1513 South Holmen Drive, Holmen, WI, 54636
Cards Tracked
9143
In Stock
9143
Rating
β
Inventory last scanned: 9/11/2026, 6:08:00 PM
Artifact Creature β Construct
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) {T}, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.
Artifact Creature β Human Warrior
{1}, Sacrifice another artifact: This creature gets +2/+1 until end of turn.
Creature β Spirit
Flying Whenever this creature attacks, mill a card. (Put the top card of your library into your graveyard.)
Creature β Bird Horror
Flying Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.) {2}{U}: Put this card from your graveyard into your library second from the top.
Creature β Horror
Deathtouch Whenever this creature deals combat damage to a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Enchantment β Aura
Enchant creature Enchanted creature gets -1/-1. When enchanted creature dies, return this card from your graveyard to the battlefield.
Artifact
{T}: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Artifact
Whenever you cast a noncreature spell, put a lore counter on this artifact. {3}, {T}: Target creature you control gets +1/+1 until end of turn for each lore counter on this artifact.
Instant
Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control. Draw a card.
Creature β Cat Monkey
This creature enters with two +1/+1 counters on it. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto another target creature.
Creature β Fish Pirate
Flying Whenever you discard one or more cards, put that many +1/+1 counters on this creature. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Faerie Ranger
Flash Flying, protection from blue Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
Sorcery
Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.
Sorcery
Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.
Snow Creature β Elf Rogue
{T}: Untap target snow land.
Creature β Squirrel
Reach This creature gets +2/+2 as long as you control eight or more lands.
Creature β Human Knight Rogue
Menace Whenever this creature enters or attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Enchantment
When this enchantment enters, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} (energy counters) equal to the number of creatures you control. Pay {E}{E}{E}{E}: Creatures you control get +1/+0 and gain haste until end of turn.
Enchantment
{1}, Discard a card: Create a 0/3 blue Crab creature token. Delirium β Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.
Artifact Creature β Construct
At the beginning of combat on your turn, if you control two or more multicolored permanents, this creature gains double strike until end of turn.
Creature β Sliver Trilobite
Sliver creatures you control have "{2}: Untap this creature."
Creature β Cat
Trample Landfall β Whenever a land you control enters, put a +1/+1 counter on target creature you control. If this is the second time this ability has resolved this turn, double the number of +1/+1 counters on that creature instead.
Artifact β Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}
Creature β Dinosaur
Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them.
Creature β Dinosaur
Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them.
Land β Gate
This land enters tapped. As this land enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.
Artifact Creature β Golem Warrior
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature β Human Wizard
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Enchantment
Flash When this enchantment enters, exile target tapped creature an opponent controls until this enchantment leaves the battlefield.
Enchantment
Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchantment
Sacrifice this enchantment: It deals 2 damage to any target.
Enchantment
Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchantment
Sacrifice this enchantment: Return target creature to its owner's hand.
Artifact
As this artifact enters, choose two colors. Each spell you cast costs {1} less to cast for each of the chosen colors it is.
Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2β{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Artifact Creature β Drone
Flying When this creature enters, create a 1/1 colorless Spirit creature token.
Creature β Human Soldier
This spell costs {1} less to cast for each creature you attacked with this turn. When this creature enters, draw a card.
Enchantment
When this enchantment enters, exile the top five cards of your library. Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with this enchantment, sacrifice it. If you do, take an extra turn after this one.
Enchantment
Whenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Instant
Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls. Landfall β If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.
Instant
Searing Spear deals 3 damage to any target.
Instant
Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Searing Touch deals 1 damage to any target.
Creature β Merfolk Wizard
{T}: Add {C}. {1}, {T}: Add {U}.
Land
This land enters tapped. {T}: Add {G}, {W}, or {U}.
Creature β Human Shaman
When this creature enters, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. {3}{R}{R}, Exile this card from your graveyard: Create two 1/1 red Elemental creature tokens.
Enchantment
Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Whenever you cast a spell that targets a creature you control, draw a card.
Instant
Choose one or both β β’ Return target creature card from your graveyard to your hand. β’ Return target enchantment card from your graveyard to your hand.
Sorcery
Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} β Create a 1/1 white Rabbit creature token. {P}{P} β Exile target nonland permanent. Its controller draws a card. {P}{P}{P} β Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.
Land
{T}: Add {C}. {2}, {T}, Tap X untapped artifacts you control: Target creature gets +X/+0 until end of turn. Activate only as a sorcery. {5}, {T}: Create a 2/2 colorless Robot artifact creature token.
Land
{T}: Add {C}. {2}, {T}, Tap X untapped artifacts you control: Target creature gets +X/+0 until end of turn. Activate only as a sorcery. {5}, {T}: Create a 2/2 colorless Robot artifact creature token.
Instant
Up to two target creatures each get +2/+1 until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Instant
Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.
Instant
Choose one β β’ Conceal β Until end of turn, target creature you control becomes a Citizen with base power and toughness 1/1 and gains hexproof. β’ Reveal β Until end of turn, target creature you control becomes a Hero with base power and toughness 3/4 and gains flying and vigilance.
Instant
Investigate. If this spell was cast from a graveyard, investigate twice instead. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Flashback {3}{U}
Enchantment β Aura
Enchant creature As long as enchanted creature is attacking alone, it can't be blocked. Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)
Creature β Scorpion
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Sorcery
Draw two cards, then shuffle a card from your hand into your library.