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8974
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Inventory last scanned: 9/9/2026, 6:09:46 PM
Enchantment — Room // Enchantment — Room
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
Creature — Squid Horror
Whenever you draw a card, put a +1/+1 counter on this creature. When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature — Efreet
If Cheatyface is in your hand, you may sneak Cheatyface onto the battlefield. If an opponent catches you right away, that player may exile Cheatyface. Flying
Creature — Human Citizen
At the beginning of each player's first main phase, that player may put a +1/+1 counter on this creature. If they do, they add {C} for each counter on it.
Creature — Human Citizen
At the beginning of each player's first main phase, that player may put a +1/+1 counter on this creature. If they do, they add {C} for each counter on it.
Instant
Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control.
Instant
Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control.
Legendary Creature — Human Rogue
Deathtouch At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls. Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.
Creature — Vedalken Artificer
Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for {1} or one mana of that creature's color.)
Legendary Creature — Avatar
Trample When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
Legendary Creature — Snake Samurai
Whenever an Aura or Equipment you control enters, create a 2/2 red Spirit creature token with menace. At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature — Snake Samurai
Whenever an Aura or Equipment you control enters, create a 2/2 red Spirit creature token with menace. At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature — Dragon
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying, haste Whenever Chiss-Goria attacks, exile the top five cards of your library. You may cast an artifact spell from among them this turn. If you do, it has affinity for artifacts.
Creature — Nightmare
Mutate {4}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, each opponent sacrifices a creature of their choice.
Creature — Human Knight
Whenever you attack, creatures you control with counters on them gain double strike until end of turn.
Legendary Creature — Bird
Whenever one or more Birds you control attack, look at that many cards from the top of your library. You may put one of them into your hand. Then put any number of land cards from among them onto the battlefield tapped and the rest into your graveyard. Landfall — Whenever a land you control enters, Choco gets +1/+0 until end of turn.
Sorcery
Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
Legendary Creature — Human Bard Ally
Whenever one or more Bards you control attack, choose one — • Put a lore counter on each of any number of target Sagas you control. • Creatures you control get +1/+0 until end of turn for each lore counter among Sagas you control.
Legendary Creature — Human Bard Ally
Whenever one or more Bards you control attack, choose one — • Put a lore counter on each of any number of target Sagas you control. • Creatures you control get +1/+0 until end of turn for each lore counter among Sagas you control.
Enchantment — Aura
Enchant creature you control Whenever enchanted creature attacks, put target creature card from defending player's graveyard onto the battlefield under your control tapped and attacking. Void — At the beginning of your end step, sacrifice this Aura unless a nonland permanent left the battlefield this turn or a spell was warped this turn.
Enchantment — Aura
Enchant creature you control Whenever enchanted creature attacks, put target creature card from defending player's graveyard onto the battlefield under your control tapped and attacking. Void — At the beginning of your end step, sacrifice this Aura unless a nonland permanent left the battlefield this turn or a spell was warped this turn.
Instant
This spell can't be copied. Choose one or both — • Copy target instant or sorcery spell you control. You may choose new targets for the copy. • Copy target creature spell you control. The copy gains haste and "At the beginning of the end step, sacrifice this token."
Instant
This spell can't be copied. Choose one or both — • Copy target instant or sorcery spell you control. You may choose new targets for the copy. • Copy target creature spell you control. The copy gains haste and "At the beginning of the end step, sacrifice this token."
Artifact
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Artifact
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Artifact
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Artifact
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Artifact
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Artifact
{1}, {T}, Sacrifice this artifact: Add one mana of any color. Draw a card. (Activate only as an instant.)
Artifact
{1}, {T}, Sacrifice this artifact: Add one mana of any color. When this artifact is put into a graveyard from the battlefield, draw a card.
Artifact
{1}, {T}, Sacrifice this artifact: Add one mana of any color. When this artifact is put into a graveyard from the battlefield, draw a card.
Artifact Creature — Robot Ninja
Other artifact creatures you control get +1/+0. {5}: Create a token that's a copy of another target artifact you control. That token gains haste. Sacrifice it at the beginning of the next end step.
Creature — Phyrexian Shark
Flying Whenever you cast a noncreature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Creature — Crab Beast
Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
Legendary Creature — Human Druid
Vigilance Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. {3}, {T}: Return target creature you control to its owner's hand.
Legendary Creature — Human Warrior Pilot
Equipment and Vehicle spells you cast cost {1} less to cast. Jump — During your turn, Cid has flying. {2}, {T}: Return target Equipment or Vehicle card from your graveyard to your hand.
Legendary Creature — Human Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. A deck can have any number of cards named Cid, Timeless Artificer. Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.)
Legendary Creature — Human Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. A deck can have any number of cards named Cid, Timeless Artificer. Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.)
Legendary Creature — Human Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. A deck can have any number of cards named Cid, Timeless Artificer. Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.)
Legendary Creature — Human Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. A deck can have any number of cards named Cid, Timeless Artificer. Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.)
Legendary Creature — Human Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. A deck can have any number of cards named Cid, Timeless Artificer. Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.)
Legendary Creature — Human Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. A deck can have any number of cards named Cid, Timeless Artificer. Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.)
Legendary Creature — Human Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. A deck can have any number of cards named Cid, Timeless Artificer. Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.)
Land — Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.
Land — Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.
Enchantment
Whenever an opponent casts a noncreature spell, this enchantment deals 1 damage to that player. {1}, Sacrifice this enchantment: Destroy target artifact or enchantment. This enchantment deals 2 damage to that permanent's controller.
Land — Gate
This land enters tapped. As this land enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.
Enchantment
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Creature — Human Druid
Creatures you control have "{T}: Add {G}."
Land
Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I — Create a Treasure token. II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control.
Creature — Troll
Trample, haste When this creature enters, target opponent creates three 0/1 white Goat creature tokens. At the beginning of combat on your turn, any opponent may sacrifice a creature of their choice. If a player does, tap this creature, you gain 3 life, and you draw a card.
Creature — Rabbit Mercenary
Vigilance When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Sorcery
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
Legendary Creature — Human Performer
When Claire D'Loon, Joy Sculptor enters, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.) {1}{W}{U}, {T}: You may put a token from your graveyard or hand onto the battlefield.
Legendary Enchantment — Background
Commander creatures you own have "{2}, Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card."
Legendary Creature — Human Advisor
Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color. If a triggered ability of a Doctor you control triggers, that ability triggers an additional time. Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature — Human Advisor
Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color. If a triggered ability of a Doctor you control triggers, that ability triggers an additional time. Doctor's companion (You can have two commanders if the other is the Doctor.)
Creature — Dragon
Flying Activated abilities of artifacts, creatures, and planeswalkers can't be activated.