1513 South Holmen Drive, Holmen, WI, 54636
Cards Tracked
9148
In Stock
9148
Rating
β
Inventory last scanned: 9/12/2026, 6:07:58 PM
Land β Town
This land enters tapped. {T}: Add {W} or {U}.
Creature β Elf Ranger
Reach Sharpshooter Elf's power is equal to the number of creatures you control. When this creature enters, it deals damage equal to its power to target creature with flying an opponent controls.
Instant
Destroy target artifact.
Creature β Dwarf Warlock
Lifelink {1}, Sacrifice this creature: Destroy target artifact or enchantment.
Land
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Mountain, Plains, or Swamp card, put it onto the battlefield tapped, then shuffle. Cycling {R}{W}{B} ({R}{W}{B}, Discard this card: Draw a card.)
Land
This land enters tapped unless you control two or more other lands. {T}: Add {W} or {B}.
Legendary Creature β Goblin Artificer
{2}{B}, Sacrifice a creature: Each other player sacrifices a creature. {2}{R}, Sacrifice an artifact: Each other player sacrifices an artifact. {2}{G}, Sacrifice an enchantment: Each other player sacrifices an enchantment.
Creature β Giant Warrior
Kicker {2} Trample, haste If this creature was kicked, it enters with a +1/+1 counter on it. At the beginning of your end step, if this creature doesn't have a +1/+1 counter on it, return it to its owner's hand.
Sorcery
Destroy target creature or enchantment. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Sorcery
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose one β β’ Shatter the Source deals 6 damage to target creature, planeswalker, or battle. β’ Destroy target artifact.
Legendary Creature β Human Scientist
Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types. When Shaun leaves the battlefield, exile all Synth tokens you control.
Creature β Demon
Flying When this creature enters, all other creatures get -2/-2 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Lizard
Cycling {3}{G} ({3}{G}, Discard this card: Draw a card.) When you cycle this card, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. (Do this before you draw.)
Legendary Creature β Gamma Berserker Hero
Trample (This creature can deal excess combat damage to the player she's attacking.) {2}{R}, Sacrifice a land: Draw a card and put a +1/+1 counter on She-Hulk.
Instant
Kicker {1} (You may pay an additional {1} as you cast this spell.) Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
For each opponent, choose up to one target creature that player controls. Shellshock deals X damage to each of those creatures. You create a Mutagen token for each creature dealt damage this way. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Instant
Target creature you control gains protection from the color of your choice until end of turn. Draw a card.
Land β Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Sorcery
Destroy target artifact. Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)
Creature β Phyrexian Warrior
Menace Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)
Legendary Creature β Phyrexian Praetor
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
Creature β Angel Cleric
Flying When this creature enters, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature β Zombie Cleric
{T}: Each player loses 1 life for each Zombie on the battlefield.
Creature β Pegasus
Flying, vigilance When this creature enters, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount.
Creature β Angel Warrior
Flying When this creature enters, return target permanent card with mana value 2 or less from your graveyard to the battlefield. Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature β Human Knight
This creature enters with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control. Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature β Octopus Advisor
When this creature enters, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Artifact Creature β Robot
Flying When this creature enters, create a 1/1 white Soldier creature token.
Enchantment β Aura
({G/U} can be paid with either {G} or {U}.) Enchant creature When this Aura enters, draw a card. Enchanted creature can't be the target of spells or abilities your opponents control.
Creature β Horse
This creature can't be blocked by red creatures. When this creature enters or becomes the target of a spell or ability an opponent controls, you gain 3 life.
Enchantment β Aura
Enchant creature Enchanted creature has protection from green and from blue.
Artifact β Equipment
If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Enchantment β Aura
Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) As long as enchanted creature is white, it gets +1/+1 and has flying.
Kindred Instant β Shapeshifter
Changeling (This card is every creature type.) Creatures target player controls get +0/+1 and gain all creature types until end of turn.
Artifact Creature β Wall
Defender Whenever this creature blocks, put a -0/-1 counter on it.
Creature β Dinosaur
This spell can't be countered. Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.) {G}: This creature gains your choice of reach, trample, or haste until end of turn.
Sorcery
Spree (Choose one or more additional costs.) + {2} β Exchange control of two target creatures. + {1} β Exchange control of two target artifacts. + {1} β Exchange control of two target enchantments.
Legendary Enchantment Creature β Snake Druid
{1}{G}, {T}, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard. Channel β {X}{X}{G}{G}, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Legendary Creature β Elder Demon
Flying Sacrifice another creature: Create a Blood token. If you sacrificed an Angel this way, create a number of Blood tokens equal to its toughness instead. {W/B}{W/B}{W/B}, Sacrifice six Blood tokens: Return each creature card from your graveyard to the battlefield with a finality counter on it. Those creatures are Vampires in addition to their other types.
Creature β Elemental
Menace (This creature can't be blocked except by two or more creatures.) Vivid β When this creature enters, each opponent loses X life and you gain X life, where X is the number of colors among permanents you control.
Snow Land
This land enters tapped. As this land enters, choose a color. {T}: Add one mana of the chosen color.
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Enchantment β Aura
Enchant land As this Aura enters, choose a color. Enchanted land is the chosen color. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of the chosen color.
Land
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {B}.
Artifact β Equipment
Flash When this Equipment enters, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Human Soldier
When this creature enters, mill three cards and you gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.)
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature β Kraken
{6}{U}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control this creature.
Creature β Merfolk Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature β Human Pirate
Defender As long as an artifact entered the battlefield under your control this turn, this creature can attack as though it didn't have defender.
Creature β Spirit
When this creature enters, draw a card, then discard a card. Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on this creature.
Legendary Creature β Spirit
Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei is still on the battlefield.
Artifact Creature β Scarecrow
Defender {1}: Add one mana of any color. Activate only once each turn.
Creature β Halfling Soldier
Vigilance When this creature enters, you may sacrifice a token. When you do, exile target creature an opponent controls until this creature leaves the battlefield.
Creature β Halfling Soldier
Vigilance When this creature enters, you may sacrifice a token. When you do, exile target creature an opponent controls until this creature leaves the battlefield.
Creature β Dragon
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, haste
Creature β Dragon Hydra
Flying, haste This creature enters with X +1/+1 counters on it.
Creature β Dragon
Flying {R}: This creature gets +1/+0 until end of turn.