enters, choose one β β’ Put a +1/+1 counter on target creature. β’ Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Artifact
When this artifact enters, look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. {2}, {T}, Collect evidence 3: Each opponent loses 3 life unless they discard a card or sacrifice a creature. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
Instant
Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
Instant
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Creature β Zombie Cleric
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
Legendary Enchantment β Background
Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)