17777 Main Street Ste. E, Irvine, CA
Cards Tracked
8921
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8921
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Inventory last scanned: 6/20/2026, 6:06:57 PM
Creature — Human Warrior
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
Instant
Destroy target creature or planeswalker.
Sorcery
Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.
Creature — Snake
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 3-7 4/4 Protection from instants LEVEL 8+ 6/6 Protection from everything
Artifact — Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+2. Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase. Equip {3}{R}
Land
This land enters tapped with two depletion counters on it. {T}, Remove a depletion counter from this land: Add {G}{G}. If there are no depletion counters on this land, sacrifice it.
Land
{T}: Add {C}. {T}: Add {U} or {B}. Activate only if this land entered this turn or if you control a basic land.
Sorcery
Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)
Legendary Creature — Ogre Demon Dragon
Flying When Hidetsugu and Kairi enters, draw three cards, then put two cards from your hand on top of your library in any order. When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost.
Legendary Creature — Ogre Demon
{B}, Sacrifice a creature: Scry 2. {2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu deals damage equal to the exiled card's mana value to any target.
Land
{T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life.
Legendary Creature — Elf Noble
Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.) Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Vampire Noble
Flying Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature. Whenever another nontoken creature dies, draw a card.
Legendary Creature — Kirin Spirit
Flying, trample Spells you cast cost {1} less to cast for each target. Spells your opponents cast cost {1} more to cast for each target.
Instant
Counter target spell. If that spell is countered this way, put that card on your choice of the top or bottom of its owner's library instead of into that player's graveyard.
Land
This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
Creature — Lizard Mercenary
Whenever you attack with one or more Lizards, this creature deals 1 damage to target opponent. {1}{R}: Put a +1/+1 counter on this creature. Activate only if an opponent lost life this turn and only once each turn.
Enchantment
Whenever this enchantment or another nontoken enchantment you control enters, create a 1/1 white Soldier creature token. Whenever the final chapter ability of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 white Knight creature token with vigilance. III — Knights you control get +2/+1 until end of turn.
Sorcery
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land
If you control two or more other lands, this land enters tapped. {T}: Add {B}. {3}{B}: Until end of turn, this land becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
Artifact
Creatures you control are Slivers in addition to their other creature types.
Creature — Dragon
Convoke Flying When this creature enters, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it. Spells you cast from exile have convoke.
Legendary Creature — Dwarf Cleric
Spirits you control get +1/+1 and have trample and haste. Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this token leaves the battlefield, return the exiled card to its owner's graveyard."
Legendary Creature — Avatar
You can't spend mana to cast this spell. Convoke, delve (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color. Each card you exile from your graveyard pays for {1}.) You may cast this card from your graveyard. Trample
Enchantment
As this enchantment enters, choose Sultai or Abzan. • Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn. • Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.
Creature — Homunculus
Whenever you draw your second card each turn, create a token that's a copy of this creature.
Legendary Enchantment — Shrine
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
Legendary Enchantment — Shrine
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
Legendary Enchantment — Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.
Legendary Creature — Human Warlock
When Honest Rutstein enters, return target creature card from your graveyard to your hand. Creature spells you cast cost {1} less to cast.
Enchantment
White creatures you control get +1/+1.
Artifact
{T}: Add {C}. Tap an untapped legendary permanent you control: Untap this artifact.
Creature — Snake
Deathtouch Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life. Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.
Creature — Snake Hydra
This creature enters with X +1/+1 counters on it. When this creature dies, create a 1/1 green Snake creature token for each +1/+1 counter on it. Morph {3}{G}{G} As this creature is turned face up, put five +1/+1 counters on it.
Kindred Enchantment — Elemental
Whenever you draw a card, you may put a hoofprint counter on this enchantment. {2}{W}, Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.