1513 South Holmen Drive, Holmen, WI, 54636
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Inventory last scanned: 9/11/2026, 6:08:00 PM
Legendary Enchantment — Background
Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.
Legendary Enchantment — Background
Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.
Instant
Create two 1/1 white Soldier creature tokens.
Instant
Choose one — • Return target creature card from your graveyard to your hand. • Return two target creature cards that share a creature type from your graveyard to your hand.
Legendary Creature — Human Samurai
First strike Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
Legendary Creature — Human Samurai
First strike Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
Creature — Devil
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{R}.
Creature — Thrull
{T}: This creature deals 1 damage to target creature and that creature's controller loses 1 life.
Artifact
{T}: Add {B} or {R}. {B}{R}: This artifact becomes a 3/1 black and red Devil artifact creature with first strike until end of turn.
Artifact
{T}: Add {B} or {R}. {B/R}{B/R}{B/R}{B/R}, {T}, Sacrifice this artifact: Draw two cards.
Artifact
{1}, {T}: Add {B}{R}.
Instant
Target creature gains double strike until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Enchantment
When this enchantment enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga deals 2 damage to each creature and planeswalker your opponents control. II — You may discard a card. If you do, exile the top two cards of your library. You may play them until the end of your next turn. III — Create a Spellgorger Weird token. (It's a {2}{R} 2/2 Weird creature with "Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.")
Instant
Create two 1/1 white Human creature tokens. Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.
Instant
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
Instant
This spell costs {2} less to cast if you've cast another spell this turn. Choose one — • Create two 1/1 white Monk creature tokens with prowess. • Up to two target creatures you control each get +2/+2 until end of turn. • Destroy target creature with power 4 or greater.
Instant
Creatures you control get +2/+0 until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Create two 1/1 blue and red Elemental creature tokens.
Legendary Planeswalker — Ral
Whenever you cast or copy an instant or sorcery spell, Ral deals 1 damage to target opponent or planeswalker. +2: Scry 1. −2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Creature — Possum Mount
Whenever this creature attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Artifact — Equipment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Equipped creature gets +3/+1 and has trample. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Enchantment
When this enchantment enters, create a 4/4 white Angel creature token with flying and vigilance. Whenever an Angel you control dies, each other player sacrifices a creature of their choice.
Creature — Snake Hydra
Trample, ward {2} At the beginning of your upkeep, you get an amount of {E} (energy counters) equal to this creature's power. Then you may pay one or more {E}. If you do, put that many +1/+1 counters on this creature.
Creature — Dinosaur
This creature can't be blocked except by three or more creatures.
Creature — Dinosaur
This creature can't be blocked except by three or more creatures.
Creature — Lizard Berserker
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking creature.
Creature — Dinosaur Beast
Trample, haste Whenever you attack, target attacking creature gets +1/+1 until end of turn. If it's attacking a battle, put a +1/+1 counter on it instead.
Creature — Dinosaur
Trample, haste {2}{R}: This creature gets +2/+0 until end of turn. Whenever this creature deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls or battle that player protects.
Creature — Dinosaur
When this creature enters, target creature you control gets +2/+0 and gains indestructible until end of turn. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Legendary Creature — Dragon
Flying, firebending 2 When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary. {3}{R}: Dragons you control get +2/+0 until end of turn.
Creature — Zombie Rat
Skulk (This creature can't be blocked by creatures with greater power.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Avatar
Reach, trample Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Sorcery
Shuffle your library, then mill four cards. Put each creature card milled this way onto the battlefield. They gain haste. At the beginning of the next end step, return those creatures to their owner's hand. Flashback {6}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Artifact — Vehicle
Vigilance Whenever you activate an exhaust ability, create a 1/1 colorless Thopter artifact creature token with flying. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Sorcery
Ranger's Firebrand deals 2 damage to any target. The Ring tempts you.
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Creature — Bird
Flying {3}, {T}, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Creature — Human Ranger
Vigilance When this creature enters, gain control of up to one target creature with lesser power for as long as you control this creature. Then the Ring tempts you.
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
Artifact — Vehicle
Whenever you activate an exhaust ability, draw a card. Exhaust — {4}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.) Crew 2
Legendary Creature — Faerie Dwarf
Flying, first strike, haste Whenever Rankle and Torbran deals combat damage to a player or battle, choose any number — • Each player creates a Treasure token. • Each player sacrifices a creature of their choice. • If a source would deal damage to a player or battle this turn, it deals that much damage plus 2 instead.
Sorcery
Choose one or more — • Each player discards two cards. • Each player loses 4 life. • Each player sacrifices two creatures of their choice.
Artifact — Clue
When this artifact enters, surveil 1. {2}, Sacrifice this artifact: Choose one — • Cloak the top card of your library. • Goad target creature. • Draw a card.
Artifact — Clue
When this artifact enters, surveil 1. {2}, Sacrifice this artifact: Choose one — • Cloak the top card of your library. • Goad target creature. • Draw a card.
Creature — Dragon
Flying When this creature enters, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Eldrazi Drone
Trample Whenever this creature deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}."
Legendary Creature — Devil Noble
Flying Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink. At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
Legendary Creature — Mutant Ninja Turtle
Double all damage that creatures you control with counters on them would deal. When Raphael enters, create a Mutagen token. Partner—Character select (You can have two commanders if both have this ability.)
Legendary Creature — Mutant Ninja Turtle
Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Attacking creatures you control have double strike.
Creature — Otter Artificer
Haste Whenever another creature you control with base power 1 enters, it gains haste until end of turn. Whenever another creature you control enters, if it wasn't cast, put a +1/+1 counter on this creature and this creature can't be blocked this turn.
Instant
Tap target creature. If it's your turn, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card.
Legendary Creature — Human Monk
Each creature you control assigns combat damage equal to its toughness rather than its power. Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn. Choose a Background (You can have a Background as a second commander.)
Legendary Creature — Human Wizard
When Rasputin enters, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token. {T}, Remove one or more dream counters from Rasputin: Add that much {C}. {T}, Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red.
Legendary Creature — Human Wizard
When Rasputin enters, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token. {T}, Remove one or more dream counters from Rasputin: Add that much {C}. {T}, Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red.
Creature — Rat
This creature gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony.
Legendary Creature — Rat Avatar
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Rat creature token and put a +1/+1 counter on Rat King. {T}, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped.