17777 Main Street Ste. E, Irvine, CA
Cards Tracked
8981
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8981
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β
Inventory last scanned: 9/11/2026, 6:08:34 PM
Legendary Creature β Bird Scout
Flying, vigilance {T}, Exile Senu: You gain 2 life and scry 2. When a legendary creature you control attacks and isn't blocked, if this card is exiled, put it onto the battlefield attacking.
Legendary Creature β Angel
You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Legendary Creature β Human Avatar Soldier
Jenova Cells β Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5. (Equipment, Auras you control, and counters are modifications.) The Reunion β {3}, Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.
Creature β Phyrexian Rat
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever this creature attacks, if defending player is poisoned, it gets +1/+1 until end of turn.
Artifact β Equipment
Equipped creature gets +2/+2. Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player. Equip {4}
Land
When this land enters, you gain 1 life. Whenever an Angel you control enters, you gain 1 life. {T}: Add {C}.
Enchantment
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
Artifact
Whenever an Elf you control dies, exile it. {T}, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with this artifact.
Creature β Avatar
Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature β Avatar
Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature β Angel
You can't cast Serra Avenger during your first, second, or third turns of the game. Flying, vigilance
Creature β Angel Soldier
Flying Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
Legendary Planeswalker β Serra
+2: Creatures you control with flying get +1/+1 until end of turn. β3: Create a 4/4 white Angel creature token with flying and vigilance. β6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
Artifact
{T}: Add {C}. Any time you could mulligan and this card is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)
Sorcery
Create two 1/1 colorless Servo artifact creature tokens.
Instant
Strive β This spell costs {G} more to cast for each target beyond the first. Until end of turn, any number of target creatures each get +1/+1 and gain "{T}: This creature fights another target creature."
Legendary Creature β Minotaur Warrior
Whenever Sethron or another nontoken Minotaur you control enters, create a 2/3 red Minotaur creature token. {2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ({B/R} can be paid with either {B} or {R}.)
Instant
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Instant
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Creature β Djinn Cleric
Deathtouch When this creature enters, target opponent reveals their hand. You may choose a nonland card from it. If you do, exile that card. When this creature leaves the battlefield, the exiled card's owner creates an X/X white Spirit creature token, where X is the mana value of the exiled card.
Creature β Djinn Cleric
Deathtouch When this creature enters, target opponent reveals their hand. You may choose a nonland card from it. If you do, exile that card. When this creature leaves the battlefield, the exiled card's owner creates an X/X white Spirit creature token, where X is the mana value of the exiled card.
Sorcery
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legendary Creature β Human Wizard
Prevent all damage that would be dealt to Sevinne. Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy.
Legendary Creature β Spirit Avatar
At the beginning of your upkeep, you may pay 1 life. If you do, draw a card and put a +1/+1 counter on Seymour Flux.
Legendary Creature β Shark Bird
Partner with Brallin, Skyshark Rider Flying Whenever you draw a card, put a +1/+1 counter on Shabraz and you gain 1 life. {W/U}: Target Human gains flying until end of turn.
Creature β Spirit
Flying This creature can block only creatures with flying. Tap two untapped Spirits you control: Tap target creature you don't control.
Creature β Human Cleric
A deck can have any number of cards named Shadowborn Apostle. {B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.
Artifact β Vehicle
Whenever a creature you control explores, put a +1/+1 counter on this Vehicle. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Creature β Human Elf Cleric
{1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power. Choose a Background (You can have a Background as a second commander.)
Legendary Creature β Human Assassin
Deathtouch Throw β Whenever Shadow deals combat damage to a player, you may sacrifice another nonland permanent. If you do, draw two cards and each opponent loses life equal to the mana value of the sacrificed permanent.
Creature β Avatar
If your life total is less than your starting life total, this spell costs {X} less to cast, where X is the difference.
Creature β Avatar
If your life total is less than your starting life total, this spell costs {X} less to cast, where X is the difference.
Sorcery
Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
Enchantment
Unreliable Visions β At the beginning of your first main phase, discard a card. If you do, draw a card. Undying Vengeance β Whenever you play a land or cast a spell from anywhere other than your hand, this enchantment deals 1 damage to each opponent.
Enchantment
Unreliable Visions β At the beginning of your first main phase, discard a card. If you do, draw a card. Undying Vengeance β Whenever you play a land or cast a spell from anywhere other than your hand, this enchantment deals 1 damage to each opponent.
Enchantment β Aura
Enchant player At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)
Instant
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card.
Creature β Human Cleric
Other Clerics you control get +1/+1. {3}{B}{B}, {T}, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle.
Creature β Human Cleric
Other Clerics you control get +1/+1. {3}{B}{B}, {T}, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle.
Sorcery
Exile all creatures and planeswalkers with mana value 3 or less from the battlefield and all creature and planeswalker cards with mana value 3 or less from all graveyards.
Creature β Ouphe
Whenever this creature attacks, blight 1. (Put a -1/-1 counter on a creature you control.) Whenever a creature you control with one or more counters on it dies, exile that many cards from the top of your library. Until your next end step, you may play those cards.
Legendary Creature β Elder Dragon
Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player. β’ Target player creates a 2/1 white and black Inkling creature token with flying. β’ Target player draws a card and loses 1 life. β’ Target player puts a +1/+1 counter on each creature they control.
Legendary Creature β Orc Soldier
Whenever Shagrat attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature β Ogre Warrior
Menace Whenever this creature attacks, defending player may have you draw a card. If they do, untap this creature and remove it from combat.
Creature β Ogre Warrior
Menace Whenever this creature attacks, defending player may have you draw a card. If they do, untap this creature and remove it from combat.
Creature β Kor Cleric Shaman
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead. {1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to this creature instead.
Sorcery
Draw a card for each creature you control. Ferocious β You gain 4 life for each creature you control with power 4 or greater.
Sorcery
Draw a card for each creature you control. Ferocious β You gain 4 life for each creature you control with power 4 or greater.
Creature β Orc Shaman
Haste Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it. Ferocious β {2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater.
Creature β Plant Zombie
Sacrifice this creature: Put a +1/+1 counter on target creature. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Land
This land enters tapped. {T}: Add {W} or {B}. {1}{W}{B}: Until end of turn, this land becomes a 2/3 white and black Elemental creature with lifelink. It's still a land.
Land
This land enters tapped. {T}: Add {W} or {B}. {1}{W}{B}: Until end of turn, this land becomes a 2/3 white and black Elemental creature with lifelink. It's still a land.
Legendary Enchantment β Background
Commander creatures you own have "{2}{U}: This creature becomes a copy of another target creature."
Legendary Creature β Human Warrior Hero
You may activate abilities of creatures you control as though those creatures had haste. {T}: Add two mana of any one color. Spend this mana only to activate abilities of creature sources.
Legendary Creature β Human Warrior Hero
You may activate abilities of creatures you control as though those creatures had haste. {T}: Add two mana of any one color. Spend this mana only to activate abilities of creature sources.
Legendary Creature β Human Knight
Menace Other legendary creatures you control have menace. Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life.
Legendary Creature β Human Warrior
Lifelink At the beginning of your end step, you may pay {X}. If you do, draw X cards. X can't be greater than the amount of life you gained this turn.