1513 South Holmen Drive, Holmen, WI, 54636
Cards Tracked
9151
In Stock
9151
Rating
β
Inventory last scanned: 9/10/2026, 6:07:56 PM
Creature β Human Scout
When this creature enters, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Enchantment
As this enchantment enters, choose Khans or Dragons. β’ Khans β At the beginning of each of your main phases, add {G}{G}. β’ Dragons β Whenever a creature you control with flying enters, you may have it fight target creature you don't control.
Creature β Human Warrior
Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
Creature β Human Cleric
Battalion β Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice this creature: Counter target spell with {X} in its mana cost unless its controller pays {3}.
Instant
Choose one β β’ Create two 1/1 red Goblin creature tokens. β’ Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
Snow Creature β Human Wizard
{S}, {T}: Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow source.)
Snow Instant
Frost Bite deals 2 damage to target creature or planeswalker. If you control three or more snow permanents, it deals 3 damage instead.
Land
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {R}.
Creature β Elemental Soldier
{2}{W}, {T}: Tap target creature.
Snow Creature β Yeti
{1}{S}: This creature can't be blocked this turn. ({S} can be paid with one mana from a snow source.)
Creature β Bird Wizard
Flying When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Enchantment β Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature loses all abilities and can't become untapped.
Instant
Fuel the Flames deals 2 damage to each creature. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Goblin Rogue
Prowess, haste Disguise {5}{R}. This cost is reduced by {1} for each instant and sorcery card in your graveyard. (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, discard your hand, then draw three cards.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Create a 1/1 white Human creature token with ward {2} and a 4/4 white Alien Rhino creature token. II β Investigate. III β You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then shuffle.
Enchantment
Werewolf creatures you control get +1/+0 and have trample. Sacrifice this enchantment: Regenerate all Werewolf creatures you control.
Sorcery
Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature."
Instant
Target creature gets +3/+3 until end of turn. Put a trample counter on it.
Creature β Phyrexian Horror
Sacrifice this creature: Put a -1/-1 counter on target creature.
Sorcery
Destroy all creatures. You gain 1 life for each creature destroyed this way.
Creature β Spirit
Whenever one or more cards leave your graveyard, this creature deals 1 damage to each opponent.
Enchantment β Aura
Flash Enchant creature Enchanted creature gets +2/+0. When enchanted creature dies, return it to the battlefield tapped under its owner's control.
Enchantment
{1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token. Sacrifice two Saprolings: You gain 2 life and draw a card.
Creature β Spider
Reach Morbid β When this creature enters, if a creature died this turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Instant
Target creature gets +3/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature β Spirit Warrior
Whenever a creature you control dies while this card is in your graveyard, you may pay {1}{W}. If you do, return this card from your graveyard to your hand.
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)
Creature β Phyrexian Gremlin
{1}{R}: This creature gets +1/+0 until end of turn. When this creature dies, incubate X, where X is its power. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Artifact Creature β Dragon
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying {R}: This creature gets +1/+0 until end of turn.
Creature β Phyrexian Giant
Haste Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Creature β Phyrexian Warrior
Menace At the beginning of each player's upkeep, this creature deals 2 damage to that player unless they control two or more basic lands.
Creature β Phyrexian Warrior
Menace At the beginning of each player's upkeep, this creature deals 2 damage to that player unless they control two or more basic lands.
Artifact
{1}, Sacrifice this artifact: Draw a card. {1}{R}, Sacrifice this artifact: Put two oil counters on target artifact or creature you control. Draw a card. Activate only as a sorcery.
Creature β Phyrexian Beast
This creature enters with two oil counters on it. Remove an oil counter from this creature: Target creature you control gains haste until end of turn.
Land
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {W}.
Artifact
When this artifact enters, draw a card. {3}{U}, Sacrifice this artifact: Draw two cards.
Creature β Human Ninja
As long as this creature is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked. {2}{U}: Untap this creature.
Creature β Human Ninja
As long as this creature is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked. {2}{U}: Untap this creature.
Artifact β Vehicle
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature β Elf Druid
{T}: Add {G}.
Legendary Creature β Human Warrior
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Legendary Creature β Human Warrior
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) II β Scry 2. III β When you next cast an instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.
Legendary Creature β Human Wizard
When Gadwick enters, draw X cards. Whenever you cast a blue spell, tap target nonland permanent an opponent controls.
Sorcery
Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When this card is put into your graveyard from your library, shuffle your graveyard into your library.
Enchantment β Aura
Enchant creature Enchanted creature gets +3/+3 and has trample. {G}: Regenerate enchanted creature.
Creature β Elemental
This spell can't be countered. Haste This creature can't be the target of nongreen spells or abilities from nongreen sources.
Sorcery
Suspend 4β{G} Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Sorcery
Suspend 4β{G} Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Creature β Cat
Flying, vigilance As long as you control two or more artifacts, this creature gets +2/+0.
Artifact β Equipment
Flash When this Equipment enters, attach it to target creature you control. Untap that creature. Equipped creature gets +1/+2 and has reach. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Elf Scout
When this creature enters, scry 2.
Legendary Creature β Elder Dragon
Flying When Galazeth Prismari enters, create a Treasure token. Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."
Legendary Creature β Elder Dragon
Flying When Galazeth Prismari enters, create a Treasure token. Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."
Creature β Kithkin Wizard
Flying Whenever this creature attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Instant
Exile target spell, then roll a d20 and add that spell's mana value. 1β14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. 15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.
Instant
Exile target spell, then roll a d20 and add that spell's mana value. 1β14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. 15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.
Legendary Creature β Human Wizard
Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead. Choose a Background (You can have a Background as a second commander.)