1513 South Holmen Drive, Holmen, WI, 54636
Cards Tracked
9127
In Stock
9127
Rating
—
Inventory last scanned: 9/9/2026, 6:09:30 PM
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the gift was promised, you may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
Creature — Phyrexian Cleric
Deathtouch When this creature enters, each opponent discards a card. For each opponent who can't, you gain 4 life.
Instant
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature — Bird Horror
Flying Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature — Human Soldier
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
Instant
Destroy target noncreature artifact.
Instant
Counter target spell unless its controller pays {2}. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Instant
Each player loses 2 life. You draw two cards.
Sorcery
Create three 6/6 green Wurm creature tokens. Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Kindred Instant — Giant
Choose a Giant creature you control. It deals damage equal to its power to target creature.
Sorcery
Choose one — • Destroy all Dragon creatures. • Destroy all non-Dragon creatures.
Sorcery
All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.
Creature — Horror
Trample This creature enters with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.
Artifact Creature — Necron Wizard
{1}{B}, {T}: Choose another target artifact creature you control. When that creature dies this turn, return it to the battlefield tapped under your control.
Artifact
{T}, Collect evidence 3: Add one mana of any color. Put an unlock counter on this artifact. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) Sacrifice this artifact: Surveil 3, then draw three cards. Activate only if this artifact has five or more unlock counters on it.
Artifact — Equipment
When this Equipment enters, cloak the top card of your library, then attach this Equipment to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature gets +1/+0 and can't be blocked. {1}{U}: Return this Equipment to its owner's hand.
Instant
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
Creature — Crab
Flash (You may cast this spell any time you could cast an instant.)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has ward {2}. Cycling {2} ({2}, Discard this card: Draw a card.)
Artifact
{3}, {T}, Sacrifice this artifact: Return all enchantment cards from your graveyard to your hand.
Artifact Creature — Giant
At the beginning of combat on your turn, choose a kind of counter at random that this creature doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on this creature.
Creature — Sliver
All Slivers have shroud. (They can't be the targets of spells or abilities.)
Artifact
{3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
Artifact — Equipment
Equipped creature gets +1/+0 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Land
{T}: Add {C}. {T}, Sacrifice this land: Add {C}{C}.
Creature — Insect
Flash Flying, trample Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
Creature — Cat
Mutate {2}{W}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Lifelink Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.
Artifact
{T}, Sacrifice a creature: Put a charge counter on this artifact. {1}, Sacrifice this artifact: Draw a card for each charge counter on this artifact.
Sorcery
Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.
Sorcery
Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.
Creature — Skeleton Warrior
This creature enters tapped. {1}{B}: Return this card from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn.
Legendary Enchantment — Background
Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature."
Legendary Enchantment — Background
Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature."
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Creature — Plant Beast
Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Artifact — Vehicle
{T}: Add one mana of any color. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Human Shaman
Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.
Creature — Coyote
Haste When this creature enters, another target creature you control gets +1/+1 and gains haste until end of turn. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Instant
Target creature gets +3/+1 until end of turn. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature — Human Wizard
{T}: This creature deals 1 damage to any target and 1 damage to any target of an opponent's choice.
Instant
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Draw a card.
Creature — Beast
Reach Colorless creatures you control enter with two additional +1/+1 counters on them. Whenever this creature enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Creature — Beast
Reach Colorless creatures you control enter with two additional +1/+1 counters on them. Whenever this creature enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Creature — Sphinx
This spell can't be countered. Flying When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Creature — Human Artificer
Whenever you discover, discover again for the same value. This ability triggers only once each turn.
Creature — Boar Elk Bird Ox
When this creature dies, you gain 3 life. {2}, Sacrifice this creature: Destroy up to one target artifact or enchantment.
Artifact
Zombies you control get +1/+1. {T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)
Artifact
Zombies you control get +1/+1. {T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)
Artifact
Zombies you control get +1/+1. {T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)
Creature — Human Noble
Lifelink When this creature enters, create a Cursed Role token attached to it. (Enchanted creature is 1/1.)
Artifact
{T}: Add {R}. As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Artifact
Whenever you cast an instant or sorcery spell, put a time counter on this artifact. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. {T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Artifact
Whenever you cast an instant or sorcery spell, put a time counter on this artifact. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. {T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Artifact
Whenever you cast an instant or sorcery spell, put a time counter on this artifact. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. {T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Artifact
{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, this artifact deals 2 damage to any target.
Artifact
{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, this artifact deals 2 damage to any target.
Creature — Nightmare Wombat
{2}{B}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Permanents you control have "Whenever one or more +1/+1 counters are put on this permanent, put an additional +1/+1 counter on it. This ability triggers only once each turn."
Enchantment — Aura Curse
Enchant player Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.