17777 Main Street Ste. E, Irvine, CA
Cards Tracked
8981
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8981
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Inventory last scanned: 9/11/2026, 6:08:34 PM
Creature — Horse Illusion
Flash When this creature enters, exile another target creature you control until this creature leaves the battlefield. Whenever this creature attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
Creature — Human Detective
As this creature enters, choose Believe or Doubt. • Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token. • Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card.
Legendary Artifact
If you would draw a card while you have no cards in hand, draw two cards instead. If you would gain life while you have 5 or less life, you gain twice that much life instead. {T}: Add one mana of any color.
Legendary Artifact
If you would draw a card while you have no cards in hand, draw two cards instead. If you would gain life while you have 5 or less life, you gain twice that much life instead. {T}: Add one mana of any color.
Legendary Artifact
If you would draw a card while you have no cards in hand, draw two cards instead. If you would gain life while you have 5 or less life, you gain twice that much life instead. {T}: Add one mana of any color.
Creature — Phoenix
Flying, haste This creature can't block. Whenever you attack with three or more creatures, you may pay {R}{R}. If you do, return this card from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it.
Legendary Creature — Human Hero
Flying Whenever Photon attacks, exile up to one other target creature you control, then return that card to the battlefield under its owner's control.
Legendary Creature — Elemental
When Phylath enters, create a 0/1 green Plant creature token for each basic land you control. Landfall — Whenever a land you control enters, put four +1/+1 counters on target Plant you control.
Legendary Creature — Elemental
When Phylath enters, create a 0/1 green Plant creature token for each basic land you control. Landfall — Whenever a land you control enters, put four +1/+1 counters on target Plant you control.
Enchantment — Aura
Enchant creature Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sorcery
Each opponent gets a poison counter. Then each creature your opponents control gets -1/-1 until end of turn for each poison counter its controller has.
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
Artifact Creature — Phyrexian Dragon
Double strike When this creature enters from your graveyard, you may discard your hand. If you do, draw three cards. Unearth {3}{R}{R} (Melds with Mishra, Claimed by Gix.)
Artifact Creature — Phyrexian Wurm
Prototype {1}{B}{B} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Menace, lifelink Ward—Pay life equal to this creature's power.
Artifact
As this artifact enters, pay any amount of life. {4}, {T}: Create an X/X black Phyrexian Minion creature token, where X is the life paid as this artifact entered.
Artifact
As this artifact enters, pay any amount of life. {4}, {T}: Create an X/X black Phyrexian Minion creature token, where X is the life paid as this artifact entered.
Sorcery
Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.
Artifact Creature — Phyrexian Horror
As this creature enters, choose a nonland card name. Activated abilities of sources with the chosen name can't be activated.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types. II — Destroy all nonartifact creatures. III — Exile all opponents' graveyards.
Snow Artifact Creature — Phyrexian Construct
Cumulative upkeep—Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creature — Phyrexian Insect Horror
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) At the beginning of your upkeep, create a 1/1 green Phyrexian Insect creature token with infect for each poison counter your opponents have.
Artifact Creature — Phyrexian Golem
When this creature dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens. Encore {12} ({12}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Enchantment
You don't lose the game for having 0 or less life. As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)
Artifact Creature — Phyrexian Construct
Creature — Plant Hydra
If damage would be dealt to this creature, put that many +1/+1 counters on it instead.
Legendary Creature — Human Artificer
Whenever one or more artifact creatures you control deal combat damage to a player, you get {E}{E} (two energy counters). At the beginning of your end step, you may pay one or more {E}. If you do, create an X/X colorless Vehicle artifact token named Nalaar Aetherjet with flying and crew 2, where X is the amount of {E} paid this way.
Enchantment
Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has this enchantment deal 3 damage to them.
Sorcery
Choose one — • Each opponent sacrifices an artifact of their choice. • Each opponent sacrifices an enchantment of their choice. • Each opponent sacrifices a creature with flying of their choice.
Legendary Creature — Human Clown Artificer
Haste Robots you control get +1/+1. {R}{W}, {T}, Tell a joke you haven't told this game to someone outside the game: Create a 1/1 white Clown Robot artifact creature token. If that person laughed, the token gains haste until end of turn.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature or planeswalker. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Sorcery
Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order. Plot {1}{B}{G} (You may pay {1}{B}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order. Plot {1}{B}{G} (You may pay {1}{B}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Land
This land enters tapped. {T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you.
Artifact Creature — Robot
Whenever you cast an artifact spell, create a 1/1 colorless Drone artifact creature token with flying and "This token can block only creatures with flying." Warp {U/R} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Artifact
When this artifact enters, exile all artifacts and creatures with mana value 2 or less until this artifact leaves the battlefield. {6}{W}{W}: Put each card exiled with this artifact into its owner's graveyard, then create a 2/2 colorless Robot artifact creature token for each card put into a graveyard this way. Sacrifice this artifact.
Artifact
When this artifact enters, exile all artifacts and creatures with mana value 2 or less until this artifact leaves the battlefield. {6}{W}{W}: Put each card exiled with this artifact into its owner's graveyard, then create a 2/2 colorless Robot artifact creature token for each card put into a graveyard this way. Sacrifice this artifact.
Creature — Human Warlock
Rats you control have menace. {1}{B}, {T}: Create a 1/1 black Rat creature token. {2}{B}{B}, {T}, Sacrifice three Rats: Gain control of target creature.
Creature — Human Warlock
Rats you control have menace. {1}{B}, {T}: Create a 1/1 black Rat creature token. {2}{B}{B}, {T}, Sacrifice three Rats: Gain control of target creature.
Legendary Creature — Human Detective
Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control.
Legendary Creature — Human Detective
Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control.
Legendary Creature — Halfling Soldier
Vigilance, ward {1} {T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)
Legendary Creature — Halfling Advisor
Partner with Merry, Warden of Isengard (When this creature enters, target player may put Merry into their hand from their library, then shuffle.) {1}, {T}: Create a Food token. {T}, Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery.
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Legendary Creature — Human
Partner with Toothy, Imaginary Friend (When this creature enters, target player may put Toothy into their hand from their library, then shuffle.) If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.
Legendary Creature — Elder Dragon
Flying, lifelink At the beginning of your upkeep, sacrifice Piru unless you pay {R}{W}{B}. When Piru dies, it deals 7 damage to each nonlegendary creature.
Legendary Creature — Elder Dragon
Flying, lifelink At the beginning of your upkeep, sacrifice Piru unless you pay {R}{W}{B}. When Piru dies, it deals 7 damage to each nonlegendary creature.
Legendary Creature — Elder Dragon
Flying, lifelink At the beginning of your upkeep, sacrifice Piru unless you pay {R}{W}{B}. When Piru dies, it deals 7 damage to each nonlegendary creature.
Artifact
As this artifact enters, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Artifact
As this artifact enters, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Sorcery
Sacrifice any number of permanents you control, then draw that many cards. Plot {1}{B}{B} (You may pay {1}{B}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Human Pirate
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Land — Cave
This land enters tapped. When this land enters, exile up to three target cards from graveyards. {T}: Add {C}. {T}: Add one mana of any of the exiled cards' colors.
Legendary Creature — Starfish Wizard
When Plagon enters, draw a card for each creature you control with toughness greater than its power. {W/U}: Target creature you control assigns combat damage equal to its toughness rather than its power this turn.
Creature — Phyrexian Carrier
Deathtouch As this creature enters, choose a creature type. Creatures of the chosen type your opponents control get -1/-1.
Artifact Creature — Phyrexian Myr
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {T}: Add {C}.
Sorcery
Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life they paid this way.
Creature — Beast
At the beginning of your end step, sacrifice each other creature you control. Discard two cards, Sacrifice this creature: Choose target opponent. Return this creature to the battlefield under that player's control at the beginning of their next upkeep.
Sorcery
Destroy all creatures you don't control. They can't be regenerated.