1513 South Holmen Drive, Holmen, WI, 54636
Cards Tracked
9151
In Stock
9151
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Inventory last scanned: 9/10/2026, 6:07:56 PM
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Draw a card. Then you may reveal a Giant card from your hand. When you do, this Saga deals 2 damage to target opponent or planeswalker. III — The next Giant spell you cast this turn costs {2} less to cast.
Artifact — Vehicle
When this Vehicle enters, return up to one other target nonland permanent to its owner's hand. Exhaust — Waterbend {3}: This Vehicle becomes an artifact creature. Put three +1/+1 counters on it. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}. Activate each exhaust ability only once.)
Instant
Counter target sorcery spell. Delirium — If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles.
Artifact — Equipment
Flash When this Equipment enters, you get {E}{E} (two energy counters). When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip—Pay {E}{E}.
Artifact — Equipment
Equipped creature gets +1/+2. Whenever an Artificer you control enters, you may attach this Equipment to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Eldrazi
At the beginning of combat on your turn, switch the power and toughness of each of any number of target creatures until end of turn.
Instant
Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.
Instant
Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.
Artifact — Book Clue
This artifact enters with a number of suspect counters on it equal to the greatest number of creatures a player controls. {2}, {T}, Remove a suspect counter from this artifact: Draw a card. {2}, Sacrifice this artifact: Draw a card.
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."
Instant
You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.
Sorcery
Target opponent sacrifices a creature of their choice. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
Sorcery
Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.
Sorcery
Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.
Sorcery
Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a reach counter, a vigilance counter, or a trample counter on it.
Instant
Destroy target artifact or enchantment. You gain 4 life.
Sorcery
Exile target creature or enchantment.
Instant
Counter target spell. Ionize deals 2 damage to that spell's controller.
Creature — Wolverine
When this creature enters, exile the top card of your library. Until end of turn, you may play that card. Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Human Wizard
Whenever you draw your second card each turn, this creature deals 3 damage to any target.
Creature — Insect
At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.
Creature — Cat
When this creature enters, if you cast it, add {W}{U}{B}{R}{G}.
Sorcery
Destroy each creature that isn't all colors.
Legendary Creature — Human Noble Ally
Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add {R}{R}. This mana lasts until end of combat.)
Legendary Creature — Human Noble Ally
Firebending 2 During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.) During your turn, each Lesson card in your graveyard has flashback {1}.
Legendary Creature — Human Citizen Ally
When Iroh enters, create a Food token. At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control.
Artifact Creature — Demon
Reach, vigilance, trample
Artifact Creature — Boar
Trample, haste Channel — {1}{R}, Discard this card: Target creature gets +3/+1 and gains trample until end of turn.
Legendary Artifact Creature — Human Hero
Flying (This creature can't be blocked except by creatures with flying or reach.) Noncreature spells you cast cost {1} less to cast.
Legendary Artifact Creature — Human Hero
Flying (This creature can't be blocked except by creatures with flying or reach.) Attacking creatures you control get +1/+0. Whenever you cast a red spell, create a 2/1 colorless Robot Hero artifact creature token with flying.
Creature — Cat Warrior
When this creature enters, put a +1/+1 counter on target creature.
Creature — Elf Warrior
Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
Instant
Iron Verdict deals 5 damage to target tapped creature. Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Land — Plains Island
({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Legendary Creature — Human Wizard
Deathtouch Whenever Isareth attacks, you may pay {X}. When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Legendary Creature — Spider
Reach Delirium — When Ishkanah enters, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach. {6}{B}: Target opponent loses 1 life for each Spider you control.
Legendary Instant
(You may cast a legendary instant only if you control a legendary creature or planeswalker.) Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference.
Legendary Instant
(You may cast a legendary instant only if you control a legendary creature or planeswalker.) Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference.
Basic Land — Island
({T}: Add {U}.)
Basic Land — Island
({T}: Add {U}.)
Basic Land — Island
({T}: Add {U}.)
Basic Land — Island
({T}: Add {U}.)
Basic Land — Island
({T}: Add {U}.)
Basic Land — Island
({T}: Add {U}.)
Creature — Fish
This creature doesn't untap during your untap step. At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap this creature. This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature.
Land
This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
Instant
Put target creature into its owner's library second from the top.
Legendary Creature — Sphinx
Flying Whenever a creature attacks you or a planeswalker you control, you may draw a card.