17777 Main Street Ste. E, Irvine, CA
Cards Tracked
8921
In Stock
8921
Rating
—
Inventory last scanned: 6/24/2026, 6:07:09 PM
Creature — Human Cleric
At the beginning of your end step, if you control two or more tapped creatures, put a +1/+1 counter on target creature you control. {2}, Remove a +1/+1 counter from a creature you control: Tap target artifact or creature.
Creature — Phoenix
Flying If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, you may pay {1}{R}. If you do, return this card from your graveyard to the battlefield tapped.
Creature — Giant
Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Sorcery
Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target creature you control deals damage equal to its power to target creature an opponent controls.
Legendary Creature — Mutant Ninja Human
Menace Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types. Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.
Enchantment
Activated abilities cost {2} more to activate unless they're mana abilities.
Sorcery
This spell can't be countered. Destroy all creatures.
Artifact Creature — Construct
Defender {U}: This creature loses defender and gains "This creature can't be blocked." {2}{U}: This creature becomes blue and has base power and toughness 5/4. Activate only if this creature doesn't have defender. {4}{U}{U}: Draw three cards. Activate only if this creature is blue and only once.
Instant
Paradox — Draw a card for each spell you've cast this turn from anywhere other than your hand. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
Creature — Merfolk Wizard
Whenever this creature becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand.
Sorcery
Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost.
Instant
({B/P} can be paid with either {B} or 2 life.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Legendary Creature — Human Warrior
This spell can't be countered. Trample Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card.
Legendary Creature — Human Warrior
Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and {T} no matter when it came under your control.)
Land — Desert
{T}: Add {C}. {T}, Tap an untapped creature you control: Add one mana of any color.
Artifact
{1}, {T}: Choose one that hasn't been chosen — • Stimpak — Draw a card. • Fancy Lads Snack Cakes — Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") • RadAway — Target player loses all rad counters. Sacrifice this artifact.
Instant
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant
Exile target nonland permanent and the top card of your library. For each of those cards, its owner may play it until the end of their next turn.
Creature — Phyrexian Cleric
Whenever another creature you control enters, you may gain 1 life. Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Legendary Creature — Merfolk God
Svyelun has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)