17777 Main Street Ste. E, Irvine, CA
Cards Tracked
8919
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8919
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Inventory last scanned: 6/10/2026, 6:07:35 PM
Creature — Dog Shaman
Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, destroy target artifact or enchantment an opponent controls.
Enchantment
When this enchantment enters, airbend up to one target creature. Whenever a creature you control enters, put a quest counter on this enchantment. At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Instant — Lesson
Choose one — • Destroy target attacking creature. • Airbend target creature you control. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Legendary Planeswalker — Ajani
+1: Create a 1/1 green and white Kithkin creature token. −2: Ajani deals 4 damage to target tapped creature. −8: Look at the top X cards of your library, where X is your life total. You may put any number of nonland permanent cards with mana value 3 or less from among them onto the battlefield. Then shuffle.
Creature — Cat Soldier
Whenever an enchantment you control enters, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
Legendary Planeswalker — Ajani
Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) +1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library. −3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn. −6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."
Token Creature — Cat Soldier
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
Enchantment
Whenever a creature you control enters, you gain 1 life.
Legendary Planeswalker — Ajani
Creatures you control have vigilance. +1: You gain 3 life. −2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
Enchantment
When this enchantment enters, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin. Sacrifice this enchantment, Reveal the creature type you chose: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn.
Legendary Creature — Kor Warrior
Whenever you attack a player with one or more equipped creatures, draw a card. {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
Creature — Goblin Samurai
Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)
Artifact Creature — Horse
Defender When this creature enters, an opponent gains control of it. At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
Legendary Creature — Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
Instant
Choose a color. Creatures you control gain protection from the chosen color until end of turn. Cycling {W} ({W}, Discard this card: Draw a card.)
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Legendary Creature — Otter Wizard
Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.
Legendary Creature — Human Shaman
{T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.
Sorcery
Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.] Exile Alchemist's Gambit.
Legendary Creature — Faerie Warlock
Flying, deathtouch, lifelink Other creatures you control with flying get +1/+0. Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.
Legendary Artifact
If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Legendary Artifact Creature — Golem
Other artifact creatures you control have haste. Whenever one or more artifact creatures you control attack, Alibou deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.
Artifact
When this artifact enters, exile all creatures with power 5 or greater until this artifact leaves the battlefield. (Those creatures return under their owners' control.)
Legendary Creature — Elf Wizard
Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.) First strike Dualcast — The second spell you cast each turn costs {2} less to cast.
Legendary Creature — Human Soldier
Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.) Whenever Alistair attacks, you may pay {8}. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.
Enchantment
When this enchantment enters, create a 1/1 white Ally creature token. Allies you control get +1/+1.
Instant
Affinity for Allies (This spell costs {1} less to cast for each Ally you control.) Up to two target creatures you control each deal damage equal to their power to target creature an opponent controls.
Kindred Sorcery — Eldrazi
Each player sacrifices all permanents they control that are one or more colors.
Enchantment
Creatures you control get +1/+1 and have deathtouch. When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
Enchantment
Whenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
Enchantment — Aura
Enchant creature Enchanted creature has base power and toughness 9/10 and has indestructible.
Creature — Cat Cleric
Flash If an opponent would draw two or more cards, instead you and that player each draw a card.
Enchantment — Aura
Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.
Sorcery
Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.
Legendary Creature — Human Cleric
Ward—Discard a card at random. Void — Whenever Alpharael attacks, if a nonland permanent left the battlefield this turn or a spell was warped this turn, defending player loses half their life, rounded up.
Legendary Creature — Elf Wizard
Partner with Alisaie Leveilleur (When this creature enters, target player may put Alisaie Leveilleur into their hand from their library, then shuffle.) Vigilance Eukrasia — Whenever you cast your second spell each turn, draw a card.
Snow Land — Mountain Plains
({T}: Add {R} or {W}.) This land enters tapped.