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Creature β Human Warlock
When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {2}, {T}, Sacrifice a Food: Target player loses 3 life.

Instant
Target creature gains double strike until end of turn. Ferocious β That creature also gains trample until end of turn if you control a creature with power 4 or greater.

Creature β Human Druid
Defender {1}: Add {G}, {U}, or {R}. Activate only once each turn.

Artifact
When this artifact enters, search your library for a basic Forest, Island, or Mountain card, reveal it, put it into your hand, then shuffle. {3}{G}{U}{R}, {T}, Sacrifice this artifact: Create a 5/5 green Elephant creature token. Activate only as a sorcery.

Creature β Beast
When this creature enters, draw a card, then discard a card.

Creature β Human Shaman
When this creature enters, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.

Creature β Human Knight
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When this creature enters, if it was bargained, return target instant or sorcery card from your graveyard to your hand.

Creature β Human Warrior
Blitzβ{2}{B}{B}, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) You may cast this card from your graveyard using its blitz ability.

Land
This land enters with a charge counter on it. {T}: Add {C}. {T}, Remove a charge counter from this land: Add one mana of any color.

Creature β Fungus Wizard
{5}{G}{G}: Put seven +1/+1 counters on target noncreature land you control. It becomes a 0/0 Fungus creature with haste. It's still a land.

Sorcery
Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or more lands and/or Treefolk, create a 3/4 green Treefolk creature token with reach. (It can block creatures with flying.)

Sorcery
This spell costs {3} less to cast if you control a creature with menace. Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Creature β Human
{1}{W}, Collect evidence 2: This creature becomes a Human Detective with base power and toughness 4/4 and gains vigilance. {2}{W}, Collect evidence 4: If this creature is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."

Creature β Human Soldier
Haste Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature, then scry 1.

Creature β Troll Druid
Vigilance Whenever this creature becomes the target of a spell or ability an opponent controls, you may draw a card. Infusion β This creature gets +2/+0 as long as you gained life this turn.

Legendary Creature β Human Pilot Ally
Flying Whenever one or more creatures you control with flying attack, draw a card, then discard a card. When you discard a nonland card this way, put a +1/+1 counter on target creature you control.

Creature β Elephant
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.

Creature β Griffin
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Instant
Each player sacrifices two creatures. Foretell {2}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Artifact Creature β Juggernaut
Whenever this creature attacks, defending player mills half their library, rounded up. Unearth {1}{U}{U}{U} ({1}{U}{U}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Sorcery
Destroy target creature. Madness {B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Land
{T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
You may put an artifact or creature card from your hand onto the battlefield. That permanent gains haste, "When this permanent leaves the battlefield, it deals damage equal to its mana value to each creature," and "At the beginning of your end step, sacrifice this permanent."
Sorcery
You may put an artifact or creature card from your hand onto the battlefield. That permanent gains haste, "When this permanent leaves the battlefield, it deals damage equal to its mana value to each creature," and "At the beginning of your end step, sacrifice this permanent."

Instant
Destroy target creature. It can't be regenerated.

Sorcery
Put all creatures on the bottom of their owners' libraries. Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Land
{T}: Add {C}. {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.
Land
{T}: Add {C}. {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.

Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Legendary Creature β Dinosaur Ooze

Instant
This spell costs {2} less to cast if you control a permanent with mana value 4 or greater. One or two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to target creature an opponent controls.

Instant
Prevent all combat damage that would be dealt by creatures other than target creature this turn.
Creature β Cat Dragon
Flying, haste When this creature enters, you get {E}{E} (two energy counters). Then you may pay one or more {E}. When you do, this creature deals that much damage to each other creature.

Creature β Dinosaur
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) When this creature enters, if it was kicked, it fights another target creature.

Creature β Gremlin
Trample Whenever you get one or more {E} (energy counters), this creature gets +2/+2 until end of turn.

Creature β Dragon
Flying, haste At the beginning of combat on your turn, choose an opponent at random that this creature didn't attack during your last combat. This creature attacks that player this combat if able. If you can't choose an opponent this way, tap this creature.

Creature β Kavu
Domain β Territorial Kavu's power and toughness are each equal to the number of basic land types among lands you control. Whenever this creature attacks, choose one β β’ Discard a card. If you do, draw a card. β’ Exile up to one target card from a graveyard.

Creature β Elemental
Domain β Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control.

Creature β Cat
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Landfall β Whenever a land you control enters, put a +1/+1 counter on this creature.
Creature β Cat
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Landfall β Whenever a land you control enters, put a +1/+1 counter on this creature.

Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Artifact Creature β Construct
Menace Whenever this creature attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls. Unearth {3}{B}{B} ({3}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature β Phyrexian Ogre
Deathtouch Whenever this creature attacks, you may pay {3}{B}. When you do, return target creature card from your graveyard to the battlefield. It's a Phyrexian in addition to its other types.

Sorcery
Fathomless descent β All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
Sorcery
Fathomless descent β All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.

Creature β Zombie Wurm
Scavenge {6}{B} ({6}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Legendary Creature β Orc Wizard
Haste When Tersa Lightshatter enters, discard up to two cards, then draw that many cards. Whenever Tersa Lightshatter attacks, if there are seven or more cards in your graveyard, exile a card at random from your graveyard. You may play that card this turn.
Legendary Creature β Orc Wizard
Haste When Tersa Lightshatter enters, discard up to two cards, then draw that many cards. Whenever Tersa Lightshatter attacks, if there are seven or more cards in your graveyard, exile a card at random from your graveyard. You may play that card this turn.
Legendary Creature β Bird Cleric
Flying Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)

Creature β Phyrexian Warrior
When this creature dies, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Creature β Djinn Wizard
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) At the beginning of combat on your turn, you may pay {X}. When you do, move X +1/+1 counters from this creature onto another target creature.

Instant
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

Legendary Creature β Human Rogue
Creatures you control with power or toughness 1 or less can't be blocked.

Legendary Creature β Human Samurai
Whenever Tetsuo attacks, if it's equipped, choose one β β’ Tetsuo deals damage equal to the greatest mana value among Equipment attached to it to any target. β’ You may cast an instant or sorcery spell from your hand with mana value less than or equal to the greatest mana value among Equipment attached to Tetsuo without paying its mana cost.

Legendary Creature β Elder Dinosaur
Deathtouch {B}, Reveal this card from your hand: Put a prey counter on target creature. Activate only during your turn. When Tetzimoc enters, destroy each creature your opponents control with a prey counter on it.

Creature β Frog Wizard
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Sorcery
({U/P} can be paid with either {U} or 2 life.) Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)